Really cool idea, don't give it up! ![]()
WIP in WIP, post your level screenshots!
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It needs a yacht in the distance or some other kind of boat ?
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Quote from Serialmapper
21 hours ago, Serialmapper said: i'm working on a awp map, with my favorite combination: sea, sunset, flowers, rocks ?
(no freaking crates !)
Looks great!
For am AWP map it doesn’t seem to offer a very quick line of sight, which is kinda the staple for these? I kinda feel it needs a man-made structure like a hut or something.
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@blackdog awp maps may vary, most of them are quite flat and the line of sight is right from the spawn point, which is frustrating sometimes. Also they have a lot of walls and crates. Although symmetrical, this one i wanted to be as natural as possible, in the source engine's limits.
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@Serialmapper yeah I get it, I don’t mean you need spawn visibility, but I feel there should be a “long” immediately available with some more space, could be a long beach with maybe a shipwreck to provide some cover middle ground. I’m not suggesting adding crates as I have the same complaint as you on that, but strongly feel there should be a hut/bungalow at the top just to give a sense of purpose to the map, and most importantly makes it easier to refer to “left/right side” of the map.
Anyway just my two cents
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Remember that ugly ass wall from two weeks ago?
Decided to make a small environment out of it.
[Blocked Image: https://i.imgur.com/cGYfm4X.png]
Don't know if this classifies as Models or Levels.
There's some more images on my ArtStation: https://nikio.artstation.com/
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A trailer for a narrative exploration game I've been working on called The Gap. Hopefully releasing in 2019.
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Awesome @Yanzl accidentally saw a trailer elsewhere yday. Intrigued and wishlisted!
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Anuanuraro [BETA screenshots]
Counter-Strike: Global Offensive map for Wingman mode
Detalis: Anuanuraro
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@Samir rather post one or two screenshots in here, my finger hurts scrolling down ?
You have a own seperate topic of your map where you post exactly the same stuff..
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Quote from Roald
5 hours ago, Roald said: @Samir rather post one or two screenshots in here, my finger hurts scrolling down ?
You have a own seperate topic of your map where you post exactly the same stuff..
Oopss ?
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Yeah abit with the tower. But the overall shape of the building is pretty odd. Also I never seen a old structure like this with a vent system.. if you want a route like that, better think of something thats more fitting and realistic. Use some real life references to get the shapes of the church right.
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Removed the vent texture and made it so it looks like on of those monk entrances.
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