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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • leplubodeslapin
    • September 2, 2014 at 9:43 PM
    • #11,301

    Is that true ? func_vehicle is back ?!


    Good guy spherix ! <3

  • Spherix
    • September 3, 2014 at 8:10 AM
    • #11,302
    Quote from leplubodeslapin

    Is that true ? func_vehicle is back ?!


    Good guy spherix ! <3


    Yes. I want to do some extra testing on dedicated servers this weekend to be sure I don't release crap, but it seems I'm finally there. The only real flaw as far as it's interesting is that servers are having performance issues when you drive around 15 or more vehicles at the same time in a map. Don't really see that as an issue though, hardly any of the classic popular maps had more than 6-8 vehicles in them.

  • Squad
    • September 3, 2014 at 10:25 AM
    • #11,303

    cs_jeepathon2k

  • TheGuma
    • September 3, 2014 at 10:36 PM
    • #11,304

    So as you may know the next CS:GO Operation is coming September 15, so not much time for me to shine.

    I'm literally pumping out crazy amounts of progress on my map to have it finished by the time. It may or may not be finished by then. No idea.


    [Blocked Image: http://i.imgur.com/QMneSVM.jpg]


    [Blocked Image: http://i.imgur.com/RfhHXx5.jpg]


    [Blocked Image: http://i.imgur.com/yHyl9x5.jpg]

  • ElectroSheep
    • September 4, 2014 at 12:12 AM
    • #11,305

    de_gwalior2 ?

  • TheGuma
    • September 4, 2014 at 4:40 PM
    • #11,306
    Quote from 3Dnj

    de_gwalior2 ?

    Is that sarcasm? D:

  • ElectroSheep
    • September 4, 2014 at 4:55 PM
    • #11,307

    Well a bit, if you read this : http://steamcommunity.com/games/CSGO/ann…003535507901582


    Looks like Valve is looking for new theme, no way they will care about one already made in previous operation imo :/

  • TheGuma
    • September 4, 2014 at 8:19 PM
    • #11,308

    Ok... So apparently there's some confusion. Two days back before i posted these screenshots, i had a few other posted on Reddit, but apparently i forgot to update ya guys.


    So before you jump into conclusions i will agree that the building in those upper screenshots look like Gwallior one, but it's nowhere near the level of quality.

    So to notify, this is not the ONLY building in the map! This is just some building i was making on middle area to have some more eye candy.


    Here's some better screenshots!


    And no, it's not the Dust theme... It's the Modern United Arab Emyrates....


    [Blocked Image: http://i.imgur.com/9pDh7EB.jpg]


    [Blocked Image: http://i.imgur.com/B0RJEhC.jpg]

  • N3tieb
    • September 4, 2014 at 8:27 PM
    • #11,309

    @TheGunma


    Looks great like the lightning but i think the walls look abit bleach perhaps use coulercorrection?

  • ElectroSheep
    • September 4, 2014 at 8:53 PM
    • #11,310

    ok that's better ! The thing was the two tower looking like gwalior fort. keep up the good work.

  • TheGuma
    • September 4, 2014 at 9:06 PM
    • #11,311
    Quote from 3Dnj

    ok that's better ! The thing was the two tower looking like gwalior fort. keep up the good work.

    It does look like it, I'll probably replace it with an hotel. (A good one! )


    Quote from N3tieb

    @TheGunma


    Looks great like the lightning but i think the walls look abit bleach perhaps use coulercorrection?


    The color is white, so if i added color correction it would look either blue/green/red or any color i select. Adding more colors to palette would just make the building look noisy and over-all a bad background for a battle-zone. Player models are pretty visible against white, but I'll have to rethink about it.


    I'll post up screenshots if i come up with an idea to compensate the brightness/bleach-ness/saturation.


    Thanks for good feedback people.

  • indro
    • September 5, 2014 at 8:39 AM
    • #11,312

    Theguma where did u find that next operation comes 15 september? Imo operation ends 2 october and then its like 1 month until new operation gets released, usually.

  • text_fish
    • September 5, 2014 at 8:44 AM
    • #11,313

    It's not when the operation starts indro, it's when Valve will start considering submissions. Lookit.

  • N3tieb
    • September 5, 2014 at 10:58 AM
    • #11,314
    Quote from TheGuma

    It does look like it, I'll probably replace it with an hotel. (A good one! )


    The color is white, so if i added color correction it would look either blue/green/red or any color i select. Adding more colors to palette would just make the building look noisy and over-all a bad background for a battle-zone. Player models are pretty visible against white, but I'll have to rethink about it.


    I'll post up screenshots if i come up with an idea to compensate the brightness/bleach-ness/saturation.


    Thanks for good feedback people.

    Display More


    Well you dont have to change the color itself just make your white brown abit more saturated at the end its your choice looks great anyway

  • indro
    • September 5, 2014 at 2:48 PM
    • #11,315
    Quote from text_fish

    It's not when the operation starts indro, it's when Valve will start considering submissions. Lookit.


    Ty for info.

    Anyways trying to push my map also out before 15th september then.


    Also if i have enough time im going to edit all flower model textures and add some snow, ice on them.


    CT Spawn:


    [Blocked Image: http://cloud-4.steampowered.com/ugc/48733830044614719/5C0391DF0ABA4BDE03B67D98E1D414EDC4563500/]

  • TheGuma
    • September 5, 2014 at 3:20 PM
    • #11,316
    Quote from indro

    Ty for info.

    Anyways trying to push my map also out before 15th september then.


    Also if i have enough time im going to edit all flower model textures and add some snow, ice on them.


    CT Spawn:


    [Blocked Image: http://cloud-4.steampowered.com/ugc/48733830044614719/5C0391DF0ABA4BDE03B67D98E1D414EDC4563500/]

    Display More

    Looks a lot better. Starts to shape up to be a bit more real! Try to make sidewalks on the road, you can add some cones to mark where pedestrians can walk. I'd use a yellow rope between each cone to mark "safe zone", I'd also add some signs on the road. You can get some from Overpass models. It's a slippery road after-all! Noone cleaned it for a while.

  • Tron
    • September 5, 2014 at 3:43 PM
    • #11,317

    [Blocked Image: http://i.imgur.com/KjNiThI.jpg]
    [Blocked Image: http://i.imgur.com/jTfgK2w.jpg]
    [Blocked Image: http://i.imgur.com/DFsl4BQ.jpg]


    Obviously ripping off Mars City pretty hard...

  • Klems
    • September 5, 2014 at 9:54 PM
    • #11,318

    First post on mapcore o/

    I'm working on a cs:go map:

    [Blocked Image: http://i.imgur.com/RMTgOiws.jpg] [Blocked Image: http://i.imgur.com/ihH0MFns.jpg]

    [Blocked Image: http://i.imgur.com/NAdlTaIs.jpg] [Blocked Image: http://i.imgur.com/oait0izs.jpg]

  • slibu
    • September 6, 2014 at 2:32 AM
    • #11,319
    Quote from Klems

    First post on mapcore o/

    I'm working on a cs:go map:

    [Blocked Image: http://i.imgur.com/RMTgOiws.jpg] [Blocked Image: http://i.imgur.com/ihH0MFns.jpg]

    [Blocked Image: http://i.imgur.com/NAdlTaIs.jpg] [Blocked Image: http://i.imgur.com/oait0izs.jpg]

    I like your map theme, looks original even though you don't use custom textures as far as I can see

    good job

  • ElectroSheep
    • September 6, 2014 at 1:56 PM
    • #11,320

    Nice compo !


    Also Hi ! We probably met at mapping Area long time ago (or i'm wrong ?)

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