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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Pampers
    • September 29, 2016 at 12:48 AM
    • #12,881

    your stuff needs some more grounding @will2k

  • gleddez
    • September 30, 2016 at 10:14 PM
    • #12,882

    Looking good @Deathy

  • AndyW
    • October 1, 2016 at 6:22 PM
    • #12,883

    Hi, im working on this QL map for quite a long time now, time to finish it.

    Lighting needs some tuning, some areas need detailwork and decals need to be placed.

    [Blocked Image: http://i.imgur.com/lfxhMUE.png]

    [Blocked Image: http://i.imgur.com/11JoaYG.png]

    [Blocked Image: http://i.imgur.com/MHIxtPS.png]

    [Blocked Image: http://i.imgur.com/QH0YrZh.png]

    [Blocked Image: http://i.imgur.com/6mfSCVD.png]

    [Blocked Image: http://i.imgur.com/EZZrdRO.png]

    [Blocked Image: http://i.imgur.com/VHZWHEQ.png]

  • will2k
    • October 2, 2016 at 11:09 AM
    • #12,884
    Quote from Pampers

    On 9/29/2016 at 2:48 AM, Pampers said: your stuff needs some more grounding @will2k

    Sure :)

    These shots are just WIP shots of WIP assets; the support pillars are 2 units above the ground level since I still need to add details to the church and pillars' base where they meet the displacement ground.

  • blackdog
    • October 2, 2016 at 11:13 AM
    • #12,885

    @AndyW i think that's a bit dark...

  • spa
    • October 3, 2016 at 8:57 AM
    • #12,886
    Quote from blackdog

    21 hours ago, blackdog said: @AndyW i think that's a bit dark...

    I agree and i think the solution would be to brighten the floors since they blend too much with the walls atm. Nice work nonetheless!

  • [N]awbie
    • October 3, 2016 at 5:54 PM
    • #12,887

  • Lemurr
    • October 4, 2016 at 10:11 PM
    • #12,888

    It's a video again I'm sorry:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    (Never liked that pillar anyway)

  • Squad
    • October 4, 2016 at 10:16 PM
    • #12,889
    Quote from Lemurr

    3 minutes ago, Lemurr said: It's a video again I'm sorry:

    Never apologize for awesomeness.

    Amazing stuff again!

  • Stract
    • October 5, 2016 at 2:14 AM
    • #12,890

    [Blocked Image: http://i.imgur.com/9xGDpF9.jpg]

    [Blocked Image: http://i.imgur.com/AWYG8Qy.jpg]

    [Blocked Image: http://i.imgur.com/EAh9fV0.jpg]

    [Blocked Image: http://i.imgur.com/NSHQDqo.jpg]

    Some stuff I've been working on as of late, the first two images being for my in-dev mod, Desolation. Sorry for having so many images :P

  • Thewhaleman
    • October 7, 2016 at 8:02 AM
    • #12,891

    Last playtest went so well I am confident to start really detailing my map, well baby steps atleast. T spawn, with first custom model! [Blocked Image: http://i.imgur.com/r2U8VLv.jpg]

    Still need a few more custom props, and some more decal work, but damn it feels good to be making things look pretty!

  • will2k
    • October 10, 2016 at 6:44 PM
    • #12,892

    New progress shots

    [Blocked Image: http://i.imgur.com/L0hs52Y.jpg]

    [Blocked Image: http://i.imgur.com/k2QBoD2.jpg]

  • Suicidalemon
    • October 16, 2016 at 10:50 PM
    • #12,893

    First post on Mapcore!

    Making a hostage rescue map for called Exhibit for CSGO and trying to take it seriously. Will be looking for feedback on layout once I can create a topic. :)

  • w0llmart
    • October 16, 2016 at 11:46 PM
    • #12,894

    [Blocked Image: https://puu.sh/rKGYV/ea15416e3d.jpg] this used to be a buffet line and now it's a hallway.

    I'm editing a texture for the lockers after dinner tonight

  • anonymous6366
    • October 17, 2016 at 10:04 PM
    • #12,895
    Quote from Suicidalemon

    23 hours ago, Suicidalemon said: First post on Mapcore!

    Making a hostage rescue map for called Exhibit for CSGO and trying to take it seriously. Will be looking for feedback on layout once I can create a topic. :)

    Add the textures on those pillars to a smoothing group. it will smooth out the angles and make it look a lot more rounded.

    looks good though!

  • Vorontsov
    • October 19, 2016 at 6:42 PM
    • #12,896

    Posting here for a false sense of progress :)

    [Blocked Image: http://i.imgur.com/gVYgmFX.jpg]


    [Blocked Image: http://i.imgur.com/Rox3ZBD.jpg]


    [Blocked Image: http://i.imgur.com/l3OEYjs.jpg]

    Blending! You can see it blends between a mossy & a very cracked brick to a cleaner one. Subtle.


    [Blocked Image: http://i.imgur.com/8zJcLF7.jpg]


    yeah this is all very amazing I know, a graybox like this has never been done in the history of csgo :D

  • Radu
    • October 19, 2016 at 8:02 PM
    • #12,897

    At least you're being honest with yourself. I like the theme, but those bricks stand out too much.

  • Vorontsov
    • October 19, 2016 at 8:18 PM
    • #12,898

    Stand out too much as opposed to the blocks with white dev textures? :D

  • Radu
    • October 19, 2016 at 8:29 PM
    • #12,899

    No, they are just too uniform. There is no bump variation. It would look better if you had just a few stand out.

  • Comfort Jones
    • October 21, 2016 at 7:45 AM
    • #12,900

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Work for my mod, hoping to have a decent media release by the end of the year to attract a little more help.

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