WIP in WIP, post your level screenshots!
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Holy shit
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Quote from Vorontsov
15 hours ago, Vorontsov said: Invest in custom content, all the train looking maps are becoming too numerous in size

I'd agree with this @madsenfk if you are aiming for an operation I think the map is currently missing that 'X factor' required looks wise.
-where is the map set?
-What is unique about this area?
-what can you bring from this area into the map?
I quite like the layout for riverside so it would be a shame for it to end up looking like a slightly more grassy train
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Quote from Vaya
42 minutes ago, Vaya said: if you are aiming for an operation I think the map is currently missing that 'X factor' required looks wise.
It's been more of a learning project actually. I wanted to just finish something rather then scrap the map, which I've done wayyy to much. That's why I chose such an easy theme to make.
I do have 2 other maps planned and that's gonna require some custom content to make.
Quote from Vaya42 minutes ago, Vaya said: I quite like the layout for riverside so it would be a shame for it to end up looking like a slightly more grassy train
Perhaps I could make a remake of Riverside in the future with a better theme and better visuals.
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Quote from madsenfk
1 hour ago, madsenfk said: It's been more of a learning project actually. I wanted to just finish something rather then scrap the map, which I've done wayyy to much. That's why I chose such an easy theme to make.
I do have 2 other maps planned and that's gonna require some custom content to make.
Perhaps I could make a remake of Riverside in the future with a better theme and better visuals.
Is Train not grassy enough for you? Here is Riverside, 60% more grass!!!
J/K. Great looking map, I think you should definitely do what Vaya and Vorontsov suggest though, why build another map when you can just add it to this one. Considering the shitload of work it actually is

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Quote from biXen
14 minutes ago, biXen said: Is Train not grassy enough for you? Here is Riverside, 60% more grass!!!
J/K. Great looking map
Thank you!
Quote from biXen15 minutes ago, biXen said: I think you should definitely do what Vaya and Vorontsov suggest though, why build another map when you can just add it to this one. Considering the shitload of work it actually is

Well, I'm almost finished with the detailing, so if I changed everything now to a new theme, then everything I've made the past 5 months or so has just been a waste of time (pretty much all the detailing).
It is my own fault that I didn't really listen to the feedback, which I got in the first couple of playtests with like "You should change the theme" and so on. It's been a learning project for the most part,
so I guess I've learned, that every bit of feedback matters in some way or another. Right now I just want a map that's finished, so I can feel accomplished.
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More doom madness, I am now determined to finish this level before the new year.
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.I should have some Unreal Tournament 4 capture point showdown updates soon too. but right now I have been going ham on this Doom 2 level.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
I did a round of bug fixing and balancing as per the feedback that I got from Deathmask earlier this week. I still have yet to play a proper 3v3 with people!External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
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External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
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Quote from Castle
1 hour ago, Castle said:
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.that was cool but the difficulty slumps a bit here and there if the segment started with giving the mega it'd keep the pacing even through the segment and put pressure on the player on repeat attempts
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A small scene I've been working on to help me get back into mapping. Huge thanks to @grapen for helping me with my compile issue.
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I think this is the first time I post something in this topic

The scene itself is nothing too special, quite some newferno/infernew stuff in it.
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Quote from Squad
1 hour ago, Squad said: I think this is the first time I post something in this topic

The scene itself is nothing too special, quite some newferno/infernew stuff in it.
Where are those rocks in the back from ? I really like those !
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Some new ideas, (old theme) docks.

I'll try to finish this map using only original content,...maybe some blend textures.[Blocked Image: http://i.imgur.com/eb8GmUL.jpg]
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