I remember De_Nausea being presented here a few months ago, it had a rollercoaster theme as well. As a fan of amusement parks, I am excited for more ![]()
And Jonny Phive: This looks amazing, I really hope you will release it someday.
I remember De_Nausea being presented here a few months ago, it had a rollercoaster theme as well. As a fan of amusement parks, I am excited for more ![]()
And Jonny Phive: This looks amazing, I really hope you will release it someday.
Finished working on this small Q1SP for the Quake Episode 4 retrojam on func_msgboard.
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The snow on those roofs looks really good. Is that a blend texture?
Quote from nikkoshipThe snow on those roofs looks really good. Is that a blend texture?
Yes, this is displacement with alpha paint.
Some more conceptualizing. I have no idea how I will remake the Kremlin's palace though D:
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Woah, long day! I was worried I wouldn't be able to do it, but now that I did I just HAD to share this!
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You might be thinking it's just a flat plane palace texture inside the 3D skybox, but nope.
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It's actually a model! I'll keep improving the model as I go, but for now I think it doesn't look too bad from long distance.
I've also added Phong to make the structures look more natural and real, because Phong directs the shading from the sunlight inside the engine and not the texture itself.
That looks pretty cool, TheGuma ![]()
Oooh a map inside the Kremlin walls? Looking very nice, although it looks like St Basil's is right next to Spasskaya Tower, might want to move it back a bit :v Look forward to more...
Started working on a CS:GO remake of de_piranesi. I simply downloaded the CS:S vmf and worked from there. So far I have deleted all props I didnt have (I dont have CS:S) and started replacing the blank textures with dev textures. When Im done I am going to work on layout and then custom textures.
Here are som screenshots of CT-spawn (which I have textured completely) and the beginning area. If anyone with CS:S could give me a radar pic with all the names that would be great.
EDIT: Also, the two last screenshots are from a weird bug I found when I dropped a flash on the boxes at A.
Noodling in Unreal 4, put together a small scene using the free Infinity Blade assets, walkthrough video:
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Quote from JaCuS
This is a) fantastic b) a little too realistic for TF2 imo
Went back to my small test map for the NYC night setup (older post from July 2015 link) further tweaking and darkening the 3D skydome. I'm also toying around with illuminated buildings windows using selfillum masks.
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