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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • PogoP
    • October 16, 2013 at 1:11 PM
    • #10,601

    Damn Puddy, good work.

  • mr.P
    • October 19, 2013 at 2:18 AM
    • #10,602

    some screen from my latest level uac_heat, almost done...


    http://imgur.com/a/bJwzU

  • cashed
    • October 20, 2013 at 8:29 PM
    • #10,603

    slower last couple of weeks... updates tho


    [Blocked Image: http://i.imgur.com/ar3AEOJ.jpg]

    [Blocked Image: http://i.imgur.com/PEn6kfP.jpg]

    [Blocked Image: http://i.imgur.com/Wc77e5F.jpg]

  • SamCom
    • October 20, 2013 at 10:34 PM
    • #10,604

    cashed:


    First screen: I like how you're breaking out of the grid with the sidewalk and the wall there on the right. Sidewalk on the left could probably use a curb trim piece. Blank spot above the three arches look a little strange, could use something decorative.


    Second screen: The smaller rectangular building with the ivy looks odd. The trim on top is flush, while the trim on the building to the right is recessed underneath, even though they're the same texture and line up. Also, stair railings don't work that way.


    Third: Another big blank space above three arches crying out for some windows, or a old style painted advertisement or something.


    Last note, maybe just personal taste, but the ground looks really clean, and could probably use a little decal/overlay love.


    Nitpicks, though. It's looking rad.

  • cashed
    • October 21, 2013 at 1:56 AM
    • #10,605

    thanks for the feedback. the building the looks odd is what the rest will become. here's my reference: link

  • blackdog
    • October 21, 2013 at 11:00 AM
    • #10,606
    Quote from cashed

    slower last couple of weeks... updates tho

    Good feedback by SamCom, I would just add that it feels a bit squary, maybe you can find some way to break up the looks a little bit more.

    In 2nd screen I don't like the wooden arch because it's in direct contact with the wall on the left, i'd move it by 32 units or something to the right, having some wall to separate.

    For the terrace garden, I agree on the trim looking too new, and also it feels a bit too thin (even though I well know that there are structures like that – it's just that in the big picture doesn't look as natural).

  • Squad
    • October 21, 2013 at 12:36 PM
    • #10,607

    The lighting doesn't seem to match your skybox. Can't see it in the pictures if perhaps the sun is visible between the cloulds, but if it's not then your shadows should be less sharp and the lighting should be toned down a bit.

  • knj
    • October 21, 2013 at 11:32 PM
    • #10,608

    [Blocked Image: http://images.tinypic.pl/i/00460/plrvmqi99avd.jpg]


    Extremely fast blockout, i always wanted to create Halloween scene, hope this year will be the one

  • Buddy
    • October 21, 2013 at 11:36 PM
    • #10,609

    http://www.cgtextures.com/textures.php?t=browse&q=80978


    http://www.cgtextures.com/textures.php?t=browse&q=80979

  • knj
    • October 21, 2013 at 11:40 PM
    • #10,610

    Thank you, as i said it's extremely fast placeholders fun

  • Sentura
    • October 21, 2013 at 11:51 PM
    • #10,611

    must be dead babies with how close the graves are

  • mjens
    • October 22, 2013 at 10:48 AM
    • #10,612

    Dog cemetery, Sentura


    Cartoon-ish graves and rotations are completely from a different vision, the architecture is straight and mature so it somehow fights. That tree wall is a big isolating the scene. Anyway, looks promising!

  • knj
    • October 22, 2013 at 11:03 AM
    • #10,613

    thanks for the hints man !

  • Colonel Sanders
    • October 22, 2013 at 5:33 PM
    • #10,614

    Viking long house just before ragnarok. A fantastical and skyrim-esq take on norse architecture.


    Placeholders galore. ( placeholder celtic textures http://scmapdb.com/wad:celtic-shrine )


    lts_ragnarok work in progress for PVK2.


    [Blocked Image: http://cloud-2.steampowered.com/ugc/559863135046256051/CC276D0ACCBD35DFD2F30FC431151A00FFCD62F1/]

  • Sprony
    • October 24, 2013 at 5:17 PM
    • #10,615
    Quote from knj

    [Blocked Image: http://images.tinypic.pl/i/00460/plrvmqi99avd.jpg]

    Extremely fast blockout, i always wanted to create Halloween scene, hope this year will be the one


    I love it. Is that the Addams Family house?

  • knj
    • October 24, 2013 at 6:05 PM
    • #10,616

    Inspiration wise yes, i've got soo many likes that i need to make this sceene top notch but didn't have much time since monday, but i will finish it big i hope !
    thanks evey one !

  • holiestcows
    • October 26, 2013 at 1:10 AM
    • #10,617

    May look a bit darker than it is. Anyway, this is an area that is part of a surreal sequence in something im working on. The sharpness and slight blur is in-game.

    There are a lot of spinny pieces above and below(not shown) and the player has to traverse to the different sections of this area by riding the spinning platforms.

    [Blocked Image: http://i.imgur.com/oPAfqJH.jpg]

  • knj
    • October 26, 2013 at 1:34 AM
    • #10,618

    [Blocked Image: http://fatkidatcamp.com/wp-content/uploads/2010/02/cant-see-shit.jpg]

  • dux
    • October 26, 2013 at 3:43 AM
    • #10,619

    Nice knj. Those stepping stones are pretty big and thick IMO, they need to lay off the protein.

  • knj
    • October 26, 2013 at 8:07 AM
    • #10,620

    Thx man and yes they are too buff but i haven't had time to work on it man too much drinking lately but the ones on the final product will be on lover kcals diet lolz

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