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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Quotingmc
    • November 24, 2015 at 4:40 PM
    • #12,301
    Quote from swst.turn

    :D

    [Blocked Image: http://i.imgur.com/dAQTSEW.jpg]

    I recognise this it. Not how I imagined T mid but awesome none the less

  • Tensei
    • November 24, 2015 at 6:08 PM
    • #12,302

    Anyways. I didn't know where to put this, but i wanted to share it.

    The small list of valve provided models, which are tintable: might help people with composition.

    models/cs_italy/italy_window_bars.mdl (doesn't tint perfectly, but looks cool with red color)

    models/destruction_tanker/destruction_tanker_cab.mdl

    models/props/de_train/hr_t/barrel_a/barrel_a.mdl

    models/props/de_train/hr_t/metal_door_g/metal_door_g.mdl

    models/props_c17/furnitureboiler001a.mdl

    models/props_c17/oildrum_static.mdl

    models/props_downtown/metal_door_112.mdl

    models/props_equipment/metal_ladder002_new.mdl

    models/props/de_vertigo/barrel_group_tintable_01.mdl

    models/props/de_vertigo/barrel_single_tintable_01.mdl

    models/props/de_vertigo/tool_lockbox_closed.mdl

    models/props/de_vertigo/tool_lockbox_open.mdl


    I hope it helps. Maybe there are more tintable propmodels, which i didn't notice.

  • Quotingmc
    • November 24, 2015 at 7:40 PM
    • #12,303
    Quote from Tensei

    Anyways. I didn't know where to put this, but i wanted to share it.

    The small list of valve provided models, which are tintable: might help people with composition.

    models/cs_italy/italy_window_bars.mdl (doesn't tint perfectly, but looks cool with red color)

    models/destruction_tanker/destruction_tanker_cab.mdl

    models/props/de_train/hr_t/barrel_a/barrel_a.mdl

    models/props/de_train/hr_t/metal_door_g/metal_door_g.mdl

    models/props_c17/furnitureboiler001a.mdl

    models/props_c17/oildrum_static.mdl

    models/props_downtown/metal_door_112.mdl

    models/props_equipment/metal_ladder002_new.mdl

    models/props/de_vertigo/barrel_group_tintable_01.mdl

    models/props/de_vertigo/barrel_single_tintable_01.mdl

    models/props/de_vertigo/tool_lockbox_closed.mdl

    models/props/de_vertigo/tool_lockbox_open.mdl


    I hope it helps. Maybe there are more tintable propmodels, which i didn't notice.

    Display More

    most vehicles are tint-able.

  • FMPONE
    • November 25, 2015 at 12:13 AM
    • #12,304
    Quote from swst.turn

    :D

    [Blocked Image: http://i.imgur.com/dAQTSEW.jpg]

    Cool use of color here

    If you want to take this idea even further, remember that on the bottom-most option of props you have an RGB shift where you could tint things yellow

  • Quotingmc
    • November 25, 2015 at 6:58 AM
    • #12,305
    Quote from FMPONE

    remember that on the bottom-most option of props you have an RGB shift where you could tint things yellow

    Talking about that just above :p

  • Tensei
    • November 25, 2015 at 10:11 AM
    • #12,306
    Quote from Quotingmc

    Talking about that just above :P

    http://prntscr.com/96ptd3

    dont forget about door height :D

  • Vaya
    • November 25, 2015 at 10:14 AM
    • #12,307

    you can recolour props?


    [Blocked Image: http://i.imgur.com/sg017lt.gif]

  • swst.turn
    • November 25, 2015 at 10:53 AM
    • #12,308

    Is this image too fancy for you?

    [Blocked Image: http://i.imgur.com/axmj6Ue.png]

  • tomm
    • November 25, 2015 at 11:20 AM
    • #12,309

    that's how you fix bad readability

  • Tensei
    • November 25, 2015 at 12:27 PM
    • #12,310
    Quote from Vaya

    you can recolour props?


    [Blocked Image: http://i.imgur.com/sg017lt.gif]

    Not like every single model goes well with recolour :D

  • Tensei
    • November 25, 2015 at 4:15 PM
    • #12,311

    Supposed to be mid area and it's connections.

    http://imgur.com/a/Bl92z

    [Blocked Image: http://i.imgur.com/T1J1V3z.jpg]

  • mr.P
    • November 25, 2015 at 8:36 PM
    • #12,312

    started working on a tf2 level, using some textures by Daskaren that we made for our little dota2 project, there is a dl link to a test version of the bsp in the status bar,


    ...ps, got a cs-map in the works too, and it's pretty much ready to be playtested, but...payload is so much fun! and jc3 is coming out soon, so been busy etc,

  • Quotingmc
    • November 26, 2015 at 8:54 PM
    • #12,313

    Some work on sawmill. After a lack of feedback and comments on my thread I decided to start detailing to draw some interest. Hopefully will get some more people commenting.

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/398929183709340003/EB880FFB40624D4F07BB8E57C71D5C0673D1A3B6/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/398929183709337924/D7ECD49F806C0369199F3226212049A28CC7FB58/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/398929183709341107/DDDE2DB0C88D0F2D61875F9BEE0FF982630F5AF6/]

  • Tensei
    • November 27, 2015 at 10:19 AM
    • #12,314
    Quote from Quotingmc

    Some work on sawmill. After a lack of feedback and comments on my thread I decided to start detailing to draw some interest. Hopefully will get some more people commenting.


    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/398929183709337924/D7ECD49F806C0369199F3226212049A28CC7FB58/]

    These logs, it's a custom asset or default one? Like the area though.

  • Quotingmc
    • November 27, 2015 at 4:41 PM
    • #12,315
    Quote from Tensei

    These logs, it's a custom asset or default one? Like the area though.

    The logs are ported from L4D2, as far as I know this shouldn't be an issue due to valve obviously already owning the models in part with turtle rock I believe.

  • Bastion
    • November 28, 2015 at 9:06 PM
    • #12,316

    Playing about in Black Mesa hammer

    [Blocked Image: https://pbs.twimg.com/media/CU7FOqPXAAA0wx3.jpg:large]

  • slavikov4
    • November 29, 2015 at 10:41 AM
    • #12,317

  • Quotingmc
    • November 30, 2015 at 12:57 PM
    • #12,318

    Start of a demolition/arms race map. Credit to Yanzl, RZL and Puddy for textures and models.

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/398929183725751149/FE707430B516860A2A4EEE198890CCF881007416/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/398929183725750819/E621E1A4AD12B3C5C389B7C7E5381E650047BBBA/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/398929183725750184/BF9A6E28B6458E846D7293ECA36C80CB94435E95/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/398929183725747874/41558162143F3E5FAD1F1306A12C8EA33A481813/]

  • SirK
    • November 30, 2015 at 10:47 PM
    • #12,319

    looking good! Reminds me of battlefield hardline :D we need more demolition-maps... i actually like that mode :D

  • nicoreda
    • December 1, 2015 at 12:51 AM
    • #12,320

    [Blocked Image: http://i.imgur.com/Ru6CD6i.png]

    Soo I tried to do something fun with this little rock...

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/403432783358051704/35DE39D11340205B07B2D285CB714D23170EB1F1/]

    Even it don't look good, it was funny to do this :lol:

    This is for a remake of my old de_chanda

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