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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Corvus
    • December 20, 2016 at 9:30 AM
    • #12,961

    A small thing a made for tf2.

  • El Moroes
    • December 20, 2016 at 10:31 AM
    • #12,962
    Quote from Corvus

    1 hour ago, Corvus said: A small thing a made for tf2.

    And where is the topic about this map because you know, with that we want to see more ! :)

  • leplubodeslapin
    • December 20, 2016 at 12:46 PM
    • #12,963

    Holy shit

    [Blocked Image: http://i.imgur.com/IUEB1N1.png]

  • Vaya
    • December 20, 2016 at 1:07 PM
    • #12,964
    Quote from Vorontsov

    15 hours ago, Vorontsov said: Invest in custom content, all the train looking maps are becoming too numerous in size :)

    I'd agree with this @madsenfk if you are aiming for an operation I think the map is currently missing that 'X factor' required looks wise.

    -where is the map set?

    -What is unique about this area?

    -what can you bring from this area into the map?

    I quite like the layout for riverside so it would be a shame for it to end up looking like a slightly more grassy train

  • MadsenFK
    • December 20, 2016 at 1:49 PM
    • #12,965
    Quote from Vaya

    42 minutes ago, Vaya said: if you are aiming for an operation I think the map is currently missing that 'X factor' required looks wise.

    It's been more of a learning project actually. I wanted to just finish something rather then scrap the map, which I've done wayyy to much. That's why I chose such an easy theme to make.

    I do have 2 other maps planned and that's gonna require some custom content to make.


    Quote from Vaya

    42 minutes ago, Vaya said: I quite like the layout for riverside so it would be a shame for it to end up looking like a slightly more grassy train

    Perhaps I could make a remake of Riverside in the future with a better theme and better visuals.

  • biXen
    • December 20, 2016 at 3:45 PM
    • #12,966
    Quote from madsenfk

    1 hour ago, madsenfk said: It's been more of a learning project actually. I wanted to just finish something rather then scrap the map, which I've done wayyy to much. That's why I chose such an easy theme to make.

    I do have 2 other maps planned and that's gonna require some custom content to make.


    Perhaps I could make a remake of Riverside in the future with a better theme and better visuals.

    Is Train not grassy enough for you? Here is Riverside, 60% more grass!!!

    J/K. Great looking map, I think you should definitely do what Vaya and Vorontsov suggest though, why build another map when you can just add it to this one. Considering the shitload of work it actually is :)

  • MadsenFK
    • December 20, 2016 at 4:14 PM
    • #12,967
    Quote from biXen

    14 minutes ago, biXen said: Is Train not grassy enough for you? Here is Riverside, 60% more grass!!!

    J/K. Great looking map

    Thank you!


    Quote from biXen

    15 minutes ago, biXen said: I think you should definitely do what Vaya and Vorontsov suggest though, why build another map when you can just add it to this one. Considering the shitload of work it actually is :)

    Well, I'm almost finished with the detailing, so if I changed everything now to a new theme, then everything I've made the past 5 months or so has just been a waste of time (pretty much all the detailing).

    It is my own fault that I didn't really listen to the feedback, which I got in the first couple of playtests with like "You should change the theme" and so on. It's been a learning project for the most part,

    so I guess I've learned, that every bit of feedback matters in some way or another. Right now I just want a map that's finished, so I can feel accomplished.

  • Vorontsov
    • December 20, 2016 at 4:51 PM
    • #12,968
    Quote from madsenfk

    36 minutes ago, madsenfk said: blablabla

    blabla blablabla

    a waste of time

    No such thing, only learning experiences :)

  • MadsenFK
    • December 20, 2016 at 4:56 PM
    • #12,969
    Quote from Vorontsov

    5 minutes ago, Vorontsov said: No such thing, only learning experiences :)

    ;P

  • Castle
    • December 21, 2016 at 1:26 AM
    • #12,970

    More doom madness, I am now determined to finish this level before the new year.

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    I should have some Unreal Tournament 4 capture point showdown updates soon too. but right now I have been going ham on this Doom 2 level.

  • Castle
    • December 23, 2016 at 1:46 AM
    • #12,971

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    I did a round of bug fixing and balancing as per the feedback that I got from Deathmask earlier this week. I still have yet to play a proper 3v3 with people!

  • Castle
    • December 26, 2016 at 11:37 PM
    • #12,972

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  • w0llmart
    • December 27, 2016 at 1:09 AM
    • #12,973
    Quote from Castle

    1 hour ago, Castle said:

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    that was cool but the difficulty slumps a bit here and there if the segment started with giving the mega it'd keep the pacing even through the segment and put pressure on the player on repeat attempts

  • Plat
    • December 29, 2016 at 9:17 PM
    • #12,974

    A small scene I've been working on to help me get back into mapping. Huge thanks to @grapen for helping me with my compile issue.


  • Squad
    • December 31, 2016 at 3:02 PM
    • #12,975

    I think this is the first time I post something in this topic

    The scene itself is nothing too special, quite some newferno/infernew stuff in it.

    [Blocked Image: http://i.imgur.com/ihUyx7T.jpg]

  • Freaky_Banana
    • December 31, 2016 at 4:25 PM
    • #12,976
    Quote from Squad

    1 hour ago, Squad said: I think this is the first time I post something in this topic

    The scene itself is nothing too special, quite some newferno/infernew stuff in it.

    [Blocked Image: http://i.imgur.com/ihUyx7T.jpg]

    Where are those rocks in the back from ? I really like those !

  • jd40
    • December 31, 2016 at 4:37 PM
    • #12,977
    Quote from Freaky_Banana

    On 12/31/2016 at 5:25 PM, Freaky_Banana said: Where are those rocks in the back from ? I really like those !

    I recognize those, new inferno

  • Squad
    • December 31, 2016 at 4:38 PM
    • #12,978
    Quote from Freaky_Banana

    12 minutes ago, Freaky_Banana said: Where are those rocks in the back from ? I really like those !

    New inferno.

  • Freaky_Banana
    • December 31, 2016 at 6:31 PM
    • #12,979

    @Squad

    jd40

    Thanks guys :) !

  • K
    • December 31, 2016 at 8:26 PM
    • #12,980

    Some new ideas, (old theme) docks. :P

    I'll try to finish this map using only original content,...maybe some blend textures.[Blocked Image: http://i.imgur.com/eb8GmUL.jpg]

    [Blocked Image: http://i.imgur.com/VIcGQQ7.jpg]

    [Blocked Image: http://i.imgur.com/5V5bUDW.jpg]

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