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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Minos
    • December 18, 2018 at 6:56 PM
    • #13,681

    Really cool idea, don't give it up! :)

  • Serialmapper
    • December 25, 2018 at 7:33 PM
    • #13,682

    i'm working on a awp map, with my favorite combination: sea, sunset, flowers, rocks ?

    (no freaking crates !)


  • RA7
    • December 26, 2018 at 2:04 AM
    • #13,683

    It needs a yacht in the distance or some other kind of boat ?

  • fewseb
    • December 26, 2018 at 6:31 AM
    • #13,684

    The sun sets in Arizona

    About 10 months in on this map, still a lot to finish, (such as all the strangely lit props and finishing sign work.)

    I hope I can get this out before it hits the 1 year mark but its important not to rush this project.

  • will2k
    • December 26, 2018 at 10:19 AM
    • #13,685
    Quote from Serialmapper

    14 hours ago, Serialmapper said: i'm working on a awp map, with my favorite combination: sea, sunset, flowers, rocks ?

    (no freaking crates !)


    So, awp stands for awesome wallpaper photo, right?

  • blackdog
    • December 26, 2018 at 5:27 PM
    • #13,686
    Quote from Serialmapper

    21 hours ago, Serialmapper said: i'm working on a awp map, with my favorite combination: sea, sunset, flowers, rocks ?

    (no freaking crates !)

    Looks great!

    For am AWP map it doesn’t seem to offer a very quick line of sight, which is kinda the staple for these? I kinda feel it needs a man-made structure like a hut or something.

  • Serialmapper
    • December 26, 2018 at 8:48 PM
    • #13,687

    @blackdog awp maps may vary, most of them are quite flat and the line of sight is right from the spawn point, which is frustrating sometimes. Also they have a lot of walls and crates. Although symmetrical, this one i wanted to be as natural as possible, in the source engine's limits.

  • blackdog
    • December 27, 2018 at 12:22 PM
    • #13,688

    @Serialmapper yeah I get it, I don’t mean you need spawn visibility, but I feel there should be a “long” immediately available with some more space, could be a long beach with maybe a shipwreck to provide some cover middle ground. I’m not suggesting adding crates as I have the same complaint as you on that, but strongly feel there should be a hut/bungalow at the top just to give a sense of purpose to the map, and most importantly makes it easier to refer to “left/right side” of the map.

    Anyway just my two cents

  • NikiOo
    • December 27, 2018 at 11:38 PM
    • #13,689

    Remember that ugly ass wall from two weeks ago?

    Decided to make a small environment out of it.

    [Blocked Image: https://i.imgur.com/cGYfm4X.png]

    Don't know if this classifies as Models or Levels.

    There's some more images on my ArtStation: https://nikio.artstation.com/

  • Yanzl
    • December 29, 2018 at 12:38 AM
    • #13,690

    A trailer for a narrative exploration game I've been working on called The Gap. Hopefully releasing in 2019.

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  • blackdog
    • December 29, 2018 at 8:20 PM
    • #13,691

    Awesome @Yanzl accidentally saw a trailer elsewhere yday. Intrigued and wishlisted!

  • Soldat Du Christ
    • December 31, 2018 at 10:16 PM
    • #13,692

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  • RIMAS
    • January 1, 2019 at 5:31 PM
    • #13,693

    Anuanuraro [BETA screenshots]

    Counter-Strike: Global Offensive map for Wingman mode

    Detalis: Anuanuraro

  • Soldat Du Christ
    • January 5, 2019 at 8:49 PM
    • #13,694

    The content cannot be displayed because it is no longer available.

  • RIMAS
    • January 9, 2019 at 12:46 AM
    • #13,695

    Anuanuraro [Update version]

    more about the map


  • Roald
    • January 9, 2019 at 12:36 PM
    • #13,696

    @Samir rather post one or two screenshots in here, my finger hurts scrolling down ?

    You have a own seperate topic of your map where you post exactly the same stuff..

  • RIMAS
    • January 9, 2019 at 6:20 PM
    • #13,697
    Quote from Roald

    5 hours ago, Roald said: @Samir rather post one or two screenshots in here, my finger hurts scrolling down ?

    You have a own seperate topic of your map where you post exactly the same stuff..

    Oopss ?

  • DutchCrazyGamer
    • January 12, 2019 at 11:53 AM
    • #13,698

    What do you think about this? Does it look like a church?

  • Roald
    • January 12, 2019 at 12:17 PM
    • #13,699

    Yeah abit with the tower. But the overall shape of the building is pretty odd. Also I never seen a old structure like this with a vent system.. if you want a route like that, better think of something thats more fitting and realistic. Use some real life references to get the shapes of the church right.

  • DutchCrazyGamer
    • January 12, 2019 at 1:24 PM
    • #13,700

    Removed the vent texture and made it so it looks like on of those monk entrances.

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