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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Spherix
    • May 7, 2014 at 11:46 AM
    • #11,041
    Quote from vstmn

    Made in hammer using L3DT and DispGen. Takes up whole grid in hammer.


    That'd suit a hunger games map brilliantly

  • vstmn
    • May 7, 2014 at 4:39 PM
    • #11,042
    Quote from Spherix

    That'd suit a hunger games map brilliantly

    The goal is something like that. But I'm aiming for something more like battle royal for ARMA 3 with a zone that shrinks into the middle of the map.

  • Spherix
    • May 7, 2014 at 9:48 PM
    • #11,043

    They're actually developing the gamemode again now, although I've offered help without any reply. If the current stuff doesn't suit you, feel free to contact me if you need help with the scripting/entity work for the gamemode itself.

  • ESToomere
    • May 9, 2014 at 2:56 PM
    • #11,044

    And how does it handle? Usually Source hates nearing the edges.

  • MaK
    • May 9, 2014 at 10:24 PM
    • #11,045

    I would so love to run around in that vstmn.

  • mr.P
    • May 14, 2014 at 11:41 PM
    • #11,046

    havent posted anything in a while, been slacking,


    decided to redo one of the sites in my latest level, moved it from one of the hangars to upper deck, players will be able to see the commander bridge through the glass...felt more epic, also switched out the blackbird for a nighthawk - made in bsp


    also been struggling to get the scaling of the inside to feel like a aircraft carrier, got some more texture tweaks to do then hopefully the spec will work its magic,


    got some more work to do before the fun stuff begins...

  • cashed
    • May 15, 2014 at 4:16 AM
    • #11,047

    messing around with a bf3 norshahr inpsiration


    [Blocked Image: http://i.imgur.com/S2LWPMW.jpg]

  • nicoreda
    • May 18, 2014 at 7:33 PM
    • #11,048

    Hey ! I don't know if I've posted on mapcore before, so Hello every one! I'm nicoreda I've been following mapcore for months (watching you work), and I really like it. Now, I think it is the time for me to post in this thread. This wip is a future GunGame map for Counter-Strike Global Offensive. I started de_townda but... Now, I don't like bomb map creation anymore (really hard to make a good gameplay / design), this is why I'm making a Gungame map. The environnement takes place in something like a minster (ruined and fantasy-style). I'd like to show you only those images (still WiP).

    Note: There are some reflectives spheres on my screenshots, I've made this to see how cubemaps are working , and for a future shader.


    [Blocked Image: http://i.imgur.com/SpeHmuR.jpg]
    [Blocked Image: http://i.imgur.com/YiNDWLI.jpg]
    [Blocked Image: http://i.imgur.com/BVTTmXs.jpg]

  • Spherix
    • May 20, 2014 at 9:29 PM
    • #11,049

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  • Minos
    • May 22, 2014 at 6:44 PM
    • #11,050

    Not sure where to post this, here's a first iteration of a parallax material in Unreal 4


    [Blocked Image: http://thiagoklafke.com/futuresampa/wip01/sampa_parallax01.gif]

  • FMPONE
    • May 22, 2014 at 11:15 PM
    • #11,051
    Quote from Minos

    Not sure where to post this, here's a first iteration of a parallax material in Unreal 4


    [Blocked Image: http://thiagoklafke.com/futuresampa/wip01/sampa_parallax01.gif]


    Wow that's a neat feature.

  • 2d-chris
    • May 23, 2014 at 9:19 AM
    • #11,052

    it's awesome, 2d is the new 3d, my internet name has never been so valid

  • Vilham
    • May 23, 2014 at 9:51 AM
    • #11,053

    Yeah that is pretty cool for skybox stuff/shop windows in open world games. What is the performance hit like?

  • kinggambit
    • May 23, 2014 at 12:54 PM
    • #11,054

    I'm a bit stuck on my progress for my map de_fracture (partially because I don't know how to make my textures not so damn ugly!) If you have suggestions, please for the love of god, post'em! ()


    I got some basic feedback to use a lot of metal for the modern complex feeling. Not sure if specularity in source engine is just bad or if I'm just a noob but here's the results:

    [Blocked Image: http://i.imgur.com/hDaO5Fu.jpg][Blocked Image: http://i.imgur.com/LNcSlkK.jpg][Blocked Image: http://i.imgur.com/cYXqGbh.jpg][Blocked Image: http://i.imgur.com/T1lJmUK.jpg][Blocked Image: http://i.imgur.com/TRbGG3p.jpg]Some more photos for de_fracture_b4 if interested: http://imgur.com/a/F7vNL

  • nicoreda
    • May 23, 2014 at 4:34 PM
    • #11,055

    Progressing my gungame map, remaked the part I've created, and changed some dimensions.

    [Blocked Image: http://i.imgur.com/06JX620.jpg]

    [Blocked Image: http://i.imgur.com/8qKy9JG.jpg]

    [Blocked Image: http://i.imgur.com/Tjlvw1y.jpg]

  • ElectroSheep
    • May 23, 2014 at 5:02 PM
    • #11,056

    Please do this ^^


    [Blocked Image: http://josephine-demontis.monipag.com/files/Natural-History-Museum-Attractions-in-London.jpeg]

  • nicoreda
    • May 23, 2014 at 5:26 PM
    • #11,057
    Quote from 3Dnj

    Please do this ^^


    [Blocked Image: http://josephine-demontis.monipag.com/files/Natural-History-Museum-Attractions-in-London.jpeg]

    Omg the reference ! Merci !

  • Minos
    • May 23, 2014 at 6:31 PM
    • #11,058
    Quote from Vilham

    Yeah that is pretty cool for skybox stuff/shop windows in open world games. What is the performance hit like?


    Should be pretty cheap as far as I know (the parallax itself is just a few texture maps with bump offset on their UVs + lerps to mask them).


    I'm planning to use this to make a few buildings and backdrop stuff, hopefully I'll have something cool to show soon

  • spence
    • May 24, 2014 at 1:01 AM
    • #11,059

    Found some more time to work on my airport map (cs_hijack) now that exams are almost finished for the year.

    I still think something is missing or a little 'off' about the outside areas, but I can't put my finger on it. I have a few more things on my to-do list that might help, like more tire and oil stain overlays and fixtures for the jet bridges, but I don't know if they're enough to make a big difference. Maybe I've just been looking at the map too long without any external feedback. I'm not sure. There are a lot of rough bits that still need to be completed and polished, of course.

    I'm going to try and snag a playtest slot for this next week once my exams are complete. If you are interested in having a go yourself in the meantime, you can check it out here...https://dl.dropboxusercontent.com/u/406357/terminal/cs_hijack_a4.rar

    Nothing is complete...there's still some placeholder brushes/temp textures around, and there are some weird things that may or may not have an impact on actually playing (sloppy navmesh, props without collision, etc) but if you do have a peek and have any feedback I would be happy to hear it

  • FMPONE
    • May 24, 2014 at 1:55 AM
    • #11,060
    Quote from nicoreda

    Progressing my gungame map, remaked the part I've created, and changed some dimensions.

    [Blocked Image: http://i.imgur.com/06JX620.jpg]

    [Blocked Image: http://i.imgur.com/8qKy9JG.jpg]

    [Blocked Image: http://i.imgur.com/Tjlvw1y.jpg]


    Looks promising with the textures

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