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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Corvus
    • February 1, 2018 at 9:52 PM
    • #13,481
    Quote from Matt_MG

    47 minutes ago, Matt_MG said: Sketching / blocking out a payload map.

    What game are you making it for ?

  • Matt_MG
    • February 1, 2018 at 10:43 PM
    • #13,482
    Quote from Corvus

    43 minutes ago, Corvus said: What game are you making it for ?

    I wish I could make it for OW but since the SDK is far out I might start making it for TF2 or leave it as an exercise and start something new.

  • Serialmapper
    • February 2, 2018 at 3:09 PM
    • #13,483

    will2k inspired me to get out of my csgo sdk shell and to try a new engine, i don't have the Dying light game but i tried cry engine sdk . What can i say...i'm hooked :D

    I made my first simple island. The video has a lower resolution than HD but it's good enough for a first attempt.

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  • will2k
    • February 2, 2018 at 7:44 PM
    • #13,484
    Quote from Serialmapper

    4 hours ago, Serialmapper said: will2k inspired me to get out of my csgo sdk shell and to try a new engine, i don't have the Dying light game but i tried cry engine sdk . What can i say...i'm hooked :D

    I made my first simple island. The video has a lower resolution than HD but it's good enough for a first attempt.

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    This is awesome to hear :D

    I believe CryEngine tools lets you build your own game without being attached to Crysis.

    How about you turn it into a full blown island where you have to raid a terrorist/drug dealer/separatist/etc camp, rescue some hostages, then blow the shit out of the camp before returning to your extraction boat and gloriously sail to the sunset . Profit?

  • blackdog
    • February 2, 2018 at 7:52 PM
    • #13,485
    Quote from Matt_MG

    22 hours ago, Matt_MG said: Sketching / blocking out a payload map.

    What you using to make these plans? Sketch Up?

    Quote from Serialmapper

    4 hours ago, Serialmapper said: will2k inspired me to get out of my csgo sdk shell and to try a new engine, i don't have the Dying light game but i tried cry engine sdk . What can i say...i'm hooked :D

    I made my first simple island. The video has a lower resolution than HD but it's good enough for a first attempt.

    You make me think of @[HP](?) tutorials... for cryengine 3 I believe.

    Speaking of new/different techs you make me want to try FC4 editor, since I recently dug out the game and finished it

  • Serialmapper
    • February 2, 2018 at 8:28 PM
    • #13,486

    @will2k I'm just starting to scratch the surface. You gave me a good idea, but it's a long way until i will be capable to create such a game.

    @blackdog i just followed their official tutorials from youtube.

  • Matt_MG
    • February 3, 2018 at 6:02 PM
    • #13,487
    Quote from blackdog

    22 hours ago, blackdog said: What you using to make these plans? Sketch Up?

    You make me think of @[HP](?) tutorials... for cryengine 3 I believe.

    Speaking of new/different techs you make me want to try FC4 editor, since I recently dug out the game and finished it

    Yes, I started using sketch up since I saw it mentioned in an Eidos LD job posting.

    It's good to make clean lines but the lack of vertex control and other tools you find in 3ds Max is quite annoying.

  • zombi
    • February 3, 2018 at 7:48 PM
    • #13,488

    after playing a lot, I came back to my csgo coop map

    Spoiler

  • Logic
    • February 21, 2018 at 6:39 PM
    • #13,489

    Maybe things will work out this time.

  • FMPONE
    • February 27, 2018 at 5:41 AM
    • #13,490
    Quote from Corvus

    1 hour ago, Corvus said: Wanted to partially artpass one of the Epic's Unreal Tournament's graybox w.i.p levels CTF_DAM to learn some things along the way. Here's what i've came up with so far. I've used a lot of normal map decals for this one.

