Looks great! Add more geo ![]()
WIP in WIP, post your level screenshots!
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Quote from Campaignjunkie
Working on a small Porco Rosso flight sim game designed for VR... it's about looking around, so it had to be an open cockpit game, so... Porco Rosso. It's called "Nostrum." Currently a finalist in the Oculus VR jam, cross your knuckles for me!
This looks like a blast in the Occulus
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Quote from Campaignjunkie
Working on a small Porco Rosso flight sim game designed for VR... it's about looking around, so it had to be an open cockpit game, so... Porco Rosso. It's called "Nostrum." Currently a finalist in the Oculus VR jam, cross your knuckles for me!
I swear someone at work was showing me this a week ago

Good luck!
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Quote from Skacky
Yeah I'm using TrenchBroom. Everything in the screenshots was done with it.
Funny that you think it's too dark, it's actually bright as fuck on my monitor.

Haha! I guess that's an unsolvable problem then, users will always have different software - unless Apple consumes the world completly, god forbid. xD
Quote from CampaignjunkieWorking on a small Porco Rosso flight sim game designed for VR... it's about looking around, so it had to be an open cockpit game, so... Porco Rosso. It's called "Nostrum." Currently a finalist in the Oculus VR jam, cross your knuckles for me!
A flight simulator for Occulus, that's just great!

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Quote from TarrySruman
My first attempt at modeling/texturing an environment from scratch, ignore the wonky shadows for now.
[Blocked Image: http://i.imgur.com/jfuns3X.jpg]
wh-what is it?
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Boner factory?

Awesome Porco Rosso stuff! That looks like it would be a blast to play on the rift. Man I cant wait until the next gen rift comes out. At that point I'm most likely buying.
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Whaat, people still play CoD4?

And also, nice to see someone making maps for it, had no idea CoD4 was still active.
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I find radiant easier to use than hammer for brush work
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[Blocked Image: http://i.imgur.com/dYaykOh.jpg]
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[Blocked Image: http://s12.postimg.org/usa7l7kjv/endofworld20009.jpg]
A Half-Life 1 Deathmatch map i´m working on.
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That's looking totally sick, man.

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Hi all, new to the site so please be gentle.
Been working on a L4D2 5 map campaign. Heres some screenshots
[Blocked Image: http://i.imgur.com/VLzQRPu.jpg][Blocked Image: http://i.imgur.com/ShVSEMW.jpg]
[Blocked Image: http://i.imgur.com/ZXnPD8v.jpg]
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The areas look great but the orange light in the first screenshot seems way too strong.
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More Left 4 Dead is always a good thing. I like it. In the last screenshot, near the sandbags, the shadows on the wall look a bit weird.
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Looking at the first ss i think the problem is the intensity of the white light, if you made the room just a bit darker and with more shadows the orange light would would probably look better. You could also try to change the overall light from white to a very light colour (if it already has some colour then make it a bit more saturated). For example in the second SS, the right part of the image looks very nice, but the left part not so much, in my opinion, due to the colour of the light.
But really great job, waiting for more

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Thanks all for the feed back. Lighting has always been a black art to me but I think Im finally going in the right direction, plus Im enjoying playing about with it.Will take onboard the suggestions and see what I can do.
Heres a few other screens
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And this is the loading screen. (still got some tweaking to do)
[Blocked Image: http://i.imgur.com/UqufUml.jpg]
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