1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • OrnateBaboon
    • July 11, 2016 at 12:26 PM
    • #12,761

    Been working on a CSGO map. Trying to establish the theme. One of the things I was wondering about is whether the location (it is well-known) and maybe the most obvious map name can be determined from these images. Hopefully it is possible, since that will mean I am on the right track!


  • Sjonsson
    • July 11, 2016 at 12:58 PM
    • #12,762

    Here's some WIP of the entry I wasn't able to finish in time. Still going to finish it though! :) Currently doing art and lighting rework. Still haven't used any decals or vertex painting which will be the final pass. Gonna get a lot more vegetation in there and lastly some fitting post-process effects.

    [Blocked Image: http://i.imgur.com/Ef3QtS1.jpg]

    Some more WIP shots.[Blocked Image: http://imgur.com/HXM0S6e.png]

    [Blocked Image: http://imgur.com/OAV5g43.png]

    [Blocked Image: http://imgur.com/c5sPmqW.png]

    [Blocked Image: http://imgur.com/x7wSz5U.png]

  • Vaya
    • July 11, 2016 at 4:10 PM
    • #12,763
    Quote from OrnateBaboon

    3 hours ago, OrnateBaboon said: Been working on a CSGO map. Trying to establish the theme. One of the things I was wondering about is whether the location (it is well-known) and maybe the most obvious map name can be determined from these images. Hopefully it is possible, since that will mean I am on the right track!

    Looks great. Is it on the edge of a forest? De_forestry? :P

  • El_Exodus
    • July 11, 2016 at 5:18 PM
    • #12,764
    Quote from OrnateBaboon

    4 hours ago, OrnateBaboon said: Been working on a CSGO map. Trying to establish the theme. One of the things I was wondering about is whether the location (it is well-known) and maybe the most obvious map name can be determined from these images. Hopefully it is possible, since that will mean I am on the right track!

    I'd say de_colorado

  • MaanMan
    • July 12, 2016 at 6:29 AM
    • #12,765
    Quote from El_Exodus

    13 hours ago, El_Exodus said: I'd say de_colorado

    Possible but that one mountain looks like k2 and the sky never is that foggy. If it is Colorado it wouldn't take me long to get some references for you, @OrnateBaboon

  • OrnateBaboon
    • July 12, 2016 at 9:22 PM
    • #12,766

    Thanks for reply guys. Colarado is close! I was going to go with that at one stage, but went with Lake Tahoe. Map will be a trailer park, maybe de_trailerpark or something similar. Some reference images below.

  • Pampers
    • July 13, 2016 at 12:37 AM
    • #12,767

    why bomb a trailer park though?

  • El_Exodus
    • July 13, 2016 at 1:57 AM
    • #12,768
    Quote from Pampers

    1 hour ago, Pampers said: why bomb a trailer park though?

    [Blocked Image: http://i.imgur.com/yNlQWRMr.jpg]

  • Thewhaleman
    • July 13, 2016 at 3:27 AM
    • #12,769

    Messing around with a night time rooftop map theme I've been working on.[Blocked Image: http://i.imgur.com/fVcZGBb.jpg]

    need to work on windows and small detail. Also a lot of prop work.

    [Blocked Image: http://i.imgur.com/EYjEpnt.jpg]

    A lot of custom graffiti will be needed.

    [Blocked Image: http://i.imgur.com/UqIlU99.jpg]

    Possible window effect?

  • Klems
    • July 16, 2016 at 5:20 AM
    • #12,770

    Just made this

    [Blocked Image: http://i.imgur.com/j4QnMuN.jpg]

  • Minos
    • July 16, 2016 at 8:18 AM
    • #12,771
    Quote from Sjonsson

    On 7/11/2016 at 4:58 AM, Sjonsson said: Here's some WIP of the entry I wasn't able to finish in time. Still going to finish it though! :) Currently doing art and lighting rework. Still haven't used any decals or vertex painting which will be the final pass. Gonna get a lot more vegetation in there and lastly some fitting post-process effects.

    [Blocked Image: http://i.imgur.com/Ef3QtS1.jpg]

    Some more WIP shots.[Blocked Image: http://imgur.com/HXM0S6e.png]

    [Blocked Image: http://imgur.com/OAV5g43.png]

    [Blocked Image: http://imgur.com/c5sPmqW.png]

    [Blocked Image: http://imgur.com/x7wSz5U.png]

    Display More

    Very cool man, great work! Are you using baked or dynamic lighting? If you are using baked make sure to crank up the GI as it will help soothing the shadows, they are really harsh right now.

    I assume you are going for this kind of lighting? Sorry couldn't find a good ref quickly. If so make sure to brighten up your sky and shadows to match the sun intensity.

