Quote from Serialmapper21 hours ago, Serialmapper said: I'm refurbishing another old map of mine de_aurelia,
Very cool!
That edge decal on the top right wall is very repetitive, other than that, really cool!
Quote from Serialmapper21 hours ago, Serialmapper said: I'm refurbishing another old map of mine de_aurelia,
Very cool!
That edge decal on the top right wall is very repetitive, other than that, really cool!
I liked that map too serial
used to be on my community server
think im finally happy with this aim map.
Looks really good
Sooooooooo damn good to be back in the editor after the holidays x]
Bit of background on this piece:
I've always wanted to make a level that utilizes verticality in a setting such as a clock tower or something, but decided to go with a space station instead. Players, trapped within the space station will need to escape by ascending an assembly station and powering-up this large mech in the center of the area. Each time a different piece of the mech/robot is powered, it will move and reveal a new path either by force (ex. punching holes in the wall and opening a new pathway) or by moving a limb to create a bridge to a previously unreachable area.
Goal for this piece is to further develop my design skills in providing good player feedback, vertical level design, and practice building for "over-the-shoulder" shooter games and genres.
I can barely see anything add some light to the scene. ![]()
Quote from Corvus1 hour ago, Corvus said: I can barely see anything add some light to the scene.
But it's gotta be mysterious, haha.
I also really need to work on my lighting skills x_x I always save it for last which sucks when so many projects get abandoned
Definitely something I'll be working on with this.
Been working on a city scene with interiors for a few days
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Quote from CorvusOn 16.12.2017 at 12:13 AM, Corvus said: Added a station building and made a better snow shader
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Damn that looks sick I'm a big fan of snowy levels. What game/engine?
[Blocked Image: https://cdna.artstation.com/p/assets/images/images/009/079/158/large/daniil-trusov-screenshot00021.jpg?1517000079]
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Been working on this mirror's edge inspired scene for a little bit. Some critique on the lighting part would be appreciated.
Updated:
Really nice looking. I can't give you much feedback on the lighting but those Windows look pretty bland.
Looks pretty great! You're a beast!
Looks really cool but the bounce is really out of control! If you tone it down and exaggerate it in a few small pockets where it makes sense, it should make it stand out much more. Gotta use some contrast to reinforce some ideas!
Made a little arena combat map for one of the 72 hour RTSL experimental mapping challenges. It ended up pretty fun, try and unlock the secret wave, it gets pretty crazy.https://www.dropbox.com/s/p91qgdp6oxdt…-bn-emc.7z?dl=0
Finished work on a remake of an old map, which itself is a remake of my very first map.
I think I've improved quite a lot since the beginning.
http://steamcommunity.com/sharedfiles/fi…/?id=1286056480
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Original V1:
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Started working on a new part of the scene. I took the more of the Catalyst look with this one.
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