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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Jord
    • August 5, 2014 at 9:02 AM
    • #11,221
    Quote from gotcha

    I don't want to be rude, but...are they walking dicks?


    I can't unsee that...

  • blackdog
    • August 5, 2014 at 11:32 AM
    • #11,222
    Quote from Sjonsson

    cut

    I like it, i did like already the first footage. Seems a good improvement on a few other games I've played. Any particular inspiration for the gameplay?Graphic wise, although if it's nice, I would spend an extra effort making it more chrisp and "HD"... or go more low-fi, more "8-bit" if you know what I mean. Right now sits a bit in between, that reminds me of the two games I worked on, and I think that works against the distribution, I mean a lot of people might just go past it.

    Gameplay wise I'm not sure I understand the screen at 15 sec... is it like a launchpad?

  • Sjonsson
    • August 5, 2014 at 11:48 AM
    • #11,223
    Quote from blackdog

    I like it, i did like already the first footage. Seems a good improvement on a few other games I've played. Any particular inspiration for the gameplay?Graphic wise, although if it's nice, I would spend an extra effort making it more chrisp and "HD"... or go more low-fi, more "8-bit" if you know what I mean. Right now sits a bit in between, that reminds me of the two games I worked on, and I think that works against the distribution, I mean a lot of people might just go past it.

    Gameplay wise I'm not sure I understand the screen at 15 sec... is it like a launchpad?

    I'm not sure where it all came from, it was during a brainstorm for a gamejam with the theme 'Beneath the surface' where I got to thinking about moles and how I love digging no matter if it's animals, game mechanics or just general digging. Someone mentioned darkness during the brainstorm and suddenly we ended up in space where we soon linked them together, we wanted a digging mole in space and then it kind of grew from there. Also I've always loved planetary gravitation.

    That is some good input on the graphics, I will forward that to our artists. It would be a shame if the game went by unnoticed by the masses. Not sure we have time or budget to rehaul it but we will definitely discuss it.

    At 15 seconds there is a black hole which serves as the portal between the different worlds, the animation for entering and going out of the black hole is pretty long and it would destroy the pacing of the trailer to view the whole thing, though now it confuses instead, will keep that in mind for the next trailer.

    Thanks a lot for the reply!

  • TheGuma
    • August 5, 2014 at 9:39 PM
    • #11,224

    Hello! I'm quite new to this website, but i wanted to share something with you guys.

    DE_OASIS (WIP)

    Very early screenshot. The fence columns still need smoothing groups and more detail.
    I have the layout done already, will post up later on.

    [Blocked Image: http://i.imgur.com/WNcUhB2.jpg]

    Sorry.. I don't know how to do spoilers

  • FMPONE
    • August 6, 2014 at 12:06 AM
    • #11,225
    Quote from TheGuma

    Hello! I'm quite new to this website, but i wanted to share something with you guys.


    DE_OASIS (WIP)


    Very early screenshot. The fence columns still need smoothing groups and more detail.

    I have the layout done already, will post up later on.


    [Blocked Image: http://i.imgur.com/WNcUhB2.jpg]


    Sorry.. I don't know how to do spoilers

    Display More


    Hey, that's cool!


    I would add some beveling to the horizontal trims, as well as trying to sharpen the shapes a bit, get some more angular bits to contrast some of the nice bends and smooth areas. Cool start !

  • cashed
    • August 6, 2014 at 2:43 AM
    • #11,226

    Some fiddling around with ideas


    http://imgur.com/a/kYsIw

  • poLemin
    • August 6, 2014 at 9:04 AM
    • #11,227
    Quote from cashed

    Some fiddling around with ideas


    http://imgur.com/a/kYsIw

    yay! de_lite!

  • Taylor Swift
    • August 7, 2014 at 2:03 AM
    • #11,228

    I was mapping until someone told me this --

    are u making any money off your maps? you are spending months and yet u dont get anything out of it.


    and then i stopped

  • Taylor Swift
    • August 7, 2014 at 2:06 AM
    • #11,229

  • Taylor Swift
    • August 7, 2014 at 3:10 AM
    • #11,230

    after 8 years im back with my first map again..


    this map is going to be a outdoor map.. check it out look at it already!


    [Blocked Image: http://i61.tinypic.com/ma7xht.jpg]

  • slibu
    • August 7, 2014 at 3:43 AM
    • #11,231
    Quote from cashed

    Some fiddling around with ideas


    http://imgur.com/a/kYsIw

    looks really nice - really looking forward to see lite redone in csgo

    the opened up version looks really nice but it seems hard to find a nice envirement setting for this without making it look too much like existing sandy maps - also opening up the side of A site also means you cannot bounce grenades of the walls which might be essential at the site

    the shipyard theme is cool but it may look too much like every other map in the end, although I see you try to switch things up a little

    if you go with a industrial setting maybe you could go with a refinery named "Lite" with a little flame in the logo or something if you dont mind the suggestion - maybe just make it part of the skybox as an eyecatcher and for map orientation

    I don't know I always think of something like that for this map

    keep it up, I see potential in lite :>

  • TheGuma
    • August 7, 2014 at 8:26 AM
    • #11,232
    Quote from cashed

    Some fiddling around with ideas


    http://imgur.com/a/kYsIw


    The Cuban beach looks kind of Tf2-ish, which i like!

    I think you should go with that theme, just make it a little bit brighter


    The really hard part is that when you have the layout done already, making it look natural is really hard, for example those blocks.

    You get stuck on decisions - Should i make that a cliff? Should that be a container?


    Quote from FMPONE

    Hey, that's cool!


    I would add some beveling to the horizontal trims, as well as trying to sharpen the shapes a bit, get some more angular bits to contrast some of the nice bends and smooth areas. Cool start !


    Thank you for your reply, I really value your feedback! I'll post up pictures when I have it updated.

  • RaVaGe
    • August 7, 2014 at 9:14 AM
    • #11,233

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/blorav/2014-08-06_00001.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/blorav/2014-08-06_00002.jpg]


    Here's some real WIP guys

  • Taylor Swift
    • August 8, 2014 at 7:50 AM
    • #11,234

    its weird i forgot how to make displacements... i guess after so long time after stopping with mapping for so many years

  • Tron
    • August 8, 2014 at 4:31 PM
    • #11,235

    [Blocked Image: http://www.mapsbytron.com/images/random-temp-stuff/lobby.jpg]No idea if anything will ever come of this, just had an itch to do some mapping after a long break so have been working on a style for a base.

  • Sentura
    • August 9, 2014 at 2:28 AM
    • #11,236

    Needs more of the greenery!

  • Pampers
    • August 10, 2014 at 1:15 AM
    • #11,237

    more logic and animation done

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  • Sentura
    • August 10, 2014 at 1:28 AM
    • #11,238
    Quote from Pampers

    more logic and animation done

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    What's this made in?

  • Pampers
    • August 10, 2014 at 1:51 AM
    • #11,239

    unreal 4

  • Minos
    • August 10, 2014 at 2:43 AM
    • #11,240

    I always wondered why nobody ever made an online soccer game where each player controls a single player in the field... it would be pretty chaotic and fun in the beginning, until people start taking it seriously, forming teams and turning it into an e-sport

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