WIP in WIP, post your level screenshots!
-
-
Here's some WIP of the entry I wasn't able to finish in time. Still going to finish it though!
Currently doing art and lighting rework. Still haven't used any decals or vertex painting which will be the final pass. Gonna get a lot more vegetation in there and lastly some fitting post-process effects.[Blocked Image: http://i.imgur.com/Ef3QtS1.jpg]
Some more WIP shots.[Blocked Image: http://imgur.com/HXM0S6e.png]
[Blocked Image: http://imgur.com/OAV5g43.png]
[Blocked Image: http://imgur.com/c5sPmqW.png]
[Blocked Image: http://imgur.com/x7wSz5U.png]
-
Quote from OrnateBaboon
3 hours ago, OrnateBaboon said: Been working on a CSGO map. Trying to establish the theme. One of the things I was wondering about is whether the location (it is well-known) and maybe the most obvious map name can be determined from these images. Hopefully it is possible, since that will mean I am on the right track!
Looks great. Is it on the edge of a forest? De_forestry?

-
Quote from OrnateBaboon
4 hours ago, OrnateBaboon said: Been working on a CSGO map. Trying to establish the theme. One of the things I was wondering about is whether the location (it is well-known) and maybe the most obvious map name can be determined from these images. Hopefully it is possible, since that will mean I am on the right track!
I'd say de_colorado
-
Quote from El_Exodus
13 hours ago, El_Exodus said: I'd say de_colorado
Possible but that one mountain looks like k2 and the sky never is that foggy. If it is Colorado it wouldn't take me long to get some references for you, @OrnateBaboon
-
-
why bomb a trailer park though?
-
Quote from Pampers
1 hour ago, Pampers said: why bomb a trailer park though?
[Blocked Image: http://i.imgur.com/yNlQWRMr.jpg]
-
Messing around with a night time rooftop map theme I've been working on.[Blocked Image: http://i.imgur.com/fVcZGBb.jpg]
need to work on windows and small detail. Also a lot of prop work.
[Blocked Image: http://i.imgur.com/EYjEpnt.jpg]
A lot of custom graffiti will be needed.
[Blocked Image: http://i.imgur.com/UqIlU99.jpg]
Possible window effect?
-
-
Quote from SjonssonDisplay More
On 7/11/2016 at 4:58 AM, Sjonsson said: Here's some WIP of the entry I wasn't able to finish in time. Still going to finish it though!
Currently doing art and lighting rework. Still haven't used any decals or vertex painting which will be the final pass. Gonna get a lot more vegetation in there and lastly some fitting post-process effects.[Blocked Image: http://i.imgur.com/Ef3QtS1.jpg]
Some more WIP shots.[Blocked Image: http://imgur.com/HXM0S6e.png]
[Blocked Image: http://imgur.com/OAV5g43.png]
Very cool man, great work! Are you using baked or dynamic lighting? If you are using baked make sure to crank up the GI as it will help soothing the shadows, they are really harsh right now.
I assume you are going for this kind of lighting? Sorry couldn't find a good ref quickly. If so make sure to brighten up your sky and shadows to match the sun intensity.
[Blocked Image: http://bna-art.s3.amazonaws.com/www.bootsnall.…956-585x438.jpg]
Some fog would also go a long way to make the scene read better and help the game area separate from the background

Really cool work, looking forward to seeing more!
-
hoping to finish this map up for next operation's deadline. Doubt I'll cut it seeing how unpolished it is but would appreciate feedback on what can improve the map:
[Blocked Image: http://i.imgur.com/CRFQ9wM.jpg]
[Blocked Image: http://i.imgur.com/UGfAukS.jpg]
[Blocked Image: http://i.imgur.com/e1QnGKD.jpg]
[Blocked Image: http://i.imgur.com/BPjI6da.jpg]
-
Wow, this looks insane. I really like the theme, especially with the way you incorporate snow and desert themes into a modern setting. I'd have to playtest it to give proper feedback, though
-
Just updated workshop if you want to try it out: http://steamcommunity.com/sharedfiles/fi…s/?id=655062003
Mostly just looking for feedback for the aesthetics. I'm pretty happy with the layout.
-
@kinggambit that looks incredible man, you've really improved since the map you were working on for the contest
I just got back from Seattle last night and got some inspiration, but I'm just about to head out again on another trip so before it passed I quickly pieced together a modern townhouse type scene. Sorry for no compile.
[Blocked Image: https://i.gyazo.com/5a710fb22cbf640282bae8e7ad38225d.jpg]
[Blocked Image: https://i.gyazo.com/0fa09069ea8224fa71171d641fa55b27.jpg]
[Blocked Image: https://i.gyazo.com/9fc64375ad7a367d861edd8b6e913b0c.jpg]
[Blocked Image: https://i.gyazo.com/c363dd48bd346247906aa7a953e04285.jpg]
Used a bunch of assets from agency and resort as well, so cheers to those creators!
-
Since I've had no internet for the better part of 3 months I decided i'd try to make something pretty, even if the gameplay turns out to be bland, or if some things make no sense:
It's a WIP practice map, I hope you enjoy!
Sorry about the video being on rails, and the actual quality of the video being balls. I've had to use Mc. Donalds internet for a while now, and 200 MBs of video takes an hour-and-a-half to upload.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.I chose to post a video because you can't hear soundscapes through screenshots.
Thanks to the authors of Agency, and Watersource for their assets!
-
Some progress pics.
[Blocked Image: http://i.imgur.com/iTx7mKz.jpg]
[Blocked Image: http://i.imgur.com/cIaoP8n.jpg]
There's still space on the wall of fame, just hit me up if you want to be a part of it.
-
Back in December we had a media release for Operation: Black Mesa and I posted a few WIP areas from my work on of2a1 (first map in the chapter "Missing In Action" for Opposing Force) and I believe I posted them here too, after chatting with the community at large I made some changes to better fit the atmosphere that was set in the original map, the changes to this effect are mostly lighting based with a few texture adjustments but I've also made some additions to the geometry to flesh out the area a bit more, so first here is the area that was posted in December 2015
[Blocked Image: http://i.imgur.com/Hft9cIK.jpg]
As you can see it's quite bright and friendly compared to the original level which looks like this.
[Blocked Image: http://i.imgur.com/7RGwD8m.jpg]
So here is how my version of the level now looks, this is the fan room for OF2A1 as of July 2016
[Blocked Image: http://i.imgur.com/1OZo6Dk.jpg]
There is still stuff that needs to be done, my next plan is to work on the particle effects I need for the area and fix up the "smog" that emits from the fans which can't be screenshotted for some odd reason, seems to be a bug that has popped up for us and makes the room look too clean for the lights to make sense in some cases.
-
-
-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!