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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • soulja_b0i
    • November 9, 2020 at 9:46 AM
    • #14,161

    Boys, Im back.

    Decided to make a CS level in blender and bake out the ray traced lighting. Friendship ended with VRAD, now Cycles is my new friend.

    This is a screenshot of a proof of concept levels made using this method. Some props are darker because I was testing out texture gamma and color correction but it turns out these textures work just fine without any edits in vtf edit. Will keep yall updated on what Im going to do with this gamer power

  • will2k
    • November 9, 2020 at 4:20 PM
    • #14,162

    [Blocked Image: https://i.imgur.com/4q72epc.jpg]

  • Radu
    • November 9, 2020 at 5:08 PM
    • #14,163

    will2k's battle royale when?

  • will2k
    • November 10, 2020 at 2:35 PM
    • #14,164
    Quote from Radu

    21 hours ago, Radu said: will2k's battle royale when?

    :D

    I'm aiming for a story driven single player experience/exploration...but, BR, why not! :)

  • Yanzl
    • November 19, 2020 at 6:08 PM
    • #14,165

    Hey guys. The Gap, an exploration game I'm working on, now finally has a Steam store page!

    Check it out and wishlist here: https://store.steampowered.com/app/1458300/The_Gap/

    We also have a new trailer:

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  • Rump3L
    • November 20, 2020 at 3:54 PM
    • #14,166

  • Lizard
    • November 22, 2020 at 3:53 PM
    • #14,167
    Quote from Rump3L

    On 11/20/2020 at 4:54 PM, Rump3L said:

    The lighting looks really awesome! Everything looks super cozy too.

  • Rump3L
    • November 22, 2020 at 5:30 PM
    • #14,168

    @Lizard Thanks man, means a lot to me.

    Just had an idea to throw in a cheesy aim map to play around with theme setting and ideas. Though, I don't know if its just me but can't help it, still feel like the lighting is not completely done, like to me it still feels a bit flat as if a bit more of a contrast was missing somehow (feeling it the most in the 3rd picture f.e.).

    Or maybe I just keep staring at it too much and need to take a step back lol. Tbh Ravine has an epic job done to it on a similar weather & time setting

  • Radu
    • November 22, 2020 at 11:00 PM
    • #14,169

    Just a few spotlights to highlight important areas and also create some longer shadows for drama/depth.

  • blackdog
    • November 23, 2020 at 2:18 PM
    • #14,170
    Quote from Rump3L

    On 11/20/2020 at 3:54 PM, Rump3L said:

    ??

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  • sn0wsh00
    • November 24, 2020 at 10:08 PM
    • #14,171

    Just uploaded my map fy_orbiter onto the workshop. You can download it here:

    https://steamcommunity.com/sharedfiles/fi…/?id=2296600013

    It's an otherwise very simple fight yard map, but I thought I did a fine job with the garden area:

    Spoiler


    I also like these video screens, which I made using VMT proxies and SpaceEngine (TV frame is from de_breach):

    Spoiler


    And finally, here's (part of) the skybox I used for this map that I exported from SpaceEngine, used on a different map:

    Spoiler


    If you want to export a good looking skybox from SpaceEngine without a Pro Version:

    1. Set SpaceEngine's resolution to a 2:1 aspect ratio (for this map, I set the resolution to 4000x2000)
    2. Set the projection to cylindrical
    3. Take a screenshot in PNG format
    4. Use a panorama to cubemap converter, such as this one, to convert the PNG screenshot into six separate cubemap files
    5. Rename the cubemap sides to their proper names.

    If you used the Panorama to Cubemap tool I linked to, the renaming should be:

    • nx -> bk
    • ny -> dn
    • nz -> lf
    • px -> ft
    • py -> up
    • pz -> rt
  • celery
    • November 26, 2020 at 10:41 PM
    • #14,172

    Alright. Here's a look at my new map, Paradise 2. Working with Sir Thomas (Stardust, Submerged, Coverup), iiTwins aka Kroketmayo (Pithead, Aurora), Jayk_of_all_Trades, and Jonmcbane.

    Still very early, but here's what we've done in about 2 or 3 weeks worth of work.


