WIP in WIP, post your level screenshots!
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Quote from Sjonsson
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I like it, i did like already the first footage. Seems a good improvement on a few other games I've played. Any particular inspiration for the gameplay?Graphic wise, although if it's nice, I would spend an extra effort making it more chrisp and "HD"... or go more low-fi, more "8-bit" if you know what I mean. Right now sits a bit in between, that reminds me of the two games I worked on, and I think that works against the distribution, I mean a lot of people might just go past it.
Gameplay wise I'm not sure I understand the screen at 15 sec... is it like a launchpad?
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Quote from blackdog
I like it, i did like already the first footage. Seems a good improvement on a few other games I've played. Any particular inspiration for the gameplay?Graphic wise, although if it's nice, I would spend an extra effort making it more chrisp and "HD"... or go more low-fi, more "8-bit" if you know what I mean. Right now sits a bit in between, that reminds me of the two games I worked on, and I think that works against the distribution, I mean a lot of people might just go past it.
Gameplay wise I'm not sure I understand the screen at 15 sec... is it like a launchpad?
I'm not sure where it all came from, it was during a brainstorm for a gamejam with the theme 'Beneath the surface' where I got to thinking about moles and how I love digging no matter if it's animals, game mechanics or just general digging. Someone mentioned darkness during the brainstorm and suddenly we ended up in space where we soon linked them together, we wanted a digging mole in space and then it kind of grew from there. Also I've always loved planetary gravitation.
That is some good input on the graphics, I will forward that to our artists. It would be a shame if the game went by unnoticed by the masses. Not sure we have time or budget to rehaul it but we will definitely discuss it.
At 15 seconds there is a black hole which serves as the portal between the different worlds, the animation for entering and going out of the black hole is pretty long and it would destroy the pacing of the trailer to view the whole thing, though now it confuses instead, will keep that in mind for the next trailer.
Thanks a lot for the reply!

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Hello! I'm quite new to this website, but i wanted to share something with you guys.
DE_OASIS (WIP)
Very early screenshot. The fence columns still need smoothing groups and more detail.
I have the layout done already, will post up later on.
[Blocked Image: http://i.imgur.com/WNcUhB2.jpg]
Sorry.. I don't know how to do spoilers

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Quote from TheGumaDisplay More
Hello! I'm quite new to this website, but i wanted to share something with you guys.
DE_OASIS (WIP)
Very early screenshot. The fence columns still need smoothing groups and more detail.
I have the layout done already, will post up later on.
[Blocked Image: http://i.imgur.com/WNcUhB2.jpg]
Sorry.. I don't know how to do spoilers

Hey, that's cool!
I would add some beveling to the horizontal trims, as well as trying to sharpen the shapes a bit, get some more angular bits to contrast some of the nice bends and smooth areas. Cool start !
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Quote from cashed
yay! de_lite!
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I was mapping until someone told me this --
are u making any money off your maps? you are spending months and yet u dont get anything out of it.
and then i stopped
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after 8 years im back with my first map again..
this map is going to be a outdoor map.. check it out look at it already!
[Blocked Image: http://i61.tinypic.com/ma7xht.jpg]
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Quote from cashed
looks really nice - really looking forward to see lite redone in csgo
the opened up version looks really nice but it seems hard to find a nice envirement setting for this without making it look too much like existing sandy maps - also opening up the side of A site also means you cannot bounce grenades of the walls which might be essential at the site
the shipyard theme is cool but it may look too much like every other map in the end, although I see you try to switch things up a little
if you go with a industrial setting maybe you could go with a refinery named "Lite" with a little flame in the logo or something if you dont mind the suggestion
- maybe just make it part of the skybox as an eyecatcher and for map orientationI don't know I always think of something like that for this map
keep it up, I see potential in lite :>
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Quote from cashed
The Cuban beach looks kind of Tf2-ish, which i like!
I think you should go with that theme, just make it a little bit brighter

The really hard part is that when you have the layout done already, making it look natural is really hard, for example those blocks.
You get stuck on decisions - Should i make that a cliff? Should that be a container?
Quote from FMPONEHey, that's cool!
I would add some beveling to the horizontal trims, as well as trying to sharpen the shapes a bit, get some more angular bits to contrast some of the nice bends and smooth areas. Cool start !
Thank you for your reply, I really value your feedback! I'll post up pictures when I have it updated.
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[Blocked Image: https://dl.dropboxusercontent.com/u/4055243/blorav/2014-08-06_00001.jpg]
[Blocked Image: https://dl.dropboxusercontent.com/u/4055243/blorav/2014-08-06_00002.jpg]
Here's some real WIP guys

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its weird i forgot how to make displacements... i guess after so long time after stopping with mapping for so many years
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[Blocked Image: http://www.mapsbytron.com/images/random-temp-stuff/lobby.jpg]No idea if anything will ever come of this, just had an itch to do some mapping after a long break so have been working on a style for a base.
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Needs more of the greenery!
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more logic and animation done
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Quote from Pampers
more logic and animation done
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.What's this made in?
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unreal 4
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I always wondered why nobody ever made an online soccer game where each player controls a single player in the field... it would be pretty chaotic and fun in the beginning, until people start taking it seriously, forming teams and turning it into an e-sport

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