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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Anarchy
    • December 27, 2021 at 5:43 AM
    • #14,281

    Hi, I made Halo Infinite's Bazaar map in CSGO SDK as a way to relearn the editor and I thought the map could be fun with CSGO guns and movement. Its dev version for now, I tried to implement a jump pad mechanic but something's not right with it so added ladder for now. I want to make the similar gun spawns and low gravity type in the Halo but its not going as planned. I can share the map files here...not sure if I am allowed. https://steamcommunity.com/sharedfiles/fi…/?id=2693021601

  • Soldat Du Christ
    • December 27, 2021 at 4:16 PM
    • #14,282
    Quote from Anarchy

    10 hours ago, Anarchy said: Hi, I made Halo Infinite's Bazaar map in CSGO SDK as a way to relearn the editor and I thought the map could be fun with CSGO guns and movement. Its dev version for now, I tried to implement a jump pad mechanic but something's not right with it so added ladder for now. I want to make the similar gun spawns and low gravity type in the Halo but its not going as planned. I can share the map files here...not sure if I am allowed. https://steamcommunity.com/sharedfiles/fi…/?id=2693021601

    lol nice

  • will2k
    • December 30, 2021 at 4:32 PM
    • #14,283

    An old project of mine from 2018 that I'm reviving and resuming

    [Blocked Image: https://i.imgur.com/AI1MKAT.jpg]

    [Blocked Image: https://i.imgur.com/5lzEaoc.jpg]

  • Anarchy
    • December 31, 2021 at 3:34 PM
    • #14,284
    Quote from Anarchy

    On 12/27/2021 at 11:13 AM, Anarchy said: Hi, I made Halo Infinite's Bazaar map in CSGO SDK as a way to relearn the editor and I thought the map could be fun with CSGO guns and movement. Its dev version for now, I tried to implement a jump pad mechanic but something's not right with it so added ladder for now. I want to make the similar gun spawns and low gravity type in the Halo but its not going as planned. I can share the map files here...not sure if I am allowed. https://steamcommunity.com/sharedfiles/fi…/?id=2693021601

    Small update brings better nav mesh and chickens in the map. Next is textures and objects overhaul.

  • Radu
    • January 2, 2022 at 5:45 PM
    • #14,285

    I have returned with some updated San Juan

    [Blocked Image: https://i.imgur.com/0WKwnsF.jpg]

    [Blocked Image: https://i.imgur.com/eVWrlBX.jpg]

    [Blocked Image: https://i.imgur.com/uDFdU9o.jpg]

    [Blocked Image: https://i.imgur.com/wuWju1q.jpg]

  • will2k
    • January 3, 2022 at 8:23 PM
    • #14,286

    [Blocked Image: https://i.imgur.com/iHsMdQx.jpg]

  • will2k
    • January 5, 2022 at 8:17 PM
    • #14,287

    More progress

    [Blocked Image: https://i.imgur.com/tFMtYMM.jpg]

  • blackdog
    • January 6, 2022 at 4:02 PM
    • #14,288
    Quote from will2k

    19 hours ago, will2k said: More progress

    [Blocked Image: https://i.imgur.com/tFMtYMM.jpg]

    Looking good! I imagine is Dying Light’s engine?

    That another corner of Italy you got there? ? Makes me think of the lakes region

  • will2k
    • January 6, 2022 at 5:23 PM
    • #14,289
    Quote from blackdog

    1 hour ago, blackdog said: Looking good! I imagine is Dying Light’s engine?

    That another corner of Italy you got there? ? Makes me think of the lakes region

    Good guess on both :)

    Yes, I'm back to Dying Light engine after a 1.5 yrs break with CryEngine. This is an old project of mine that I started in 2018 and put on hold ever since. I'm resuming it now and turning it to a fully playable mission with proper quests/NPCs.

    The initial reference for the project was Liguria/Cinque Terre but now I'm expanding it to include Amalfi coast and even some reference points from the French Riviera too (St. Tropez, Cannes...)

    Hopefully it will turn out to be the typical Mediterranean Italian coastal town :)

  • blackdog
    • January 6, 2022 at 11:09 PM
    • #14,290

    Is the mountain a custom texture of yours @will2k? seems like taken from a map/geo app :D

  • will2k
    • January 8, 2022 at 8:05 PM
    • #14,291
    Quote from blackdog

    On 1/7/2022 at 1:09 AM, blackdog said: Is the mountain a custom texture of yours @will2k? seems like taken from a map/geo app :D

    Stock mesh from the game; but, yeah, it does look that way :)

  • -HP-
    • January 8, 2022 at 10:26 PM
    • #14,292

    This thread is full of win!

  • Dabu
    • January 9, 2022 at 12:34 AM
    • #14,293

  • will2k
    • January 24, 2022 at 9:07 PM
    • #14,294

    [Blocked Image: https://i.imgur.com/rS8jsRo.jpg]

  • Torjan
    • February 2, 2022 at 12:09 AM
    • #14,295

    Originally inspired by Fallout: New Vegas, now I'm just going with the flow.

  • blackdog
    • February 5, 2022 at 1:26 PM
    • #14,296

    Nice @Torjan, is that vanilla HL2? An antlion map?

  • will2k
    • March 4, 2022 at 11:20 AM
    • #14,297

    [Blocked Image: https://i.imgur.com/oMLsCuc.jpg]

  • blackdog
    • March 4, 2022 at 4:06 PM
    • #14,298
    Quote from will2k

    4 hours ago, will2k said: [Blocked Image: https://i.imgur.com/oMLsCuc.jpg]

    #Sandtraps

  • will2k
    • March 8, 2022 at 10:53 AM
    • #14,299

    [Blocked Image: https://i.imgur.com/FlMDUay.jpg]

  • sn0wsh00
    • March 22, 2022 at 10:11 PM
    • #14,300

    For those of you who have played the Bounty of Blood DLC from Borderlands 3, you might remember that the telezappers will distort your screen every time you look at them. Well, with the help of trigger_look, trigger_multiple, logic_timer and logic_relay entities, I (sort of) recreated this effect in CS:GO:

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    You can download this map/demo here.

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