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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Wail
    • May 30, 2013 at 7:58 PM
    • #10,221
    Quote from Minos

    I see what you mean. I kept the palette really small though, it's pretty much colors analogous to green (greenish blue and yellow). The red is there as an accent, I tried other colors and they all look like shit. Agree about the teal line on the bridge though, it's a legacy from the old color scheme I was going for and looks really out of place now Thanks for pointing that out!

    I personally like the teal light along the bridge, as it ties into the teal lights on the doors on the building, and the general atmosphere of the scene. However changing them all might not be a bad idea.

    I also feel like there's a bit of a disconnect between the color theme (cool blues) and the narrative implications of "Sovereign Co" & the soldiers standing guard (militaristic, aggressive). Something to think about.

  • penE
    • June 3, 2013 at 6:06 PM
    • #10,222

    Working on dat university unity scifi project:

    [Blocked Image: http://i.imgur.com/MkGVN8y.jpg]

    [Blocked Image: http://i.imgur.com/DcNWH6x.jpg]

    [Blocked Image: http://i.imgur.com/NNanhTb.jpg]

  • knj
    • June 3, 2013 at 6:34 PM
    • #10,223

    i fucking love it, for real !

  • e-freak
    • June 3, 2013 at 7:32 PM
    • #10,224

    looks great but too much chromatic aberration and its very very green

  • RaVaGe
    • June 8, 2013 at 9:00 PM
    • #10,225

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/WIP%20%282%29.jpg]

    TF2 SDK is alive /o\

  • Lemurr
    • June 9, 2013 at 1:10 PM
    • #10,226

    More Portal stuff:

    [Blocked Image: http://i.cubeupload.com/t/9k0Sed.jpg]

    [Blocked Image: http://i.cubeupload.com/t/1A1M37.jpg]

    [Blocked Image: http://i.cubeupload.com/t/njNvRH.jpg]

    [Blocked Image: http://i.cubeupload.com/t/ZAZynV.jpg]

    [Blocked Image: http://i.cubeupload.com/t/xSz4Ry.jpg]

    [Blocked Image: http://i.cubeupload.com/t/3YMou7.jpg]

  • TarrySruman
    • June 9, 2013 at 6:52 PM
    • #10,227

    The fan room and the last shot look great, but I think you should work on the area in the first two shot, especially the lighting. Those spot lights draw the eye to the areas they're lighting up, but there's nothing there, and whatever is in the middle is too dark to distinguish.

  • Lemurr
    • June 9, 2013 at 7:14 PM
    • #10,228
    Quote from TarrySruman

    The fan room and the last shot look great, but I think you should work on the area in the first two shot, especially the lighting. Those spot lights draw the eye to the areas they're lighting up, but there's nothing there, and whatever is in the middle is too dark to distinguish.

    Yeah the whole area is pretty dark when the player enters it,until the lights turn on and reveal most of it.

  • blackdog
    • June 10, 2013 at 10:39 AM
    • #10,229

    The last shot really really intrigues me. And I think you maybe had it already posted from other angles?

  • Lemurr
    • June 10, 2013 at 5:19 PM
    • #10,230
    Quote from blackdog

    The last shot really really intrigues me. And I think you maybe had it already posted from other angles?

    Yeah although it's a bit more fleshed out now.

  • kikette
    • June 10, 2013 at 7:30 PM
    • #10,231

    This fans room is so huuuuuuge ! Impressive stuff dude ! I really dig it !

  • JeanPaul
    • June 10, 2013 at 7:43 PM
    • #10,232

    That portal 2 stuff is awesome but definitely needs to be way brighter. I have no idea whats going on in those shots.

  • penE
    • June 12, 2013 at 2:00 PM
    • #10,233

    Working on dat projekt (now with less chromatic aberration and green )

    [Blocked Image: http://i.imgur.com/dmiW0ZO.jpg]

  • PogoP
    • June 12, 2013 at 2:18 PM
    • #10,234

    That's creepy as fuck! Nice one.

  • knj
    • June 12, 2013 at 2:47 PM
    • #10,235

    no shop in there ?

  • penE
    • June 12, 2013 at 3:02 PM
    • #10,236
    Quote from knj

    no shop in there ?

    nope

  • knj
    • June 12, 2013 at 3:08 PM
    • #10,237

    niceee !

  • blackdog
    • June 12, 2013 at 3:54 PM
    • #10,238

    I enjoyed the aberration

  • LATTEH
    • June 12, 2013 at 4:54 PM
    • #10,239

    Everything you post pene is awesome!

  • AlexM
    • June 25, 2013 at 5:30 AM
    • #10,240

    Writing a music visualizer with a 80's cyberpunk kind of vibe. This is one of the visualizers, it's basically a fps of you flying over infinite terrain. The reason the image is blurry is because when bass hits the camera blurs and shakes.

    The beat detector is about 25% done. It's still a little inaccurate. I've had to read a ton on the physics of sound and how humans perceive sound the last few weeks to get a decent algorithm going.

    The graphics engine is a from scratch engine done in c++ and OpenGLES2

    [Blocked Image: http://i.imgur.com/PcuEMjM.png]

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