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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • RivFader
    • October 29, 2015 at 4:26 PM
    • #12,261

    I remember De_Nausea being presented here a few months ago, it had a rollercoaster theme as well. As a fan of amusement parks, I am excited for more :D


    And Jonny Phive: This looks amazing, I really hope you will release it someday.

  • Yanzl
    • October 29, 2015 at 6:42 PM
    • #12,262
    Quote from Mark C.

    Wow. Really like the idea for the theme. Out of interest, if you don't mind me asking, did you use a dedicated piece of software to create that rollercoaster model such as Nolimits?

    Nope, just 3ds Max, some splines and patience.

  • Psyrius
    • October 30, 2015 at 9:46 AM
    • #12,263
    Quote from Jonny Phive

    That's incredible *drools*

  • Skacky
    • November 1, 2015 at 12:09 AM
    • #12,264

    Finished working on this small Q1SP for the Quake Episode 4 retrojam on func_msgboard.

    [Blocked Image: http://i.imgur.com/QVUMKno.jpg]

    [Blocked Image: http://i.imgur.com/QOFVMbh.jpg]


    [Blocked Image: http://i.imgur.com/JiV3eQw.jpg]

    [Blocked Image: http://i.imgur.com/OhChgpE.jpg]

  • voyager
    • November 1, 2015 at 12:08 PM
    • #12,265

    [Blocked Image: http://i.imgur.com/PmXa5lM.jpg]

  • voyager
    • November 1, 2015 at 12:37 PM
    • #12,266
    Quote from Skacky

    Finished working on this small Q1SP for the Quake Episode 4 retrojam on func_msgboard.

    Looking good, it's always nice to see new maps for old games.

  • Guest
    • November 1, 2015 at 6:37 PM
    • #12,267

    The snow on those roofs looks really good. Is that a blend texture?

  • voyager
    • November 1, 2015 at 6:53 PM
    • #12,268
    Quote from nikkoship

    The snow on those roofs looks really good. Is that a blend texture?

    Yes, this is displacement with alpha paint.

  • SirK
    • November 1, 2015 at 11:19 PM
    • #12,269

    Im building a Demolition / DM Map atm. Very early wip - tell me what you think! :D

  • TheGuma
    • November 3, 2015 at 9:55 PM
    • #12,270

    Some more conceptualizing. I have no idea how I will remake the Kremlin's palace though D:

    [Blocked Image: https://i.imgur.com/dWCmpee.jpg]

  • mr.P
    • November 4, 2015 at 10:57 AM
    • #12,271

    finally got the camo net shadows to work, remade A bombsite

  • TheGuma
    • November 4, 2015 at 11:38 PM
    • #12,272

    Woah, long day! I was worried I wouldn't be able to do it, but now that I did I just HAD to share this!

    [Blocked Image: https://i.imgur.com/7GohFSj.jpg]

    You might be thinking it's just a flat plane palace texture inside the 3D skybox, but nope.

    Quote

    [Blocked Image: https://i.imgur.com/pC36ZVp.jpg]

    It's actually a model! I'll keep improving the model as I go, but for now I think it doesn't look too bad from long distance.

    I've also added Phong to make the structures look more natural and real, because Phong directs the shading from the sunlight inside the engine and not the texture itself.

  • Squad
    • November 4, 2015 at 11:50 PM
    • #12,273

    That looks pretty cool, TheGuma :)

  • D3ads
    • November 7, 2015 at 9:46 PM
    • #12,274

    Oooh a map inside the Kremlin walls? Looking very nice, although it looks like St Basil's is right next to Spasskaya Tower, might want to move it back a bit :v Look forward to more...

  • AxeliNo
    • November 10, 2015 at 5:06 PM
    • #12,275

    Started working on a CS:GO remake of de_piranesi. I simply downloaded the CS:S vmf and worked from there. So far I have deleted all props I didnt have (I dont have CS:S) and started replacing the blank textures with dev textures. When Im done I am going to work on layout and then custom textures.

    Here are som screenshots of CT-spawn (which I have textured completely) and the beginning area. If anyone with CS:S could give me a radar pic with all the names that would be great.

    EDIT: Also, the two last screenshots are from a weird bug I found when I dropped a flash on the boxes at A.

  • SamCom
    • November 12, 2015 at 8:11 AM
    • #12,276

    Noodling in Unreal 4, put together a small scene using the free Infinity Blade assets, walkthrough video:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    [Blocked Image: http://i.imgur.com/PPmCrlb.png]

    [Blocked Image: http://i.imgur.com/InZ2IFv.png][Blocked Image: http://i.imgur.com/97Q6N98.png]

  • JaCuS
    • November 12, 2015 at 6:53 PM
    • #12,277

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/685970520135905299/348586D9D6E3C0438FD122CAFE76940B3ABBFF7C/]

  • voyager
    • November 12, 2015 at 7:35 PM
    • #12,278
    Quote from JaCuS

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/685970520135905299/348586D9D6E3C0438FD122CAFE76940B3ABBFF7C/]

    Nice brushwork

  • FMPONE
    • November 12, 2015 at 8:10 PM
    • #12,279
    Quote from JaCuS

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/685970520135905299/348586D9D6E3C0438FD122CAFE76940B3ABBFF7C/]

    This is a) fantastic b) a little too realistic for TF2 imo

  • will2k
    • November 13, 2015 at 5:04 PM
    • #12,280

    Went back to my small test map for the NYC night setup (older post from July 2015 link) further tweaking and darkening the 3D skydome. I'm also toying around with illuminated buildings windows using selfillum masks.

    [Blocked Image: https://www.mediafire.com/convkey/24f4/ah9h2b6dgqhtkg66g.jpg]

    [Blocked Image: https://www.mediafire.com/convkey/7dae/on92y3b0xh7o4bh6g.jpg]

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