Give some love to that dome ![]()
WIP in WIP, post your level screenshots!
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Nice idea ! I'm just not a fan of the lighting. The reddish door light is just so overused.
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Aaaaah bunkers...I like this thematic too

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Quote from 3Dnj
Nice idea ! I'm just not a fan of the lighting. The reddish door light is just so overused.
ye know, thats pretty much what I've been thinking since I added 'em; we had red light on some exteriors in the army, harder to see in distance, even tho it's probably the most overused color in games - and one the hardest light to make look good, don't think I'm the person to tackle that

might change it to violete or indigo but that might make it look like a pornshop, we'll see, will test some more at some point - and probably change it
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Looking great, mr.P!
I'm not sure about the fog. The more I look at it, the more I wonder if it looks "right"

Could be the pics maybe, but just behind the map the fog turns into a solid wall (are you using it for VIS blocking perhaps?). I think it'd look better if you could see some distant objects through it. Either by increasing maxdistance or by throwing some silhouettes at the horizon in some places (ie: pic below)
Oh, and those red lights on the crane tower/telecom pole are a bit weak from a distance.
Looking forward to more progress

[Blocked Image: http://i.imgur.com/i3gpQXs.jpg]
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Quote from owk
Hi, this is my wip, in a remake I'm doing. as you can see I am no expert, I need become familiar with the program and improve a lot.
[Blocked Image: http://static.mapcore.org/public/style_i…/attachicon.gif]2014-01-29_00001.jpg
[Blocked Image: http://static.mapcore.org/public/style_i…/attachicon.gif]2014-01-29_00002.jpglooking at the screen looks very ugly remake
but the gameplay does not look badI wanted to show the progress of my map, this evening we will playtest
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Quote from SquadDisplay More
Looking great, mr.P!
I'm not sure about the fog. The more I look at it, the more I wonder if it looks "right"

Could be the pics maybe, but just behind the map the fog turns into a solid wall (are you using it for VIS blocking perhaps?). I think it'd look better if you could see some distant objects through it. Either by increasing maxdistance or by throwing some silhouettes at the horizon in some places (ie: pic below)
Oh, and those red lights on the crane tower/telecom pole are a bit weak from a distance.
Looking forward to more progress

[Blocked Image: http://i.imgur.com/i3gpQXs.jpg]
you are right about the fog, it looks absolutely shit! still working on the skymap, the idea is to have a nearby naval base in a fjord-like canyon that leads to the sea, will also increase the distance, but keep the bluish tint since it's suppose to be mist,
the yellow-vertigo tower is a placeholder, at first I was hoping I could use it - of pure laziness; but it's to low res, so will make my own instead,
same goes for the radar-dome (think somebody else mentioned it) - it's a placeholder and will be replaced

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Quote from owk
I wanted to show the progress of my map, this evening we will playtest
[Blocked Image: http://static.mapcore.org/public/style_i…/attachicon.gif]2014-02-25_00001.jpg
[Blocked Image: http://static.mapcore.org/public/style_i…/attachicon.gif]2014-02-25_00002.jpg
Interesting, I like how the area is very open to the sky and looks like one area, but is still divided up for the gameplay (I hope, I will have to see tonight)
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Sidekick! he is good at picking up coins for you and crashes the game all the time
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
new outside
[Blocked Image: http://i.imgur.com/Rxxrhao.jpg]
new A site (inside)
[Blocked Image: http://i.imgur.com/XrRHhLK.jpg]
new skybox #1
[Blocked Image: http://i.imgur.com/0wSGM52.jpg]
new skybox #2
[Blocked Image: http://i.imgur.com/e46V0Y9.jpg]
some propping left, n navmesh and all that shiet...
probably change the skytexture
and fix radar dome and antenna

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I really dig the atmosphere in that map, pretty neat man. Keep up the good work, I look forward to a playtest.
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Yeah, lovely. The theme kind of reminds me of Prodigy
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The skybox looks pretty nice. I would suggest adding some fog layers where the water meets the horizon so there's more of a "gradient" to help blend the edges. Especially considering the map is elevated and you can see that harsh horizon line where the water brush stops and the skybox texture begins.
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working on some textures and props on quake3. Im planning to make some kind of walkable and enjoyable env... maybe add some story. Dunno yet.
Today i was just trying to emulate that SOTC grass
then added that wave sin stuff from some shaders in quake3[Blocked Image: https://dl.dropboxusercontent.com/u/5442600/Shot_grass.gif]
and a terrain...
[Blocked Image: https://dl.dropboxusercontent.com/u/5442600/shot0030.png]
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I would suggest that you get rid of all the trees and place the base high up in the mountain above the clouds, that could be cool and would help performance. with maybe a few mountains coming up above the clouds on the horizon.
edit: I'm talking about mr.Ps map

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this is my first attempt to create a home. does not look very nice
[Blocked Image: http://oi57.tinypic.com/2qb5gdy.jpg]
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The recording got a bit fucked up, but here is a fly, guarding poops. Comes with relevant danish "pop" music
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Pampers, you're insane.
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Just wanted to upload two editor shots of a CS:GO map I'm currently working on with my mate SirK. It's in an early stage, so still a long way to go. Wanted to share it also to motivate myself.
[Blocked Image: http://i.imgur.com/hJt8ISd.jpg]
[Blocked Image: http://i.imgur.com/D10Ug92.jpg]
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