csgo
[Blocked Image: http://i.imgur.com/Q6TSPHp.jpg]
edit: Inserting image doesn't work for some reason, so have a link instead.
edit2: I fixed it. Thanks, SotaPoika.
csgo
[Blocked Image: http://i.imgur.com/Q6TSPHp.jpg]
edit: Inserting image doesn't work for some reason, so have a link instead.
edit2: I fixed it. Thanks, SotaPoika.
Quote from JaCuS
looks good,
I'd change the corner trim to something that matches the foundation stones more, and cut the depth of the window trims to a 1/3, perhaps subdivide the roof and add some details; like this http://images.akamai.steamusercontent.com/ugc/5182594628…D4C2F05775E002/
Quote from Wrakkcsgo
edit: Inserting image doesn't work for some reason, so have a link instead.
Insert it with the file-ending, then it'll work (add .jpg at the end and it'll lead to the actual image, not just the page with the image).
Latest WIP from Doom 3: Phobos
When you still have areas to build, and you played SOMA ![]()
[Blocked Image: http://tfuture.org/media/federal.png]
Sock, you're amazing. Stuff you're doing is just jaw-dropping... ![]()
Yeah sock that's really tight man, if I look at it any longer I might need the sock for something else.
@seir, thank you very much, made my day! ![]()
2d-chris, errrr now I need a shower! ![]()
Damn, sock srsly
[Blocked Image: http://i.imgur.com/LDgex8g.jpg]
Hey, can you guys check out my pam I'm working on for the last few months? The detailing is not even started, I have been purely focused on the gameplay balancing, but playing with bots doesn't give me any answers. So can you give me some constructive critisism and feedback?
Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=487172748
Is brushwork fine?
[Blocked Image: http://i.imgur.com/xzgvjN8.jpg]
[Blocked Image: http://i.imgur.com/XpyZllZ.jpg]
[Blocked Image: http://i.imgur.com/A4bIm0J.jpg]
[Blocked Image: http://i.imgur.com/MqiGLZV.jpg]
Quote from Tensei
hr_ textures are meant to be used with 0.125 scale ![]()
Quote from LizardPLhr_ textures are meant to be used with 0.125 scale
Why's that? I feel like the bricks would look like tiny ants. Well, for appartment, it could be better for first floor bricks to be smaller scale. Are they meant to be used 0.125 scale because the textures are like "high definition/quality/resolution" I think, they still look fine even if streched to 0.3 Well, anyways, i will see how it looks with 0.125 and 0.250
Quote from TenseiWhy's that? I feel like the bricks would look like tiny ants. Well, for appartment, it could be better for first floor bricks to be smaller scale. Are they meant to be used 0.125 scale because the textures are like "high definition/quality/resolution" I think, they still look fine even if streched to 0.3 Well, anyways, i will see how it looks with 0.125 and 0.250
Its up to you how you use them at the end. They are 1024X1024 so scaling them down gives you a 1024 texture on 512 block.
Quote from LizardPLIts up to you how you use them at the end. They are 1024X1024 so scaling them down gives you a 1024 texture on 512 block.
Well, i did test it. For basic walls and stuff, in some cases it looks way better. But what i am working on is going to have a lot of scales that go from 0.125 (maybe even less) - 0.300. Anyways, thanks for info!
Quote from geXLatest WIP from Doom 3: Phobos
When you still have areas to build, and you played SOMA
looks awesome
![]()
[Blocked Image: http://i.imgur.com/dAQTSEW.jpg]
Don’t have an account yet? Register yourself now and be a part of our community!