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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • FMPONE
    • February 22, 2017 at 11:45 PM
    • #13,101
    Quote from Dillon Beard

    5 hours ago, Dillon Beard said:

    love this

  • CWardee
    • February 23, 2017 at 1:35 AM
    • #13,102

    Still a work in progress the river especially needs to be fixed up!

  • Dillon Beard
    • February 23, 2017 at 5:21 AM
    • #13,103

    @Corvus damn you make me want to work on they hunger again.

  • Dillon Beard
    • February 24, 2017 at 6:34 AM
    • #13,104

  • kinggambit
    • February 26, 2017 at 7:07 AM
    • #13,105

    thought i'd share some wip's for my antarctic research base.

    [Blocked Image: http://i.imgur.com/nh3BXtc.jpg]

    [Blocked Image: http://i.imgur.com/WhGGuw4.jpg]

    [Blocked Image: http://i.imgur.com/Lk7jEzT.jpg]

    Rest of map album

  • Sprony
    • February 26, 2017 at 10:10 AM
    • #13,106

    My brain is wired in a weird way that whenever someone says Antarctic research base, it has to look like The Thing otherwise it won't compute.

  • Sjonsson
    • February 26, 2017 at 10:30 AM
    • #13,107
    Quote from CWardee

    On 2017-02-23 at 2:35 AM, CWardee said: Still a work in progress the river especially needs to be fixed up!

    I really like this shot, especially the little stone bridge you used to run on as a kid! :D However, I really think you should add a dividing line alongside the beach. I'm not good at photobashing but gave it a try to show what I mean. Maybe not as prominent as I made it but I think you get the point :)

  • kinggambit
    • February 26, 2017 at 5:02 PM
    • #13,108
    Quote from Sprony

    6 hours ago, Sprony said: My brain is wired in a weird way that whenever someone says Antarctic research base, it has to look like The Thing otherwise it won't compute.

    That's actually what I initially planned but I sucked at designing a layout conducive to csgo (had to wall off a lot of open ground without making it feel constricted)

    Ended up going with the south pole's research station. Its elevated base and underground tunnels/dome gave a lot of easy ways to "wall off" routes:

    [Blocked Image: https://upload.wikimedia.org/wikipedia/commons/thumb/b/b7/SouthPoleStationDestinationAlpha.jpg/350px-SouthPoleStationDestinationAlpha.jpg][Blocked Image: http://i.imgur.com/I88aLRmg.jpg]


    [Blocked Image: http://i.imgur.com/7H6Fnfz.png][Blocked Image: http://i.imgur.com/TWO2Qlvg.jpg]z

    Still planning on small easter egg references like the coil/petri dish and outpost 31 though :D

  • RaVaGe
    • February 26, 2017 at 9:16 PM
    • #13,109
    Quote from kinggambit

    4 hours ago, kinggambit said: [Blocked Image: http://i.imgur.com/TWO2Qlvg.jpg]

    C'mon dude, smooth that transition between the ground and the snow wall.

    Subdivide the shit out of that map

  • wylde
    • February 27, 2017 at 6:32 PM
    • #13,110
    Quote from kinggambit

    On 2/26/2017 at 0:02 PM, kinggambit said: That's actually what I initially planned but I sucked at designing a layout conducive to csgo (had to wall off a lot of open ground without making it feel constricted)

    Ended up going with the south pole's research station. Its elevated base and underground tunnels/dome gave a lot of easy ways to "wall off" routes:

    Have you seen this:

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  • Sprony
    • February 27, 2017 at 8:05 PM
    • #13,111
    Quote from kinggambit

    On 2/26/2017 at 6:02 PM, kinggambit said: That's actually what I initially planned but I sucked at designing a layout conducive to csgo (had to wall off a lot of open ground without making it feel constricted)

    Ended up going with the south pole's research station. Its elevated base and underground tunnels/dome gave a lot of easy ways to "wall off" routes:

    Still planning on small easter egg references like the coil/petri dish and outpost 31 though :D

    I can understand that. The easter eggs are a good idea, you could do many without it feeling out of place.

  • Dillon Beard
    • March 1, 2017 at 7:24 PM
    • #13,112

    Finally finished the kitchen counter! so many little pieces.

  • GRiNET
    • March 2, 2017 at 8:29 AM
    • #13,113

    Some WIPS for the second map of my HL2EP2 Mod Aurora: Reinstated.

    Feedback on lighting is more than welcome if someone feels something isn't right or have some general tips!

  • Roald
    • March 2, 2017 at 12:48 PM
    • #13,114

    Looking good!

    I should hang the lights in the first screen closer to the ceiling (and maybe not that close to the walls).

    It feels when walking there you will bump your head against it.

    And on the last screenshots there could be a another ceiling light more in the back of the room.

    But besides these two things it looks nice!

  • Stract
    • March 2, 2017 at 1:13 PM
    • #13,115
    Quote from kinggambit

    On 2/26/2017 at 3:37 AM, kinggambit said: [Blocked Image: http://i.imgur.com/Lk7jEzT.jpg]

    Really digging the huge skylight dome you have here! Adds a lot of interest to the area in terms of geometry and lighting. Starting to wish Portal 2 took place on the surface! :P

    Quote from Corvus

    On 2/21/2017 at 8:17 PM, Corvus said:

    Beautiful contrast and stunning reflections! What engine is this developed in?

  • GRiNET
    • March 2, 2017 at 2:56 PM
    • #13,116
    Quote from Roald

    2 hours ago, Roald said: Looking good!

    I should hang the lights in the first screen closer to the ceiling (and maybe not that close to the walls).

    It feels when walking there you will bump your head against it.

    And on the last screenshots there could be a another ceiling light more in the back of the room.

    But besides these two things it looks nice!

    Hey, thank you! I just saw thanks to you pointing it out that i haven't attached the lamps to the actual ceiling in the first screen..

  • Roald
    • March 2, 2017 at 3:01 PM
    • #13,117
    Quote from GRiNET

    3 minutes ago, GRiNET said: Hey, thank you! I just saw thanks to you pointing it out that i haven't attached the lamps to the actual ceiling in the first screen..

    I didn't noticed they weren't attached to the ceiling :D But yea u should fix that haha. I ment that the wires of the lamps are too long so the lamps are hanging too low in my opinion

  • Castle
    • March 2, 2017 at 11:19 PM
    • #13,118

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    I will be releasing the full version of my Doom 2 level this weekend. Ill have a lot of content surrounding it.

  • niza1yl
    • March 4, 2017 at 4:03 PM
    • #13,119

    Maybe I will finally finish my first map. I'm not sure about the theme tho.

  • MadsenFK
    • March 4, 2017 at 6:10 PM
    • #13,120

    Pretty early screenshot of the project I'm remaking right now.

    Guess what it is? Correct, Train 2

    I mean... Riverside.

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