Boys, Im back.
Decided to make a CS level in blender and bake out the ray traced lighting. Friendship ended with VRAD, now Cycles is my new friend.
This is a screenshot of a proof of concept levels made using this method. Some props are darker because I was testing out texture gamma and color correction but it turns out these textures work just fine without any edits in vtf edit. Will keep yall updated on what Im going to do with this gamer power