WIP in WIP, post your level screenshots!
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@Corvus damn you make me want to work on they hunger again.
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thought i'd share some wip's for my antarctic research base.
[Blocked Image: http://i.imgur.com/nh3BXtc.jpg]
[Blocked Image: http://i.imgur.com/WhGGuw4.jpg]
[Blocked Image: http://i.imgur.com/Lk7jEzT.jpg]
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My brain is wired in a weird way that whenever someone says Antarctic research base, it has to look like The Thing otherwise it won't compute.
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Quote from CWardee
I really like this shot, especially the little stone bridge you used to run on as a kid!
However, I really think you should add a dividing line alongside the beach. I'm not good at photobashing but gave it a try to show what I mean. Maybe not as prominent as I made it but I think you get the point 
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Quote from Sprony
6 hours ago, Sprony said: My brain is wired in a weird way that whenever someone says Antarctic research base, it has to look like The Thing otherwise it won't compute.
That's actually what I initially planned but I sucked at designing a layout conducive to csgo (had to wall off a lot of open ground without making it feel constricted)
Ended up going with the south pole's research station. Its elevated base and underground tunnels/dome gave a lot of easy ways to "wall off" routes:
[Blocked Image: https://upload.wikimedia.org/wikipedia/commons/thumb/b/b7/SouthPoleStationDestinationAlpha.jpg/350px-SouthPoleStationDestinationAlpha.jpg][Blocked Image: http://i.imgur.com/I88aLRmg.jpg]
[Blocked Image: http://i.imgur.com/7H6Fnfz.png][Blocked Image: http://i.imgur.com/TWO2Qlvg.jpg]z
Still planning on small easter egg references like the coil/petri dish and outpost 31 though

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Quote from kinggambit
4 hours ago, kinggambit said: [Blocked Image: http://i.imgur.com/TWO2Qlvg.jpg]
C'mon dude, smooth that transition between the ground and the snow wall.
Subdivide the shit out of that map



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Quote from kinggambit
On 2/26/2017 at 0:02 PM, kinggambit said: That's actually what I initially planned but I sucked at designing a layout conducive to csgo (had to wall off a lot of open ground without making it feel constricted)
Ended up going with the south pole's research station. Its elevated base and underground tunnels/dome gave a lot of easy ways to "wall off" routes:
Have you seen this:
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Quote from kinggambit
On 2/26/2017 at 6:02 PM, kinggambit said: That's actually what I initially planned but I sucked at designing a layout conducive to csgo (had to wall off a lot of open ground without making it feel constricted)
Ended up going with the south pole's research station. Its elevated base and underground tunnels/dome gave a lot of easy ways to "wall off" routes:
Still planning on small easter egg references like the coil/petri dish and outpost 31 though

I can understand that. The easter eggs are a good idea, you could do many without it feeling out of place.
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Looking good!
I should hang the lights in the first screen closer to the ceiling (and maybe not that close to the walls).
It feels when walking there you will bump your head against it.
And on the last screenshots there could be a another ceiling light more in the back of the room.
But besides these two things it looks nice!
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Quote from kinggambit
On 2/26/2017 at 3:37 AM, kinggambit said: [Blocked Image: http://i.imgur.com/Lk7jEzT.jpg]
Really digging the huge skylight dome you have here! Adds a lot of interest to the area in terms of geometry and lighting. Starting to wish Portal 2 took place on the surface!
Quote from CorvusBeautiful contrast and stunning reflections! What engine is this developed in?
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Quote from Roald
2 hours ago, Roald said: Looking good!
I should hang the lights in the first screen closer to the ceiling (and maybe not that close to the walls).
It feels when walking there you will bump your head against it.
And on the last screenshots there could be a another ceiling light more in the back of the room.
But besides these two things it looks nice!
Hey, thank you! I just saw thanks to you pointing it out that i haven't attached the lamps to the actual ceiling in the first screen..
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Quote from GRiNET
3 minutes ago, GRiNET said: Hey, thank you! I just saw thanks to you pointing it out that i haven't attached the lamps to the actual ceiling in the first screen..
I didn't noticed they weren't attached to the ceiling
But yea u should fix that haha. I ment that the wires of the lamps are too long so the lamps are hanging too low in my opinion -
I will be releasing the full version of my Doom 2 level this weekend. Ill have a lot of content surrounding it.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
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