Are these grass/flower props some kind of detail props (associated with the ground texture, similar to the detail sprites in S1) or are they manually placed/Asset Spray Tool?
Looks great though. 👍
Are these grass/flower props some kind of detail props (associated with the ground texture, similar to the detail sprites in S1) or are they manually placed/Asset Spray Tool?
Looks great though. 👍
They are low poly static props used with the spray tool.
From what i had seen their impact on the fps is insignificant.(tested on a full server of 38 real players, before and after adding them). During the compilation they are automatically joined into a larger prop depending on the distance and área they are filling. The map (de_amalia) its on the workshop if you want to inspect it.
No the pics earlier are from an unreleased sp map called cobra_down. I was wondering how you got. Did you rip it from the retail game files and open it in the COD4 radiant?
Quote from CompoSITe8 minutes ago, CompoSITe said: No the pics earlier are from an unreleased sp map called cobra_down. I was wondering how you got. Did you rip it from the retail game files and open it in the COD4 radiant?
The maps cobra_down_a and b(and a bunch of other maps ) were leaked ages ago.
The geo used in my map is not an extracted geo its simply remade by looking at the original maps (and is not a 1:1) and using the cut version of invasion you were making for Cod4 which along with Favela had both radars left in the files.
The radar left in the Cod4 files.
Good to know, thanks.
Love seeing early map work shared here 🙌. Even rough builds give a glimpse of the design flow, and pairing that with custom textures is a recipe for something special 🎨.
Don’t have an account yet? Register yourself now and be a part of our community!