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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • General Vivi
    • September 6, 2014 at 8:26 PM
    • #11,321

    Nice map! Welcome to the Core.

  • El Moroes
    • September 7, 2014 at 1:30 PM
    • #11,322

    Hey Klems, welcome here !
    What you did there looks nice

  • Spherix
    • September 10, 2014 at 9:15 PM
    • #11,323

    Mwoaaaap

    [Blocked Image: http://s7.postimg.org/4a7uae6ex/starwars.gif]

  • Taylor Swift
    • September 10, 2014 at 9:59 PM
    • #11,324

    keep the levels coming

  • holiestcows
    • September 10, 2014 at 10:07 PM
    • #11,325

    Im working on a dev block out, of a NMRiH map for my application to become a dev.


    [Blocked Image: http://puu.sh/btA3h/be78b19ab2.jpg]

  • dux
    • September 10, 2014 at 10:53 PM
    • #11,326

    [Blocked Image: http://www.quickmeme.com/img/43/43895abda8979960f8cd5b08a5d700ea9d084383eb70d1815e86c073e55c2663.jpg]


    Nah seriously, it's incredibly dark and I can't see anything to comment on other than the lit up signs.

  • holiestcows
    • September 10, 2014 at 11:07 PM
    • #11,327
    Quote from dux

    [Blocked Image: http://www.quickmeme.com/img/43/43895abda8979960f8cd5b08a5d700ea9d084383eb70d1815e86c073e55c2663.jpg]


    Nah seriously, it's incredibly dark and I can't see anything to comment on other than the lit up signs.


    im not particularly looking for feedback, only posted because someone said keep posting maps. NMRiH generally has pretty dark environments, so having a tiny pic + white background makes it hard to see. In game, with the Post processing and Flashlight, its lit fine. Besides im just grey boxing a little test map to learn how the game plays out.

  • esspho
    • September 10, 2014 at 11:50 PM
    • #11,328
    Quote from holiestcows

    Im working on a dev block out, of a NMRiH map for my application to become a dev.


    ...


    The placement of those escalators right infront of that rear wall seems unnatural (assuming it's a mall).

    Also malls don't have that many solid walls but way more display windows.

  • holiestcows
    • September 11, 2014 at 12:02 AM
    • #11,329
    Quote from esspho

    The placement of those escalators right infront of that rear wall seems unnatural (assuming it's a mall).

    Also malls don't have that many solid walls but way more display windows.

    Its actually the ticket area of an Airport. At the middle towards the right is the entrence. Bottom center on the left is the ticket area, with escalators on the left and right side of the building leading to the gates(behind where the picture was taken) - The escalators is something im still trying to get right.

  • Tron
    • September 11, 2014 at 1:39 AM
    • #11,330
    Quote from holiestcows

    im not particularly looking for feedback, only posted because someone said keep posting maps. NMRiH generally has pretty dark environments, so having a tiny pic + white background makes it hard to see. In game, with the Post processing and Flashlight, its lit fine. Besides im just grey boxing a little test map to learn how the game plays out.

    Take a look at screenshots from commercially released games, you can always seem what's going on with them. There's nothing wrong with posting your shot with slightly boosted brightness so that the screenshot more accurately depicts what you'll see ingame.

    As for myself, bit of progress on my project:

    [Blocked Image: http://i.imgur.com/YMBBRB9.jpg]

    [Blocked Image: http://i.imgur.com/849MreC.jpg]

    Getting the broad shapes and feel in, will come back through later for a detail pass.

  • nicoreda
    • September 11, 2014 at 10:30 AM
    • #11,331

    Quake 3 / Live !? Wow It's just, awesome/////

    Edit: Doom 3, seen the screen at the right

  • Tron
    • September 12, 2014 at 1:42 PM
    • #11,332

    And a bossfight area. Fairly bog-standard "box room with pillars", but the classics are that for a reason.


    [Blocked Image: http://i.imgur.com/O4CATD4.jpg]

  • Lemurr
    • September 13, 2014 at 8:13 AM
    • #11,333

    The warm lit parts with the plants are nice contrast with the cold feel of the corridors!

    More cavey stuff:

    [Blocked Image: http://i.cubeupload.com/PzxOTR.jpg][Blocked Image: http://i.cubeupload.com/51K2lJ.jpg]

  • aaaaasdasdasdasdasda
    • September 13, 2014 at 8:22 AM
    • #11,334

    I feel like something is missing but I really don't know what it is.


    [Blocked Image: http://i.imgur.com/dJNNB3f.jpg]

  • Buddy
    • September 13, 2014 at 8:50 AM
    • #11,335
    Quote from Lemurr

    The warm lit parts with the plants are nice contrast with the cold feel of the corridors!

    More cavey stuff:

    [Blocked Image: http://i.cubeupload.com/PzxOTR.jpg][Blocked Image: http://i.cubeupload.com/51K2lJ.jpg]

    Cant see shit captain.

  • FMPONE
    • September 13, 2014 at 9:09 AM
    • #11,336
    Quote from Lemurr

    The warm lit parts with the plants are nice contrast with the cold feel of the corridors!

    More cavey stuff:

    [Blocked Image: http://i.cubeupload.com/PzxOTR.jpg][Blocked Image: http://i.cubeupload.com/51K2lJ.jpg]


    Dude, very cool.


    It might be a bit dark, but I might also have a bright enough monitor to see it working. I like it.

  • dux
    • September 13, 2014 at 11:00 AM
    • #11,337

    I can see everything perfectly fine at my end.

  • RaVaGe
    • September 13, 2014 at 1:39 PM
    • #11,338

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/cs2.jpg]


    Jumping into the CS:GO bandwagon before FMPONE bankrupt Valve.

  • Tron
    • September 13, 2014 at 2:03 PM
    • #11,339

    Zoomed the pictures so they were full screen and it's all perfectly viewable here.

    Really like that second shot Lemurr, The first shot doesn't sit quite right with me though. There's a nice sense of weight to the environment, except for where those I-beams meet the wall on the right,

  • Lemurr
    • September 13, 2014 at 2:13 PM
    • #11,340
    Quote from Tron

    Zoomed the pictures so they were full screen and it's all perfectly viewable here.

    Really like that second shot Lemurr, The first shot doesn't sit quite right with me though. There's a nice sense of weight to the environment, except for where those I-beams meet the wall on the right,


    Thanks man,although I'm not quite sure whch ones you mean.

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