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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • -HP-
    • December 19, 2017 at 7:26 PM
    • #13,461
    Quote from Serialmapper

    21 hours ago, Serialmapper said: I'm refurbishing another old map of mine de_aurelia,

    [Blocked Image: https://i.imgur.com/AvsLLpT.jpg]

    Very cool!


    That edge decal on the top right wall is very repetitive, other than that, really cool!

  • gav
    • December 23, 2017 at 1:04 PM
    • #13,462

    I liked that map too serial :) used to be on my community server

  • Plat
    • December 29, 2017 at 8:00 AM
    • #13,463

    think im finally happy with this aim map.

  • ItzOmega
    • December 29, 2017 at 8:07 PM
    • #13,464

    Looks really good

  • Eric_Chocholacek
    • January 3, 2018 at 9:38 PM
    • #13,465

    Sooooooooo damn good to be back in the editor after the holidays x]

    Bit of background on this piece:

    I've always wanted to make a level that utilizes verticality in a setting such as a clock tower or something, but decided to go with a space station instead. Players, trapped within the space station will need to escape by ascending an assembly station and powering-up this large mech in the center of the area. Each time a different piece of the mech/robot is powered, it will move and reveal a new path either by force (ex. punching holes in the wall and opening a new pathway) or by moving a limb to create a bridge to a previously unreachable area.

    Goal for this piece is to further develop my design skills in providing good player feedback, vertical level design, and practice building for "over-the-shoulder" shooter games and genres.


  • Corvus
    • January 4, 2018 at 3:05 AM
    • #13,466

    I can barely see anything add some light to the scene. :)

  • Eric_Chocholacek
    • January 4, 2018 at 4:21 AM
    • #13,467
    Quote from Corvus

    1 hour ago, Corvus said: I can barely see anything add some light to the scene. :)

    But it's gotta be mysterious, haha.

    I also really need to work on my lighting skills x_x I always save it for last which sucks when so many projects get abandoned :/ Definitely something I'll be working on with this.

  • tr0nic
    • January 4, 2018 at 6:59 AM
    • #13,468

    Revisited an old map of mine from october 2014 during the holidays. I'll try to set up a playtest soon ™

  • Corvus
    • January 4, 2018 at 9:49 AM
    • #13,469

    Been working on a city scene with interiors for a few days

    [Blocked Image: https://i.imgur.com/Yis5HAj.jpg][Blocked Image: https://i.imgur.com/uWslSGD.jpg]

  • ItzOmega
    • January 5, 2018 at 12:53 PM
    • #13,470

    Really early stage. Somewhere around a Dump factory.

  • MrRuck
    • January 11, 2018 at 2:25 AM
    • #13,471
    Quote from Corvus

    On 16.12.2017 at 12:13 AM, Corvus said: Added a station building and made a better snow shader

    [Blocked Image: https://i.imgur.com/urGw10g.jpg]

    [Blocked Image: https://i.imgur.com/SW1f4Wn.jpg]

    [Blocked Image: https://i.imgur.com/PIXU5u5.jpg]

    Damn that looks sick I'm a big fan of snowy levels. What game/engine?

  • GrillusRetardus
    • January 11, 2018 at 5:06 PM
    • #13,472

    I've been working on an old western Gmod RP map for over a month now. I've only just started detailing, still very much WIP though.

  • Corvus
    • January 24, 2018 at 5:35 PM
    • #13,473

    [Blocked Image: https://cdna.artstation.com/p/assets/images/images/009/079/158/large/daniil-trusov-screenshot00021.jpg?1517000079]

    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/009/079/163/large/daniil-trusov-screenshot00022.jpg?1517000095][Blocked Image: https://cdnb.artstation.com/p/assets/images/images/009/079/167/large/daniil-trusov-screenshot00013.jpg?1517000127][Blocked Image: https://cdnb.artstation.com/p/assets/images/images/009/081/053/large/daniil-trusov-screenshot00027.jpg?1517011129]

    Been working on this mirror's edge inspired scene for a little bit. Some critique on the lighting part would be appreciated.

    Updated:

  • esspho
    • January 24, 2018 at 6:12 PM
    • #13,474

    Really nice looking. I can't give you much feedback on the lighting but those Windows look pretty bland.

  • General Vivi
    • January 24, 2018 at 7:22 PM
    • #13,475

    Looks pretty great! You're a beast!

  • Minos
    • January 24, 2018 at 9:42 PM
    • #13,476

    Looks really cool but the bounce is really out of control! If you tone it down and exaggerate it in a few small pockets where it makes sense, it should make it stand out much more. Gotta use some contrast to reinforce some ideas!

  • marnamai
    • January 29, 2018 at 7:58 PM
    • #13,477

    Made a little arena combat map for one of the 72 hour RTSL experimental mapping challenges. It ended up pretty fun, try and unlock the secret wave, it gets pretty crazy.https://www.dropbox.com/s/p91qgdp6oxdt…-bn-emc.7z?dl=0

  • hoistenize
    • January 30, 2018 at 10:01 PM
    • #13,478

    Finished work on a remake of an old map, which itself is a remake of my very first map.

    I think I've improved quite a lot since the beginning.

    http://steamcommunity.com/sharedfiles/fi…/?id=1286056480

    [Blocked Image: https://i.imgur.com/Ed5koRZ.png]

    Original V1:

    [Blocked Image: https://i.imgur.com/uCJ7hjz.png]

  • Corvus
    • January 31, 2018 at 10:21 PM
    • #13,479

    [Blocked Image: https://pbs.twimg.com/media/DU5vftYW0AAm7GS.jpg][Blocked Image: https://pbs.twimg.com/media/DU5vi1LWsAAd6DK.jpg][Blocked Image: https://pbs.twimg.com/media/DU5vkKgW0AohCKJ.jpg][Blocked Image: https://pbs.twimg.com/media/DU5vwzEXUAIACry.jpg]

    Started working on a new part of the scene. I took the more of the Catalyst look with this one.

  • Matt_MG
    • February 1, 2018 at 9:17 PM
    • #13,480

    Sketching / blocking out a payload map.

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