1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Squad
    • October 8, 2014 at 3:54 PM
    • #11,421
    Quote from ruarai

    1v1 map... maybe?


    Looks nice! Can we see a few normal shots?

  • nicoreda
    • October 8, 2014 at 7:24 PM
    • #11,422

    [Blocked Image: http://img110.xooimage.com/files/9/a/2/untitled-47ff107.jpg]Some wip here

  • Explosives
    • October 11, 2014 at 7:55 AM
    • #11,423

    [Blocked Image: http://cloud-4.steampowered.com/ugc/5463846782…58.resizedimage]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/5463846782…58.resizedimage]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/5463846782…58.resizedimage]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/5463846782…58.resizedimage]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/5463846782…58.resizedimage]


    Hi Guys! I've spent 5 working-days to make this first iteration of the map. In de_Granada the counter-terrorists needs to stop the terrorists from destroying the Sunday marketplace and the local nuclear/narcotics storage. http://steamcommunity.com/sharedfiles/fi…s/?id=324768555 I'm hungering for feedback! I appreciate your time

  • Deathy
    • October 11, 2014 at 11:11 AM
    • #11,424

    Working on a new scene, still lots of details to add (and stuff) but I like the mood so far.. D:


    [Blocked Image: http://abload.de/img/so_many_fans0004g2uub.jpg]

  • aaaaasdasdasdasdasda
    • October 11, 2014 at 3:09 PM
    • #11,425

    [Blocked Image: http://cloud-4.steampowered.com/ugc/48736918729893473/1B37111F093DDE0B412B69F4EDBF109746447266/]Another set piece this time inspired by a blurry google streetview image of a place near me. Would love to do a full project with the theme, but I don't think I can extend the standard content that far.

  • Trempler
    • October 12, 2014 at 10:15 AM
    • #11,426

    [Blocked Image: http://i.imgur.com/z3LTPR9.jpg]
    [Blocked Image: http://i.imgur.com/6ZF03SQ.jpg]
    [Blocked Image: http://i.imgur.com/Q6wmIXC.jpg]
    Bada boom

    Close Eyes Next Gen Junkys

  • text_fish
    • October 12, 2014 at 10:20 AM
    • #11,427

    Love it! I don't know if it's just my fond memories of System Shock 2, but there's just something about low-poly sci-fi that just can't be beat!

  • rockdude86
    • October 13, 2014 at 1:13 PM
    • #11,428

    Time for another blast from the past
    Not sure yet what to do with it, might throw it in ue4 for the new unreal tournament.

    [Blocked Image: http://i.imgur.com/lu1cvbk.jpg]

    [Blocked Image: http://i.imgur.com/7eewkMf.jpg]
    [Blocked Image: http://i.imgur.com/BtvvQ5X.jpg]

  • FMPONE
    • October 13, 2014 at 11:47 PM
    • #11,429
    Quote from rockdude86

    Time for another blast from the past

    Not sure yet what to do with it, might throw it in ue4 for the new unreal tournament.

    [Blocked Image: http://i.imgur.com/lu1cvbk.jpg]

    [Blocked Image: http://i.imgur.com/7eewkMf.jpg]

    [Blocked Image: http://i.imgur.com/BtvvQ5X.jpg]


    Blast from the frickin past!

  • dux
    • October 14, 2014 at 1:39 AM
    • #11,430

    2006 called and said WTF isn't that finished yet

  • Mistral
    • October 14, 2014 at 9:11 PM
    • #11,431

    working on a Mirror Edge map on UE4


    [Blocked Image: http://i58.tinypic.com/4jm7wm.jpg]

    [Blocked Image: http://i58.tinypic.com/ckhfd.png]

    [Blocked Image: http://i58.tinypic.com/2btoix.png]

  • Idolon
    • October 15, 2014 at 3:58 AM
    • #11,432
    Quote from Mistral

    working on a Mirror Edge map on UE4


    -snip-


    Are you using reference images? The scaling and proportions on those objects look way off, especially the stairs and the wood pallet.

  • Mistral
    • October 15, 2014 at 11:12 AM
    • #11,433
    Quote from Idolon

    Are you using reference images? The scaling and proportions on those objects look way off, especially the stairs and the wood pallet.


    yep i do but you're right, i'm gonna resize these stairs and that door, thanks

  • Vinneri
    • October 15, 2014 at 8:40 PM
    • #11,434

    I've been busy with 3d skybox and still very WIP.

    [Blocked Image: http://puu.sh/cdxQh/d785079d6c.jpg]

  • Explosives
    • October 16, 2014 at 8:34 AM
    • #11,435

    CS:GO - de_Granada - Big update:


    [Blocked Image: http://cloud-4.steampowered.com/ugc/5463846783…58.resizedimage]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/5463846783…58.resizedimage]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/5463846783…58.resizedimage]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/5463846783…58.resizedimage]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/5463846783…58.resizedimage]


    http://steamcommunity.com/sharedfiles/fi…s/?id=324768555

  • Mistral
    • October 17, 2014 at 1:06 PM
    • #11,436

    it doesn't scream unreal4 since its mostly brushes and basic material, but for 4 days of work, i'm pretty satisfied with the progress so far.


    [Blocked Image: http://i60.tinypic.com/rshjb8.jpg]


    [Blocked Image: http://i62.tinypic.com/j6gxl1.jpg]


    [Blocked Image: http://i58.tinypic.com/9tpddy.jpg]

  • Rolling101
    • October 19, 2014 at 10:51 PM
    • #11,437
    Quote from Johnny Pone

    Early stage (playable version) of the map I am currently working called de_pump / de_community (worktitle ):


    Layour pretty final, needs a lot of work on detailing and textures/creating an atmosphere.


    I found a part of a wall missing to the left of ct spawn right here:


    [Blocked Image: http://i.imgur.com/qUslLgd.jpg]


    If you need any help with the detailing, send me a friend request on steam and we can talk.

  • Deathy
    • October 19, 2014 at 11:40 PM
    • #11,438

    rockdude86: You still haven't finished? Do it!

    Now's the time.

  • aaaaasdasdasdasdasda
    • October 20, 2014 at 9:12 AM
    • #11,439

    [Blocked Image: http://i.imgur.com/GkbGBko.jpg]


    [Blocked Image: http://i.imgur.com/VoeCivn.jpg]


    Doing some more small maps. Found out how to properly use displacements thanks to this: http://www.interlopers.net/tutorials/30687. Also using some nice composition stuff with the screenshots which seems to make them prettier.


    One day I'll make a real map, I swear.

  • Hipshot
    • October 20, 2014 at 10:09 AM
    • #11,440

    Just like in Rambo 4

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 4 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™