1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • tr0nic
    • February 24, 2014 at 6:48 PM
    • #10,881

    Give some love to that dome

  • ElectroSheep
    • February 24, 2014 at 8:46 PM
    • #10,882

    Nice idea ! I'm just not a fan of the lighting. The reddish door light is just so overused.

  • El Moroes
    • February 24, 2014 at 9:03 PM
    • #10,883

    Aaaaah bunkers...I like this thematic too

  • mr.P
    • February 24, 2014 at 10:25 PM
    • #10,884
    Quote from 3Dnj

    Nice idea ! I'm just not a fan of the lighting. The reddish door light is just so overused.


    ye know, thats pretty much what I've been thinking since I added 'em; we had red light on some exteriors in the army, harder to see in distance, even tho it's probably the most overused color in games - and one the hardest light to make look good, don't think I'm the person to tackle that

    might change it to violete or indigo but that might make it look like a pornshop, we'll see, will test some more at some point - and probably change it

  • Squad
    • February 24, 2014 at 11:41 PM
    • #10,885

    Looking great, mr.P!


    I'm not sure about the fog. The more I look at it, the more I wonder if it looks "right"

    Could be the pics maybe, but just behind the map the fog turns into a solid wall (are you using it for VIS blocking perhaps?). I think it'd look better if you could see some distant objects through it. Either by increasing maxdistance or by throwing some silhouettes at the horizon in some places (ie: pic below)


    Oh, and those red lights on the crane tower/telecom pole are a bit weak from a distance.


    Looking forward to more progress


    [Blocked Image: http://i.imgur.com/i3gpQXs.jpg]

  • owk
    • February 25, 2014 at 12:12 PM
    • #10,886
    Quote from owk

    Hi, this is my wip, in a remake I'm doing. as you can see I am no expert, I need become familiar with the program and improve a lot.

    [Blocked Image: http://static.mapcore.org/public/style_i…/attachicon.gif]2014-01-29_00001.jpg

    [Blocked Image: http://static.mapcore.org/public/style_i…/attachicon.gif]2014-01-29_00002.jpglooking at the screen looks very ugly remake but the gameplay does not look bad

    I wanted to show the progress of my map, this evening we will playtest

  • mr.P
    • February 25, 2014 at 4:03 PM
    • #10,887
    Quote from Squad

    Looking great, mr.P!


    I'm not sure about the fog. The more I look at it, the more I wonder if it looks "right"

    Could be the pics maybe, but just behind the map the fog turns into a solid wall (are you using it for VIS blocking perhaps?). I think it'd look better if you could see some distant objects through it. Either by increasing maxdistance or by throwing some silhouettes at the horizon in some places (ie: pic below)


    Oh, and those red lights on the crane tower/telecom pole are a bit weak from a distance.


    Looking forward to more progress


    [Blocked Image: http://i.imgur.com/i3gpQXs.jpg]

    Display More


    you are right about the fog, it looks absolutely shit! still working on the skymap, the idea is to have a nearby naval base in a fjord-like canyon that leads to the sea, will also increase the distance, but keep the bluish tint since it's suppose to be mist,

    the yellow-vertigo tower is a placeholder, at first I was hoping I could use it - of pure laziness; but it's to low res, so will make my own instead,

    same goes for the radar-dome (think somebody else mentioned it) - it's a placeholder and will be replaced

  • Vilham
    • February 25, 2014 at 5:26 PM
    • #10,888
    Quote from owk

    I wanted to show the progress of my map, this evening we will playtest

    [Blocked Image: http://static.mapcore.org/public/style_i…/attachicon.gif]2014-02-25_00001.jpg

    [Blocked Image: http://static.mapcore.org/public/style_i…/attachicon.gif]2014-02-25_00002.jpg

    Interesting, I like how the area is very open to the sky and looks like one area, but is still divided up for the gameplay (I hope, I will have to see tonight)

  • mr.P
    • February 28, 2014 at 5:20 PM
    • #10,889

    svenska banor till svenska spelare!


    [Blocked Image: http://i.imgur.com/rpPfofh.jpg]

  • Pampers
    • March 2, 2014 at 6:12 PM
    • #10,890

    Sidekick! he is good at picking up coins for you and crashes the game all the time

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • mr.P
    • March 2, 2014 at 7:49 PM
    • #10,891

    new outside

    [Blocked Image: http://i.imgur.com/Rxxrhao.jpg]


    new A site (inside)

    [Blocked Image: http://i.imgur.com/XrRHhLK.jpg]


    new skybox #1

    [Blocked Image: http://i.imgur.com/0wSGM52.jpg]


    new skybox #2

    [Blocked Image: http://i.imgur.com/e46V0Y9.jpg]


    some propping left, n navmesh and all that shiet...

    probably change the skytexture


    and fix radar dome and antenna

  • holiestcows
    • March 2, 2014 at 8:06 PM
    • #10,892

    I really dig the atmosphere in that map, pretty neat man. Keep up the good work, I look forward to a playtest.

  • FMPONE
    • March 2, 2014 at 8:28 PM
    • #10,893

    Yeah, lovely. The theme kind of reminds me of Prodigy

  • The Horse Strangler
    • March 3, 2014 at 1:31 PM
    • #10,894

    The skybox looks pretty nice. I would suggest adding some fog layers where the water meets the horizon so there's more of a "gradient" to help blend the edges. Especially considering the map is elevated and you can see that harsh horizon line where the water brush stops and the skybox texture begins.

  • Thurnip
    • March 9, 2014 at 9:13 AM
    • #10,895

    working on some textures and props on quake3. Im planning to make some kind of walkable and enjoyable env... maybe add some story. Dunno yet.


    Today i was just trying to emulate that SOTC grass then added that wave sin stuff from some shaders in quake3

    [Blocked Image: https://dl.dropboxusercontent.com/u/5442600/Shot_grass.gif]


    and a terrain...

    [Blocked Image: https://dl.dropboxusercontent.com/u/5442600/shot0030.png]

  • Oskmos
    • March 9, 2014 at 9:17 AM
    • #10,896

    I would suggest that you get rid of all the trees and place the base high up in the mountain above the clouds, that could be cool and would help performance. with maybe a few mountains coming up above the clouds on the horizon.


    edit: I'm talking about mr.Ps map

  • owk
    • March 9, 2014 at 1:35 PM
    • #10,897

    this is my first attempt to create a home. does not look very nice

    [Blocked Image: http://oi57.tinypic.com/2qb5gdy.jpg]

  • Pampers
    • March 9, 2014 at 3:17 PM
    • #10,898

    The recording got a bit fucked up, but here is a fly, guarding poops. Comes with relevant danish "pop" music

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • PogoP
    • March 9, 2014 at 4:12 PM
    • #10,899

    Pampers, you're insane.

  • Anduriel
    • March 11, 2014 at 5:24 PM
    • #10,900

    Just wanted to upload two editor shots of a CS:GO map I'm currently working on with my mate SirK. It's in an early stage, so still a long way to go. Wanted to share it also to motivate myself.


    [Blocked Image: http://i.imgur.com/hJt8ISd.jpg]


    [Blocked Image: http://i.imgur.com/D10Ug92.jpg]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 13 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™