Quote from swst.turn
I recognise this it. Not how I imagined T mid but awesome none the less
Quote from swst.turn
I recognise this it. Not how I imagined T mid but awesome none the less
Anyways. I didn't know where to put this, but i wanted to share it.
The small list of valve provided models, which are tintable: might help people with composition.
models/cs_italy/italy_window_bars.mdl (doesn't tint perfectly, but looks cool with red color)
models/destruction_tanker/destruction_tanker_cab.mdl
models/props/de_train/hr_t/barrel_a/barrel_a.mdl
models/props/de_train/hr_t/metal_door_g/metal_door_g.mdl
models/props_c17/furnitureboiler001a.mdl
models/props_c17/oildrum_static.mdl
models/props_downtown/metal_door_112.mdl
models/props_equipment/metal_ladder002_new.mdl
models/props/de_vertigo/barrel_group_tintable_01.mdl
models/props/de_vertigo/barrel_single_tintable_01.mdl
models/props/de_vertigo/tool_lockbox_closed.mdl
models/props/de_vertigo/tool_lockbox_open.mdl
I hope it helps. Maybe there are more tintable propmodels, which i didn't notice.
Quote from TenseiDisplay MoreAnyways. I didn't know where to put this, but i wanted to share it.
The small list of valve provided models, which are tintable: might help people with composition.
models/cs_italy/italy_window_bars.mdl (doesn't tint perfectly, but looks cool with red color)
models/destruction_tanker/destruction_tanker_cab.mdl
models/props/de_train/hr_t/barrel_a/barrel_a.mdl
models/props/de_train/hr_t/metal_door_g/metal_door_g.mdl
models/props_c17/furnitureboiler001a.mdl
models/props_c17/oildrum_static.mdl
models/props_downtown/metal_door_112.mdl
models/props_equipment/metal_ladder002_new.mdl
models/props/de_vertigo/barrel_group_tintable_01.mdl
models/props/de_vertigo/barrel_single_tintable_01.mdl
models/props/de_vertigo/tool_lockbox_closed.mdl
models/props/de_vertigo/tool_lockbox_open.mdl
I hope it helps. Maybe there are more tintable propmodels, which i didn't notice.
most vehicles are tint-able.
Quote from swst.turn
Cool use of color here
If you want to take this idea even further, remember that on the bottom-most option of props you have an RGB shift where you could tint things yellow
Quote from QuotingmcTalking about that just above
dont forget about door height ![]()
Is this image too fancy for you?
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that's how you fix bad readability
Quote from Vaya
Not like every single model goes well with recolour ![]()
Supposed to be mid area and it's connections.
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started working on a tf2 level, using some textures by Daskaren that we made for our little dota2 project, there is a dl link to a test version of the bsp in the status bar,
...ps, got a cs-map in the works too, and it's pretty much ready to be playtested, but...payload is so much fun! and jc3 is coming out soon, so been busy etc,
Some work on sawmill. After a lack of feedback and comments on my thread I decided to start detailing to draw some interest. Hopefully will get some more people commenting.
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Quote from QuotingmcSome work on sawmill. After a lack of feedback and comments on my thread I decided to start detailing to draw some interest. Hopefully will get some more people commenting.
These logs, it's a custom asset or default one? Like the area though.
Playing about in Black Mesa hammer
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Start of a demolition/arms race map. Credit to Yanzl, RZL and Puddy for textures and models.
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looking good! Reminds me of battlefield hardline
we need more demolition-maps... i actually like that mode ![]()
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Soo I tried to do something fun with this little rock...
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Even it don't look good, it was funny to do this :lol:
This is for a remake of my old de_chanda
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