Damn Puddy, good work.
WIP in WIP, post your level screenshots!
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slower last couple of weeks... updates tho
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First screen: I like how you're breaking out of the grid with the sidewalk and the wall there on the right. Sidewalk on the left could probably use a curb trim piece. Blank spot above the three arches look a little strange, could use something decorative.
Second screen: The smaller rectangular building with the ivy looks odd. The trim on top is flush, while the trim on the building to the right is recessed underneath, even though they're the same texture and line up. Also, stair railings don't work that way.

Third: Another big blank space above three arches crying out for some windows, or a old style painted advertisement or something.
Last note, maybe just personal taste, but the ground looks really clean, and could probably use a little decal/overlay love.
Nitpicks, though. It's looking rad.
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thanks for the feedback. the building the looks odd is what the rest will become. here's my reference: link
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Quote from cashed
slower last couple of weeks... updates tho
Good feedback by SamCom, I would just add that it feels a bit squary, maybe you can find some way to break up the looks a little bit more.
In 2nd screen I don't like the wooden arch because it's in direct contact with the wall on the left, i'd move it by 32 units or something to the right, having some wall to separate.
For the terrace garden, I agree on the trim looking too new, and also it feels a bit too thin (even though I well know that there are structures like that – it's just that in the big picture doesn't look as natural).
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The lighting doesn't seem to match your skybox. Can't see it in the pictures if perhaps the sun is visible between the cloulds, but if it's not then your shadows should be less sharp and the lighting should be toned down a bit.
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Extremely fast blockout, i always wanted to create Halloween scene, hope this year will be the one

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Thank you, as i said it's extremely fast placeholders fun
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must be dead babies with how close the graves are

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Dog cemetery, Sentura

Cartoon-ish graves and rotations are completely from a different vision, the architecture is straight and mature so it somehow fights. That tree wall is a big isolating the scene. Anyway, looks promising!

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thanks for the hints man !

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Viking long house just before ragnarok. A fantastical and skyrim-esq take on norse architecture.
Placeholders galore. ( placeholder celtic textures http://scmapdb.com/wad:celtic-shrine )
lts_ragnarok work in progress for PVK2.
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Quote from knj
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Extremely fast blockout, i always wanted to create Halloween scene, hope this year will be the one

I love it. Is that the Addams Family house?
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Inspiration wise yes, i've got soo many likes that i need to make this sceene top notch but didn't have much time since monday, but i will finish it big i hope !
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May look a bit darker than it is. Anyway, this is an area that is part of a surreal sequence in something im working on. The sharpness and slight blur is in-game.
There are a lot of spinny pieces above and below(not shown) and the player has to traverse to the different sections of this area by riding the spinning platforms.
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Nice knj. Those stepping stones are pretty big and thick IMO, they need to lay off the protein.
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Thx man
and yes they are too buff but i haven't had time to work on it man too much drinking lately but the ones on the final product will be on lover kcals diet lolz -
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