    [Blocked Image: https://i.imgur.com/Zi49099.jpg]

    [Blocked Image: https://i.imgur.com/QvqHQOm.jpg]

    And here is the original(almost) bsp

    [Blocked Image: https://i.imgur.com/0REV9YO.jpg]

    I think instead of a font it should have a logo piece (texture or mesh, preferably Mesh). Looks awesome tho +

  • Minos
    • February 27, 2018 at 7:15 AM
    • #13,491
    Quote from Corvus

    3 hours ago, Corvus said: Wanted to partially artpass one of the Epic's Unreal Tournament's graybox w.i.p levels CTF_DAM to learn some things along the way. Here's what i've came up with so far. I've used a lot of normal map decals for this one.

    [Blocked Image: https://i.imgur.com/Zi49099.jpg]

    [Blocked Image: https://i.imgur.com/QvqHQOm.jpg]

    And here is the original(almost) bsp

    [Blocked Image: https://i.imgur.com/0REV9YO.jpg]

    Very cool, seems like a fun project! This is the best (and most fun) way to practice environment art imo... can really go crazy and experiment new ideas on a blank canvas like this. :D

    hmmm CTF-Dam... this sounds like a 2d-chris map :D

  • SourceSkyBoxer
    • February 27, 2018 at 11:28 AM
    • #13,492
    Quote from Corvus

    7 hours ago, Corvus said: Wanted to atleast partially artpass one of the Epic's Unreal Tournament's graybox w.i.p levels CTF_DAM to learn some things along the way. Here's what i've came up with so far. I've used a lot of normal map decals for this one.

    [Blocked Image: https://i.imgur.com/Zi49099.jpg]

    [Blocked Image: https://i.imgur.com/QvqHQOm.jpg]

    And here is the original(almost) bsp

    [Blocked Image: https://i.imgur.com/0REV9YO.jpg]

    Looks like SCI-FI Maps awesome like Unity or Unreal Engine. Congratulation

  • blackdog
    • February 27, 2018 at 1:39 PM
    • #13,493
    Quote from Minos

    6 hours ago, Minos said: hmmm CTF-Dam... this sounds like a @2d-chris map :D

    Tag him or it didn’t happen ;)

  • GrillusRetardus
    • March 1, 2018 at 10:29 PM
    • #13,494

    An update for my Old western RP map. Haven't worked on it for a while because I ran into hard limit issues, Issues I'll have to face at some point. :c

  • slavikov4
    • March 2, 2018 at 3:18 PM
    • #13,495

    it like real photo

  • ItzOmega
    • March 3, 2018 at 7:40 PM
    • #13,496

    WIP! Some AC scene we are making at my 3D class. (Lighting is wrong I know)

  • Logic
    • March 4, 2018 at 9:02 PM
    • #13,497

    A much better screenshot of A site.

  • LiVl
    • March 6, 2018 at 9:39 AM
    • #13,498

    Greetings friends! I want to share my work on the map with an Episode 17 being developed on Source Engine. It will be very nice if you give me advice or express your opinion. Here I will attach the comparisons screenshots so that you can appreciate the work done by me. Read more about the Episode 17 you can go to the personal page.

    Thanks all and see u soon!

  • Ðê§§ï©å‡êÐ ©ø®þ§ê
    • March 7, 2018 at 12:42 AM
    • #13,499

    Hi I'm a level creator for Quake 3, I'm currently finishing off a project I started in 2010 but stopped in 2011. The level has been through several renditions and as you can see in the picture the methods I used to make the level are pretty sloppy as I literally just picked this up from 2011 where I left it.


    Anyone want in-game pictures?

  • blackdog
    • March 7, 2018 at 1:30 PM
    • #13,500
    Quote from Ðê§§ï©å‡êÐ ©ø®þ§ê

    12 hours ago, Ðê§§ï©å‡êÐ ©ø®þ§ê said: Anyone want in-game pictures?

    Deffo!

    Quote from LiVl

    On 3/6/2018 at 9:39 AM, LiVl said: Here I will attach the comparisons screenshots so that you can appreciate the work done by me. Read more about the Episode 17 you can go to the personal page.

    Thanks all and see u soon![url=''][/url][url=''][/url]

    Hey great job! What you mean comparison, are those shots before and after you worked on each area? I think the mood is good, it's very hard to judge being so dark but seems like you are doing things right.

    Looking forward to see the in game models for new weapons... it's quite tricky to get new weapons in such an established game.

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