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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • DaanO
    • June 9, 2005 at 1:25 PM
    • #221

    Still has the old CTF feeling but it looks great as well = good job!

  • mike-0
    • June 9, 2005 at 4:20 PM
    • #222

    nice defrag

  • von*ferret
    • June 10, 2005 at 3:14 AM
    • #223

    Still very much a WIP. I have a lot more to show but I'm going to wait. As you can see I redid the tree models. Going to work on lighting some more. I have a lot of texturing to do for all the models. I redid the terrain to save some more polygons (you dont see that version yet) so I'll be spending those on odds and ends to improve the ambience. I have a clear vision of where I want to take this so I'm just showing you guys what I'm working on in my free time. Hope you enjoy.

    [Blocked Image: http://www.thevon.net/temp.jpg]

  • insta
    • June 10, 2005 at 3:23 AM
    • #224

    Looking sweet. How are you liking UnrealEd compared to Hammer?

  • von*ferret
    • June 10, 2005 at 3:30 AM
    • #225

    Hammer:

    Pros:

    Easy BSP Manipulation/VertexManip

    Texture Application Tools

    Cons:

    Reliance on BSP Brushes

    Inability to add custom Materials

    So User Friendly, I find you lose the ability to do advanced thigns

    UnrealEd:

    Pros:

    Two clicks to Add Static Meshes

    Two Clicks to add Textures

    Easy Shader Creation, In Editor, Real Time Preview

    Real Time Lighting

    Awesome Terrain Tools

    Easy Access to Occlution and Area Portals

    Cons:

    BSP Brushes are NOT as easy to work with as in Hammer

    Texturing is a Pain in the Ass for me in this program, as I'm used to Hammer

    I dislike the lighting, but thats slightly more the engine. I have also not worked with it long enough to make a good judgement on it.

  • Phobos
    • June 10, 2005 at 5:31 AM
    • #226
    Quote from von*ferret

    Hammer: Pros:

    Easy BSP Manipulation/VertexManip

    Texture Application Tools

    Cons:

    Reliance on BSP Brushes

    Inability to add custom Materials

    So User Friendly, I find you lose the ability to do advanced thigns

    UnrealEd:

    Pros:

    Two clicks to Add Static Meshes

    Two Clicks to add Textures

    Easy Shader Creation, In Editor, Real Time Preview

    Real Time Lighting

    Awesome Terrain Tools

    Easy Access to Occlution and Area Portals

    Cons:

    BSP Brushes are NOT as easy to work with as in Hammer

    Texturing is a Pain in the Ass for me in this program, as I'm used to Hammer

    I dislike the lighting, but thats slightly more the engine. I have also not worked with it long enough to make a good judgement on it.

    Display More

    I found bsp brushes in UED to be just as easy, if not easier sometimes to work with. Additive and Subtractive brushes are great for getting areas down quick and clean. The flexability might not be there but the engine focus isn't on brush based maps its very model heavy.

    It took time to get used to UED brush work but once you feel your way around it I think they're equally as easy to use.

  • FrieChamp
    • June 10, 2005 at 8:28 AM
    • #227

    'sup Phobos

  • DaanO
    • June 10, 2005 at 11:16 AM
    • #228

    Looking more sexy with every update ferret

  • Zacker
    • June 10, 2005 at 11:54 AM
    • #229

    Those new trees look much better!

  • PhilipK
    • June 10, 2005 at 12:39 PM
    • #230

    looking faptastic ferr@!

  • Defrag
    • June 10, 2005 at 3:42 PM
    • #231

    Your UT map looks very cool in terms of ambience and having a really complete theme; I'm actually half tempted to buy UT2k4 just to have a go at the level editor.

  • st0lve
    • June 10, 2005 at 3:50 PM
    • #232

    I'm gonna post that on some other forum and say that I made it.

    Damn love it ferret, nice work!

  • Marcos
    • June 10, 2005 at 4:48 PM
    • #233

    yeah, looks fantastic ferret! gj¨~~

  • Algor
    • June 10, 2005 at 4:52 PM
    • #234

    Hey Phobos

    Looks pretty cool, Ferr.

  • -Stratesiz-
    • June 10, 2005 at 5:45 PM
    • #235

    Awesome stuff~

  • Phobos
    • June 10, 2005 at 9:45 PM
    • #236
    Quote from FrieChamp

    'sup Phobos

    Quote

    Hey Phobos SmileLooks pretty cool, Ferr.

    Hey guys

  • Bluestrike
    • June 11, 2005 at 5:26 PM
    • #237

    3 maps in the pipeline, pretty early screens so I'm not looking for feedback but just showing whats comming.

    ff_wellfortress:

    [Blocked Image: http://www.bluestrike.be/alpha/wip3.jpg]

    cs_bluecorp_assault: (I tried but I could not resist making a onw assault version)

    [Blocked Image: http://www.bluestrike.be/alpha/wip1.jpg]

    de_battleship:

    [Blocked Image: http://www.bluestrike.be/alpha/wip2.jpg]

    If a modeler or 2d artists wants to help out on the last one.

    I could use models of a tomahawk launcher, harpoon launcher, AA gun and perhaps the turrets, I can provide a dxf for 3dmax or xsi reference made in hammer for size and have some photo's of the objects found on the net)

  • static07
    • June 11, 2005 at 11:00 PM
    • #238

    loving the first screen bluestrike

  • Skjalg
    • June 12, 2005 at 4:22 AM
    • #239

    yeah, the first screen is definatly something worth a better look

    I'd try to change the floor texture tho, crete-tiles is so used

    But thats just meh

  • PS_Mouse
    • June 13, 2005 at 1:32 AM
    • #240

    Yar, I should move to a new engine

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_frigid0000.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_frigid0001.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_frigid0002.jpg]

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