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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Minos
    • April 9, 2013 at 9:23 PM
    • #10,141

    Very cool, great progress

  • selmitto
    • April 13, 2013 at 5:26 AM
    • #10,142

    Hey folks!

    I'm doing some studies for my game's art direction, and I'd like so receive some feedback.

    Bear in mind that only the ground, the background art and the main character are visible. There will still be a few props and gameplay objects on the level.

    [Blocked Image: http://www.anselmo.gd/temp/img/env_test_cloudyes_.jpg]

    and another version, but without clouds. It's cleaner but I dunno... I liked those clouds up there /. </uncertain>

    [Blocked Image: http://www.anselmo.gd/temp/img/env_test_cloudno_.jpg]

    Thoughts?

  • knj
    • April 13, 2013 at 1:40 PM
    • #10,143

    deffo with clouds !

  • Skacky
    • April 16, 2013 at 3:06 PM
    • #10,144

    I know you guys aren't really interested in old engines but I've been working on this thing for two or three months now... sporadically. Crank your gamma up because shit's dark yo.

    [Blocked Image: http://i.imgur.com/n5uhRNYl.jpg]

    [Blocked Image: http://i.imgur.com/bpJ3mFXl.jpg]

    [Blocked Image: http://i.imgur.com/aEwAFGel.jpg]

  • kikette
    • April 16, 2013 at 4:03 PM
    • #10,145

    Well.. what you did for your lighting remember me that the lighting choice they made for the latest Thief is certainly the best choice since the visual experiment evolved a lot since the first one. I think it's really too dark to judge the visual of your level without playing it =s

    Anyway, since you have something really vertical, it could be really nice to create a gradient lighting from Dark blue (on the top part ) to dark (bottom part, were you're supposed to play).

    Since some area are not playable, I don't see any problem to light them up =)

  • Trempler
    • April 17, 2013 at 12:02 AM
    • #10,146

    Cant see much and i have a good Flatscreen. But good work as far as i can see @ Skacky

    So i did some work on my Half-life 1 Singleplayer Mod Abyss 048 again:

    [Blocked Image: http://media.moddb.com/images/mods/1/…erhabor0001.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/…erhabor0002.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/…erhabor0000.jpg]

    This is a Underwaterhabor for Transport/Storage-Subs.

    Still not done.

    ( Some Textures done by myself, some from CG Textures, some are from FakeFactory and some are from PhillipK! )

    Models in these Pics are done by myself + dgf and the forklift is done by totac =)

    Hope you like the mapwork too

    We still searching for more Teammembers ( Sound,Texture,Models,Animation )

    http://www.moddb.com/mods/abyss-048

    Thanks.

  • FMPONE
    • April 17, 2013 at 12:21 AM
    • #10,147

    It's a bit hard to read but pretty for hl1 to be very sure

  • Trempler
    • April 17, 2013 at 12:26 AM
    • #10,148

    Thank you, yeah my english isnt very well. Still need to refresh my knowledge ... sadly.

  • FMPONE
    • April 17, 2013 at 12:34 AM
    • #10,149
    Quote from Trempler

    Thank you, yeah my english isnt very well. Still need to refresh my knowledge ... sadly.

    no, I mean the surfaces are difficult to identify in the image, because it's dark but there are very bright lights. Your english is fine my friend.

  • Belgarion
    • April 17, 2013 at 8:33 PM
    • #10,150
    Quote from Trempler

    Cant see much and i have a good Flatscreen. But good work as far as i can see @ Skacky

    So i did some work on my Half-life 1 Singleplayer Mod Abyss 048 again:

    [Blocked Image: http://media.moddb.com/images/mods/1/…erhabor0001.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/…erhabor0002.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/…erhabor0000.jpg]

    This is a Underwaterhabor for Transport/Storage-Subs.

    Still not done.

    ( Some Textures done by myself, some from CG Textures, some are from FakeFactory and some are from PhillipK! )

    Models in these Pics are done by myself + dgf and the forklift is done by totac =)

    Hope you like the mapwork too

    We still searching for more Teammembers ( Sound,Texture,Models,Animation )

    http://www.moddb.com/mods/abyss-048

    Thanks.

    Display More

    Yeah I totally want to play that. I'm a sucker for HL maps and mods but I didn't even think that was HL at first.

  • Sjonsson
    • April 18, 2013 at 2:58 AM
    • #10,151

    Wow, Abyss looks so cool, really gives me some Atlantis vibes! I'm so gonna check it out some day!

  • iwxanthi
    • April 23, 2013 at 11:19 PM
    • #10,152

    Still working on compound.. Wip stuff:

    [Blocked Image: http://i.imgur.com/bPIfJUM.jpg]

    [Blocked Image: http://i.imgur.com/vKGl9oa.jpg][Blocked Image: http://i.imgur.com/D3HuSrh.jpg]

  • blackdog
    • April 26, 2013 at 6:10 PM
    • #10,153
    Quote from iwxanthi

    Still working on compound.. Wip stuff:

    Like it a lot.

    Supports for the catwalk (2nd shot) positioned halfway through the grates are a little weird - especially since they are "full" (unless they are placeholders). Also the brick columns (3rd shot) don't look very right to me.

  • JeanPaul
    • April 26, 2013 at 6:25 PM
    • #10,154

    I dont mean to sound like a hater here but you could really do with some more creativity in this remake. The second shot there is basically a carbon copy of cs:s's cs_compound only with pretty csm lighting.

    Thats a lot of c's

  • rockdude86
    • April 28, 2013 at 11:08 AM
    • #10,155
    Quote from Seldoon182

    Long time since i posted something here but thought i'd share this one

    environment i'm working on for a game that is somewhat a mix of smash brothers and megaman (with a bit of portal sauce)

    [Blocked Image: http://i.imgur.com/L6je8u4.jpg]

  • Sjonsson
    • April 28, 2013 at 1:46 PM
    • #10,156
    Quote from rockdude86

    Long time since i posted something here but thought i'd share this one

    environment i'm working on for a game that is somewhat a mix of smash brothers and megaman (with a bit of portal sauce)

    [Blocked Image: http://i.imgur.com/L6je8u4.jpg]

    I have no idea what it's for, but it's really cool!

  • RedYager
    • April 28, 2013 at 4:53 PM
    • #10,157

    Holy moly Rockdude I love how that looks and you had me at Smash Brothers.

  • ⌐■_■
    • April 28, 2013 at 4:55 PM
    • #10,158
    Quote from rockdude86

    Long time since i posted something here but thought i'd share this one

    environment i'm working on for a game that is somewhat a mix of smash brothers and megaman (with a bit of portal sauce)

    [Blocked Image: http://i.imgur.com/L6je8u4.jpg]

    <3

  • FMPONE
    • April 28, 2013 at 4:55 PM
    • #10,159

    honestly it is really promising, mega man and smash brothers are pretty much my two favorite game series (portal ain't half bad either)

  • Trempler
    • April 28, 2013 at 10:41 PM
    • #10,160

    Holy Moly.... this looks cool you rock...dude

    Ohkay what about some new screens

    dark and scary ... hopefully...

    [Blocked Image: http://media.moddb.com/images/mods/1/17/16363/a_chapter1_10002.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/17/16363/a_chapter1_10005.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/17/16363/a_chapter1_10004.jpg]

    And ofc, this is hl1

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