Very cool, great progress ![]()
WIP in WIP, post your level screenshots!
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Hey folks!
I'm doing some studies for my game's art direction, and I'd like so receive some feedback.
Bear in mind that only the ground, the background art and the main character are visible. There will still be a few props and gameplay objects on the level.
[Blocked Image: http://www.anselmo.gd/temp/img/env_test_cloudyes_.jpg]
and another version, but without clouds. It's cleaner but I dunno... I liked those clouds up there /. </uncertain>
[Blocked Image: http://www.anselmo.gd/temp/img/env_test_cloudno_.jpg]
Thoughts?
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deffo with clouds !
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I know you guys aren't really interested in old engines but I've been working on this thing for two or three months now... sporadically. Crank your gamma up because shit's dark yo.
[Blocked Image: http://i.imgur.com/n5uhRNYl.jpg]
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Well.. what you did for your lighting remember me that the lighting choice they made for the latest Thief is certainly the best choice since the visual experiment evolved a lot since the first one. I think it's really too dark to judge the visual of your level without playing it =s
Anyway, since you have something really vertical, it could be really nice to create a gradient lighting from Dark blue (on the top part ) to dark (bottom part, were you're supposed to play).
Since some area are not playable, I don't see any problem to light them up =)
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Cant see much and i have a good Flatscreen. But good work as far as i can see @ Skacky

So i did some work on my Half-life 1 Singleplayer Mod Abyss 048 again:
[Blocked Image: http://media.moddb.com/images/mods/1/…erhabor0001.jpg]
[Blocked Image: http://media.moddb.com/images/mods/1/…erhabor0002.jpg]
[Blocked Image: http://media.moddb.com/images/mods/1/…erhabor0000.jpg]
This is a Underwaterhabor for Transport/Storage-Subs.
Still not done.
( Some Textures done by myself, some from CG Textures, some are from FakeFactory and some are from PhillipK! )
Models in these Pics are done by myself + dgf and the forklift is done by totac =)
Hope you like the mapwork too

We still searching for more Teammembers ( Sound,Texture,Models,Animation )
http://www.moddb.com/mods/abyss-048
Thanks.
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It's a bit hard to read but pretty for hl1 to be very sure
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Thank you, yeah my english isnt very well. Still need to refresh my knowledge ... sadly.
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Quote from TremplerDisplay More
Cant see much and i have a good Flatscreen. But good work as far as i can see @ Skacky

So i did some work on my Half-life 1 Singleplayer Mod Abyss 048 again:
[Blocked Image: http://media.moddb.com/images/mods/1/…erhabor0001.jpg]
[Blocked Image: http://media.moddb.com/images/mods/1/…erhabor0002.jpg]
[Blocked Image: http://media.moddb.com/images/mods/1/…erhabor0000.jpg]
This is a Underwaterhabor for Transport/Storage-Subs.
Still not done.
( Some Textures done by myself, some from CG Textures, some are from FakeFactory and some are from PhillipK! )
Models in these Pics are done by myself + dgf and the forklift is done by totac =)
Hope you like the mapwork too

We still searching for more Teammembers ( Sound,Texture,Models,Animation )
http://www.moddb.com/mods/abyss-048
Thanks.
Yeah I totally want to play that. I'm a sucker for HL maps and mods but I didn't even think that was HL at first.
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Wow, Abyss looks so cool, really gives me some Atlantis vibes! I'm so gonna check it out some day!
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Still working on compound.. Wip stuff:
[Blocked Image: http://i.imgur.com/bPIfJUM.jpg]
[Blocked Image: http://i.imgur.com/vKGl9oa.jpg][Blocked Image: http://i.imgur.com/D3HuSrh.jpg]
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I dont mean to sound like a hater here but you could really do with some more creativity in this remake. The second shot there is basically a carbon copy of cs:s's cs_compound only with pretty csm lighting.
Thats a lot of c's
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Quote from Seldoon182
Long time since i posted something here but thought i'd share this one

environment i'm working on for a game that is somewhat a mix of smash brothers and megaman (with a bit of portal sauce)
[Blocked Image: http://i.imgur.com/L6je8u4.jpg]
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Quote from rockdude86
Long time since i posted something here but thought i'd share this one

environment i'm working on for a game that is somewhat a mix of smash brothers and megaman (with a bit of portal sauce)
[Blocked Image: http://i.imgur.com/L6je8u4.jpg]
I have no idea what it's for, but it's really cool!

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Holy moly Rockdude I love how that looks and you had me at Smash Brothers.
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Quote from rockdude86
Long time since i posted something here but thought i'd share this one

environment i'm working on for a game that is somewhat a mix of smash brothers and megaman (with a bit of portal sauce)
[Blocked Image: http://i.imgur.com/L6je8u4.jpg]

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honestly it is really promising, mega man and smash brothers are pretty much my two favorite game series (portal ain't half bad either)
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Holy Moly.... this looks cool
you rock...dude 
Ohkay what about some new screens

dark and scary ... hopefully...
[Blocked Image: http://media.moddb.com/images/mods/1/17/16363/a_chapter1_10002.jpg]
[Blocked Image: http://media.moddb.com/images/mods/1/17/16363/a_chapter1_10005.jpg]
[Blocked Image: http://media.moddb.com/images/mods/1/17/16363/a_chapter1_10004.jpg]
And ofc, this is hl1

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