WIP in WIP, post your level screenshots!
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They're actually developing the gamemode again now, although I've offered help without any reply. If the current stuff doesn't suit you, feel free to contact me if you need help with the scripting/entity work for the gamemode itself.
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And how does it handle? Usually Source hates nearing the edges.
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I would so love to run around in that vstmn.
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havent posted anything in a while, been slacking,
decided to redo one of the sites in my latest level, moved it from one of the hangars to upper deck, players will be able to see the commander bridge through the glass...felt more epic, also switched out the blackbird for a nighthawk - made in bsp

also been struggling to get the scaling of the inside to feel like a aircraft carrier, got some more texture tweaks to do then hopefully the spec will work its magic,
got some more work to do before the fun stuff begins...
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Hey ! I don't know if I've posted on mapcore before, so Hello every one! I'm nicoreda
I've been following mapcore for months (watching you work), and I really like it. Now, I think it is the time for me to post in this thread. This wip is a future GunGame map for Counter-Strike Global Offensive. I started de_townda but... Now, I don't like bomb map creation anymore (really hard to make a good gameplay / design), this is why I'm making a Gungame map. The environnement takes place in something like a minster (ruined and fantasy-style). I'd like to show you only those images (still WiP).Note: There are some reflectives spheres on my screenshots, I've made this to see how cubemaps are working , and for a future shader.
[Blocked Image: http://i.imgur.com/SpeHmuR.jpg]
[Blocked Image: http://i.imgur.com/YiNDWLI.jpg]
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Not sure where to post this, here's a first iteration of a parallax material in Unreal 4

[Blocked Image: http://thiagoklafke.com/futuresampa/wip01/sampa_parallax01.gif]
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Quote from Minos
Not sure where to post this, here's a first iteration of a parallax material in Unreal 4

[Blocked Image: http://thiagoklafke.com/futuresampa/wip01/sampa_parallax01.gif]
Wow that's a neat feature.
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it's awesome, 2d is the new 3d, my internet name has never been so valid

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Yeah that is pretty cool for skybox stuff/shop windows in open world games. What is the performance hit like?
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I'm a bit stuck on my progress for my map de_fracture (partially because I don't know how to make my textures not so damn ugly!) If you have suggestions, please for the love of god, post'em!
()I got some basic feedback to use a lot of metal for the modern complex feeling. Not sure if specularity in source engine is just bad or if I'm just a noob but here's the results:
[Blocked Image: http://i.imgur.com/hDaO5Fu.jpg][Blocked Image: http://i.imgur.com/LNcSlkK.jpg][Blocked Image: http://i.imgur.com/cYXqGbh.jpg][Blocked Image: http://i.imgur.com/T1lJmUK.jpg][Blocked Image: http://i.imgur.com/TRbGG3p.jpg]Some more photos for de_fracture_b4 if interested: http://imgur.com/a/F7vNL
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Progressing my gungame map, remaked the part I've created, and changed some dimensions.
[Blocked Image: http://i.imgur.com/06JX620.jpg]
[Blocked Image: http://i.imgur.com/8qKy9JG.jpg]
[Blocked Image: http://i.imgur.com/Tjlvw1y.jpg]
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Please do this

[Blocked Image: http://josephine-demontis.monipag.com/files/Natural-History-Museum-Attractions-in-London.jpeg]
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Quote from 3Dnj
Please do this

[Blocked Image: http://josephine-demontis.monipag.com/files/Natural-History-Museum-Attractions-in-London.jpeg]
Omg the reference ! Merci !
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Quote from Vilham
Yeah that is pretty cool for skybox stuff/shop windows in open world games. What is the performance hit like?
Should be pretty cheap as far as I know (the parallax itself is just a few texture maps with bump offset on their UVs + lerps to mask them).
I'm planning to use this to make a few buildings and backdrop stuff, hopefully I'll have something cool to show soon

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Found some more time to work on my airport map (cs_hijack) now that exams are almost finished for the year.
I still think something is missing or a little 'off' about the outside areas, but I can't put my finger on it. I have a few more things on my to-do list that might help, like more tire and oil stain overlays and fixtures for the jet bridges, but I don't know if they're enough to make a big difference. Maybe I've just been looking at the map too long without any external feedback. I'm not sure. There are a lot of rough bits that still need to be completed and polished, of course.
I'm going to try and snag a playtest slot for this next week once my exams are complete. If you are interested in having a go yourself in the meantime, you can check it out here...https://dl.dropboxusercontent.com/u/406357/terminal/cs_hijack_a4.rar
Nothing is complete...there's still some placeholder brushes/temp textures around, and there are some weird things that may or may not have an impact on actually playing (sloppy navmesh, props without collision, etc) but if you do have a peek and have any feedback I would be happy to hear it

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Quote from nicoreda
Progressing my gungame map, remaked the part I've created, and changed some dimensions.
[Blocked Image: http://i.imgur.com/06JX620.jpg]
[Blocked Image: http://i.imgur.com/8qKy9JG.jpg]
[Blocked Image: http://i.imgur.com/Tjlvw1y.jpg]
Looks promising with the textures

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