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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Guest
    • November 14, 2015 at 6:40 PM
    • #12,281

    csgo

    [Blocked Image: http://i.imgur.com/Q6TSPHp.jpg]

    edit: Inserting image doesn't work for some reason, so have a link instead.

    edit2: I fixed it. Thanks, SotaPoika.

  • mr.P
    • November 14, 2015 at 11:44 PM
    • #12,282
    Quote from JaCuS

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/685970520135905299/348586D9D6E3C0438FD122CAFE76940B3ABBFF7C/]

    looks good,

    I'd change the corner trim to something that matches the foundation stones more, and cut the depth of the window trims to a 1/3, perhaps subdivide the roof and add some details; like this http://images.akamai.steamusercontent.com/ugc/5182594628…D4C2F05775E002/

  • ShockaPop
    • November 15, 2015 at 12:23 AM
    • #12,283
    Quote from Wrakk

    csgo

    http://imgur.com/Q6TSPHp

    edit: Inserting image doesn't work for some reason, so have a link instead.

    Insert it with the file-ending, then it'll work (add .jpg at the end and it'll lead to the actual image, not just the page with the image).

  • geX
    • November 18, 2015 at 1:03 PM
    • #12,284

    Latest WIP from Doom 3: Phobos

    When you still have areas to build, and you played SOMA ;)

    [Blocked Image: http://tfuture.org/media/federal.png]

  • sock
    • November 19, 2015 at 6:11 PM
    • #12,285

    This thread needs more low poly, crispy pixel, retro goodness!

  • mjens
    • November 19, 2015 at 11:51 PM
    • #12,286

    Sock, you're amazing. Stuff you're doing is just jaw-dropping... <3

  • 2d-chris
    • November 20, 2015 at 12:19 AM
    • #12,287

    Yeah sock that's really tight man, if I look at it any longer I might need the sock for something else.

  • sock
    • November 20, 2015 at 4:30 PM
    • #12,288

    @seir, thank you very much, made my day! :)

    2d-chris, errrr now I need a shower! ;)

  • dux
    • November 20, 2015 at 5:26 PM
    • #12,289

    Damn, sock srsly

    [Blocked Image: http://i.imgur.com/LDgex8g.jpg]

  • snaipers96
    • November 22, 2015 at 8:47 PM
    • #12,290

    Hey, can you guys check out my pam I'm working on for the last few months? The detailing is not even started, I have been purely focused on the gameplay balancing, but playing with bots doesn't give me any answers. So can you give me some constructive critisism and feedback?

    Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=487172748

  • Teddy Graham
    • November 23, 2015 at 6:59 AM
    • #12,291

    de_Lodge beta. http://steamcommunity.com/sharedfiles/fi…s/?id=560952727

  • [N]awbie
    • November 23, 2015 at 7:36 AM
    • #12,292

    :v

  • Tensei
    • November 23, 2015 at 1:32 PM
    • #12,293

    Is brushwork fine?

    [Blocked Image: http://i.imgur.com/xzgvjN8.jpg]

    [Blocked Image: http://i.imgur.com/XpyZllZ.jpg]

    [Blocked Image: http://i.imgur.com/A4bIm0J.jpg]

    [Blocked Image: http://i.imgur.com/MqiGLZV.jpg]

  • Quotingmc
    • November 23, 2015 at 4:55 PM
    • #12,294
    Quote from [N]awbie

    :v

    I am liking the irregular geometry already and custom sign

  • Lizard
    • November 23, 2015 at 4:57 PM
    • #12,295
    Quote from Tensei

    Is brushwork fine?

    [Blocked Image: http://i.imgur.com/xzgvjN8.jpg]

    [Blocked Image: http://i.imgur.com/XpyZllZ.jpg]

    [Blocked Image: http://i.imgur.com/A4bIm0J.jpg]

    [Blocked Image: http://i.imgur.com/MqiGLZV.jpg]

    hr_ textures are meant to be used with 0.125 scale :)

  • Tensei
    • November 23, 2015 at 5:17 PM
    • #12,296
    Quote from LizardPL

    hr_ textures are meant to be used with 0.125 scale :)

    Why's that? I feel like the bricks would look like tiny ants. Well, for appartment, it could be better for first floor bricks to be smaller scale. Are they meant to be used 0.125 scale because the textures are like "high definition/quality/resolution" I think, they still look fine even if streched to 0.3 Well, anyways, i will see how it looks with 0.125 and 0.250

  • Lizard
    • November 23, 2015 at 7:33 PM
    • #12,297
    Quote from Tensei

    Why's that? I feel like the bricks would look like tiny ants. Well, for appartment, it could be better for first floor bricks to be smaller scale. Are they meant to be used 0.125 scale because the textures are like "high definition/quality/resolution" I think, they still look fine even if streched to 0.3 Well, anyways, i will see how it looks with 0.125 and 0.250

    Its up to you how you use them at the end. They are 1024X1024 so scaling them down gives you a 1024 texture on 512 block.

  • Tensei
    • November 23, 2015 at 7:37 PM
    • #12,298
    Quote from LizardPL

    Its up to you how you use them at the end. They are 1024X1024 so scaling them down gives you a 1024 texture on 512 block.

    Well, i did test it. For basic walls and stuff, in some cases it looks way better. But what i am working on is going to have a lot of scales that go from 0.125 (maybe even less) - 0.300. Anyways, thanks for info!

  • mr.P
    • November 23, 2015 at 9:39 PM
    • #12,299
    Quote from geX

    Latest WIP from Doom 3: Phobos

    When you still have areas to build, and you played SOMA

    [Blocked Image: http://tfuture.org/media/federal.png]

    looks awesome

  • swst.turn
    • November 24, 2015 at 12:08 PM
    • #12,300

    :D

    [Blocked Image: http://i.imgur.com/dAQTSEW.jpg]

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