1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • KoKo5oVaR
    • July 14, 2005 at 12:56 PM
    • #401

    [Blocked Image: http://kokosovar.free.fr/money1.jpg]

    [Blocked Image: http://kokosovar.free.fr/money2.jpg]

    By the all mighty power of money ill cut you in two, you nasty commie !§!!§

    thanks insta, it works

  • jaardsi
    • July 14, 2005 at 1:06 PM
    • #402

    Überkewl :wink:

    Seconded what Pericolos0 here said ^

  • RA7
    • July 14, 2005 at 7:32 PM
    • #403

    nice map going on KoKo..;-)

  • Tequila
    • July 14, 2005 at 11:05 PM
    • #404
    Quote from KoKo5oVaR

    it can be done with a single prop_physic ? <:/i ve never see that to my knowledge

    There's one prop, and one prop only I believe, that acts as a spear. The harpoon prop in HL2 pins ragdolls to walls etc., perhaps you could find some way to apply such attributes to the pencils?

  • EjrulF
    • July 14, 2005 at 11:22 PM
    • #405

    well wtf, I post it in here too

    Zbrushing...

    [Blocked Image: http://u188409.webhosting.tant102.mine.nu/projects/da_vinci1.jpg]

  • KoKo5oVaR
    • July 15, 2005 at 1:36 AM
    • #406

    ejrulf -> n1 ö, he looks like one grec people , the ear seems good, but is it detached or modeled on the head ?

    tequila -> i ve decompiled the mdl of the crossbow bolt, and in the .qc there s no command $keyvalue or something like that, just a basic .qc, almost the same as a prop_static, so i guess the particularity of the bolt should be in the crossbow code itself ( and woo for the sdk documentation support ._ . )

  • Tequila
    • July 15, 2005 at 2:21 AM
    • #407

    No amigo, not the crossbow bolt, the harpoon prop_physics.

    I've just had a search can't seem to find which prop folder it's in, but it's there somewhere!

  • JynxDaddy
    • July 15, 2005 at 7:50 AM
    • #408

    That rats-style map will damn RULE!

    Don't forget to post it here and have a parade~

  • hydeph
    • July 15, 2005 at 2:10 PM
    • #409

    [Blocked Image: http://img.photobucket.com/albums/v472/hydeph/richard_boderman0008.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v472/hydeph/richard_boderman0004.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v472/hydeph/richard_boderman0001.jpg]

    it's really fuckin' laggy. oh, and nothing really works like it should

  • KoKo5oVaR
    • July 15, 2005 at 3:34 PM
    • #410

    Good point for you to try larges espaces in hl1

    but Im not surprised if it lag

    start by scale up your textures for optimization, you will see, there will be an amelioration

    second thing, put a bit more brighter your lights, to have a concordance with the sky

    and add some covers or snipers will really get fun

  • Schmung
    • July 15, 2005 at 4:17 PM
    • #411

    I can't even see what it is on my pitiful work monitor.

  • mike-0
    • July 15, 2005 at 4:51 PM
    • #412

    the cliffs look more like flat walls with a rock texture applied to them than rocky cliffs

  • jamin620
    • July 15, 2005 at 5:07 PM
    • #413

    [Blocked Image: http://img347.imageshack.us/img347/4125/venboats3ww.gif]

    GONDOLA!

    not too shabby for a first modeling attempt. now if only I could get my soundscapes working I can finish this map.

  • KoKo5oVaR
    • July 15, 2005 at 7:23 PM
    • #414

    a burned gondola !

  • jaardsi
    • July 15, 2005 at 8:47 PM
    • #415

    For first model, bravo.

    Finish that map already!

  • skdr
    • July 15, 2005 at 9:25 PM
    • #416

    heh that water is screaming for reflections ;-D

  • jamin620
    • July 15, 2005 at 9:57 PM
    • #417

    problem with reflections for me is that I cant see them. not really. I am dx8, not 9.

    anyway, venician gondola's are tarred, so it is the right color.

  • von*ferret
    • July 15, 2005 at 10:04 PM
    • #418

    needs posts in the water and more over hangs.

  • Fullauto
    • July 15, 2005 at 10:08 PM
    • #419
    Quote from von*ferret

    needs posts in the water and more over hangs.

    QFE.

    Needs vine runners on the wall too.

  • mike-0
    • July 15, 2005 at 11:02 PM
    • #420

    I added a spiral thing to the house, and made the environment mid-day. I think my cliff needs a little more variation.

    [Blocked Image: http://img310.imageshack.us/img310/432/newthingday00001ha.jpg]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™