    [Blocked Image: https://cdn.discordapp.com/attachments/773365115482931200/780994809308905522/unknown.png]

    More map images:

    Spoiler [Blocked Image: https://cdn.discordapp.com/attachments/773365115482931200/780994437885984768/unknown.png][Blocked Image: https://cdn.discordapp.com/attachments/773365115482931200/780994360049139712/unknown.png]


    Can't wait to post more updates, and eventually write my MapCore article.


    Cheers, TheOnionChef aka celery

  • dmu
    • November 29, 2020 at 12:22 AM
    • #14,173

    Quite a large group ?

    Good luck!

  • PogoP
    • November 29, 2020 at 2:02 AM
    • #14,174

    Hey all. Sorry I've not been around very much recently! Had a lot going on IRL and with work. Hope you are all doing well! Been working on this scene for a while now but finally finished it up. You can check it out on Artstation. This has been a really fun project and I've learned a lot about UE4 and environment art in general. Really wanted to push myself to learn some new software. Speedtree is amazing!https://www.artstation.com/artwork/bK8EPn

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    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/032/493/287/4k/liam-tart-shire01-high.jpg?1606614513][Blocked Image: https://cdna.artstation.com/p/assets/images/images/032/493/288/4k/liam-tart-shire02-high.jpg?1606614523][Blocked Image: https://cdna.artstation.com/p/assets/images/images/032/493/290/4k/liam-tart-shire03-high.jpg?1606614533]

  • albim75
    • November 30, 2020 at 12:04 PM
    • #14,175

    ar_Dome

    Soon to be released

  • geX
    • December 7, 2020 at 6:28 PM
    • #14,176

    New screenshots from Doom 3: Phobos - Episode 3

  • Minos
    • December 8, 2020 at 8:25 PM
    • #14,177
    Quote from albim75

    On 11/30/2020 at 4:04 AM, albim75 said: ar_Dome

    Soon to be released

    Hey! Maybe it's too late now but here's some feedback for the future. Looking at those screens it seems that the theming is all over the place. There's so much stuff to look at, but nothing gels together. I have no idea what that space is supposed to be. It looks like it's a greenhouse, but also a Florida resort, a tropical forest conservatory, that was abandoned, then some remodeling was done, but then they ran out of funding and abandoned the remodeling efforts too. And then some pipe bursted and flooded the warehouse in the basement ?

    You definitely have the skills to build maps, but for next maps, I'd suggest to work a bit more on the theming. Take a look at every major CS map and you will notice that they usually have one very strong theme, that makes it easy for people to remember them ("the castle map", "the ruins map", "the office map", "the middle eastern map", etc...). Best luck!

  • albim75
    • December 10, 2020 at 12:29 PM
    • #14,178
    Quote from Minos

    On 12/8/2020 at 9:25 PM, Minos said: Hey! Maybe it's too late now but here's some feedback for the future. Looking at those screens it seems that the theming is all over the place. There's so much stuff to look at, but nothing gels together. I have no idea what that space is supposed to be. It looks like it's a greenhouse, but also a Florida resort, a tropical forest conservatory, that was abandoned, then some remodeling was done, but then they ran out of funding and abandoned the remodeling efforts too. And then some pipe bursted and flooded the warehouse in the basement ?

    You definitely have the skills to build maps, but for next maps, I'd suggest to work a bit more on the theming. Take a look at every major CS map and you will notice that they usually have one very strong theme, that makes it easy for people to remember them ("the castle map", "the ruins map", "the office map", "the middle eastern map", etc...). Best luck!

    Hi Minos and thank you so much for the feedback!!

    I agree that the map need a theme...it's really important :D

    The background of the development of this map is rich of many changes along the year. At the beginning this was a map for a competition and it was much much less detailed then todays version and had a different theme.

    I didn't post the description for the submission in the forum, but basically this is a abandoned aviary (or birdhouse) with a biome inside.

    I agree with you that there are too many "Architectural/design" elements inside that don't fit with the theme...unfortunately I enjoined more then expected the creation of these assets ?

    I will follow your suggestions and try to stay focused, so thanks again!!!

  • AlexM
    • December 11, 2020 at 4:08 AM
    • #14,179

    Exterior of a mall level I'm doing for the 7 day fps jam

  • geX
    • December 11, 2020 at 7:36 AM
    • #14,180

    [Blocked Image: https://media.moddb.com/images/mods/1/7/6603/shot00113.jpg]

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