Hi, I made Halo Infinite's Bazaar map in CSGO SDK as a way to relearn the editor and I thought the map could be fun with CSGO guns and movement. Its dev version for now, I tried to implement a jump pad mechanic but something's not right with it so added ladder for now. I want to make the similar gun spawns and low gravity type in the Halo but its not going as planned. I can share the map files here...not sure if I am allowed. https://steamcommunity.com/sharedfiles/fi…/?id=2693021601
WIP in WIP, post your level screenshots!
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Quote from Anarchy
10 hours ago, Anarchy said: Hi, I made Halo Infinite's Bazaar map in CSGO SDK as a way to relearn the editor and I thought the map could be fun with CSGO guns and movement. Its dev version for now, I tried to implement a jump pad mechanic but something's not right with it so added ladder for now. I want to make the similar gun spawns and low gravity type in the Halo but its not going as planned. I can share the map files here...not sure if I am allowed. https://steamcommunity.com/sharedfiles/fi…/?id=2693021601
lol nice
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An old project of mine from 2018 that I'm reviving and resuming
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Quote from Anarchy
On 12/27/2021 at 11:13 AM, Anarchy said: Hi, I made Halo Infinite's Bazaar map in CSGO SDK as a way to relearn the editor and I thought the map could be fun with CSGO guns and movement. Its dev version for now, I tried to implement a jump pad mechanic but something's not right with it so added ladder for now. I want to make the similar gun spawns and low gravity type in the Halo but its not going as planned. I can share the map files here...not sure if I am allowed. https://steamcommunity.com/sharedfiles/fi…/?id=2693021601
Small update brings better nav mesh and chickens in the map. Next is textures and objects overhaul.
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I have returned with some updated San Juan
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More progress
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Quote from will2k
19 hours ago, will2k said: More progress
Looking good! I imagine is Dying Light’s engine?
That another corner of Italy you got there? ? Makes me think of the lakes region
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Quote from blackdog
1 hour ago, blackdog said: Looking good! I imagine is Dying Light’s engine?
That another corner of Italy you got there? ? Makes me think of the lakes region
Good guess on both

Yes, I'm back to Dying Light engine after a 1.5 yrs break with CryEngine. This is an old project of mine that I started in 2018 and put on hold ever since. I'm resuming it now and turning it to a fully playable mission with proper quests/NPCs.
The initial reference for the project was Liguria/Cinque Terre but now I'm expanding it to include Amalfi coast and even some reference points from the French Riviera too (St. Tropez, Cannes...)
Hopefully it will turn out to be the typical Mediterranean Italian coastal town

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Is the mountain a custom texture of yours @will2k? seems like taken from a map/geo app

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Quote from blackdog
On 1/7/2022 at 1:09 AM, blackdog said: Is the mountain a custom texture of yours @will2k? seems like taken from a map/geo app

Stock mesh from the game; but, yeah, it does look that way

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This thread is full of win!
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Nice @Torjan, is that vanilla HL2? An antlion map?
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Quote from will2k
4 hours ago, will2k said: [Blocked Image: https://i.imgur.com/oMLsCuc.jpg]
#Sandtraps
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For those of you who have played the Bounty of Blood DLC from Borderlands 3, you might remember that the telezappers will distort your screen every time you look at them. Well, with the help of trigger_look, trigger_multiple, logic_timer and logic_relay entities, I (sort of) recreated this effect in CS:GO:
You can download this map/demo here.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
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