    [Blocked Image: http://bna-art.s3.amazonaws.com/www.bootsnall.…956-585x438.jpg]

    Some fog would also go a long way to make the scene read better and help the game area separate from the background :)

    Really cool work, looking forward to seeing more!

  • kinggambit
    • July 16, 2016 at 3:12 PM
    • #12,772

    hoping to finish this map up for next operation's deadline. Doubt I'll cut it seeing how unpolished it is but would appreciate feedback on what can improve the map:

    [Blocked Image: http://i.imgur.com/CRFQ9wM.jpg]

    [Blocked Image: http://i.imgur.com/UGfAukS.jpg]

    [Blocked Image: http://i.imgur.com/e1QnGKD.jpg]

    [Blocked Image: http://i.imgur.com/BPjI6da.jpg]

    Album of more screenshots

  • RivFader
    • July 16, 2016 at 3:27 PM
    • #12,773

    Wow, this looks insane. I really like the theme, especially with the way you incorporate snow and desert themes into a modern setting. I'd have to playtest it to give proper feedback, though

  • kinggambit
    • July 16, 2016 at 3:34 PM
    • #12,774

    Just updated workshop if you want to try it out: http://steamcommunity.com/sharedfiles/fi…s/?id=655062003

    Mostly just looking for feedback for the aesthetics. I'm pretty happy with the layout.

  • VIOLATION
    • July 16, 2016 at 5:41 PM
    • #12,775

    @kinggambit that looks incredible man, you've really improved since the map you were working on for the contest


    I just got back from Seattle last night and got some inspiration, but I'm just about to head out again on another trip so before it passed I quickly pieced together a modern townhouse type scene. Sorry for no compile.

    [Blocked Image: https://i.gyazo.com/5a710fb22cbf640282bae8e7ad38225d.jpg]

    [Blocked Image: https://i.gyazo.com/0fa09069ea8224fa71171d641fa55b27.jpg]

    [Blocked Image: https://i.gyazo.com/9fc64375ad7a367d861edd8b6e913b0c.jpg]

    [Blocked Image: https://i.gyazo.com/c363dd48bd346247906aa7a953e04285.jpg]


    Used a bunch of assets from agency and resort as well, so cheers to those creators!

  • Gale
    • July 16, 2016 at 9:53 PM
    • #12,776

    Since I've had no internet for the better part of 3 months I decided i'd try to make something pretty, even if the gameplay turns out to be bland, or if some things make no sense:

    It's a WIP practice map, I hope you enjoy!

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Sorry about the video being on rails, and the actual quality of the video being balls. I've had to use Mc. Donalds internet for a while now, and 200 MBs of video takes an hour-and-a-half to upload.

    I chose to post a video because you can't hear soundscapes through screenshots.

    Thanks to the authors of Agency, and Watersource for their assets!

  • 'RZL
    • July 16, 2016 at 11:38 PM
    • #12,777

    Some progress pics.

    [Blocked Image: http://i.imgur.com/iTx7mKz.jpg]

    [Blocked Image: http://i.imgur.com/cIaoP8n.jpg]

    There's still space on the wall of fame, just hit me up if you want to be a part of it.

  • FRAG
    • July 17, 2016 at 3:13 PM
    • #12,778

    Back in December we had a media release for Operation: Black Mesa and I posted a few WIP areas from my work on of2a1 (first map in the chapter "Missing In Action" for Opposing Force) and I believe I posted them here too, after chatting with the community at large I made some changes to better fit the atmosphere that was set in the original map, the changes to this effect are mostly lighting based with a few texture adjustments but I've also made some additions to the geometry to flesh out the area a bit more, so first here is the area that was posted in December 2015

    [Blocked Image: http://i.imgur.com/Hft9cIK.jpg]

    As you can see it's quite bright and friendly compared to the original level which looks like this.

    [Blocked Image: http://i.imgur.com/7RGwD8m.jpg]

    So here is how my version of the level now looks, this is the fan room for OF2A1 as of July 2016

    [Blocked Image: http://i.imgur.com/1OZo6Dk.jpg]

    There is still stuff that needs to be done, my next plan is to work on the particle effects I need for the area and fix up the "smog" that emits from the fans which can't be screenshotted for some odd reason, seems to be a bug that has popped up for us and makes the room look too clean for the lights to make sense in some cases.

  • JSadones
    • July 17, 2016 at 3:39 PM
    • #12,779
    Quote from Sprony

    7 minutes ago, Sprony said: Wall of fame?

  • OrnateBaboon
    • July 18, 2016 at 12:24 AM
    • #12,780

    Going round trying to first pass the trailers, or at least get the basic shape in. About 13 more to go! Not totally sure about the purple, but it was colour picked from a real trailer. The back one in the reference image. Trying to have every trailer a different colour for easy callouts.


Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™