your stuff needs some more grounding @will2k
WIP in WIP, post your level screenshots!
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Looking good @Deathy
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Hi, im working on this QL map for quite a long time now, time to finish it.
Lighting needs some tuning, some areas need detailwork and decals need to be placed.
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Quote from Pampers
On 9/29/2016 at 2:48 AM, Pampers said: your stuff needs some more grounding @will2k
Sure

These shots are just WIP shots of WIP assets; the support pillars are 2 units above the ground level since I still need to add details to the church and pillars' base where they meet the displacement ground.
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@AndyW i think that's a bit dark...
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Quote from blackdog
21 hours ago, blackdog said: @AndyW i think that's a bit dark...
I agree and i think the solution would be to brighten the floors since they blend too much with the walls atm. Nice work nonetheless!
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It's a video again I'm sorry:
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.(Never liked that pillar anyway)
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Some stuff I've been working on as of late, the first two images being for my in-dev mod, Desolation. Sorry for having so many images

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Last playtest went so well I am confident to start really detailing my map, well baby steps atleast. T spawn, with first custom model! [Blocked Image: http://i.imgur.com/r2U8VLv.jpg]
Still need a few more custom props, and some more decal work, but damn it feels good to be making things look pretty!
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New progress shots
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[Blocked Image: https://puu.sh/rKGYV/ea15416e3d.jpg] this used to be a buffet line and now it's a hallway.

I'm editing a texture for the lockers after dinner tonight
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Quote from Suicidalemon
23 hours ago, Suicidalemon said: First post on Mapcore!
Making a hostage rescue map for called Exhibit for CSGO and trying to take it seriously. Will be looking for feedback on layout once I can create a topic.

Add the textures on those pillars to a smoothing group. it will smooth out the angles and make it look a lot more rounded.
looks good though!
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Posting here for a false sense of progress

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Blending! You can see it blends between a mossy & a very cracked brick to a cleaner one. Subtle.
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yeah this is all very amazing I know, a graybox like this has never been done in the history of csgo

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At least you're being honest with yourself. I like the theme, but those bricks stand out too much.
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Stand out too much as opposed to the blocks with white dev textures?

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No, they are just too uniform. There is no bump variation. It would look better if you had just a few stand out.
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Work for my mod, hoping to have a decent media release by the end of the year to attract a little more help.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
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