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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Kinky
    • March 5, 2013 at 4:26 PM
    • #10,061

    Now i know what engine to use if i ever get round to making that swarm based insect rts....

    Are the tools good? Im interested...

  • Kedhrin
    • March 5, 2013 at 7:26 PM
    • #10,062
    Quote from JeanPaul

    http://www.bitsquid.se/gallery-spider_canyon.html

    Awesome

    turquoise fog turquoise fog turquoise fog

  • onji
    • March 6, 2013 at 8:30 AM
    • #10,063

    I'm interested to see how Bitsquid comes along. I've liked the rendering & physics stuff put out by a few of the devs on this team.

  • Trempler
    • March 8, 2013 at 10:23 AM
    • #10,064

    Hmm time for me to post some updates

    Still working hard on my Halflife 1 Mod abyss 048, sadly i´m slow progressing... anyway i reworked my airport map a lot and started to replace all content with my own.

    The textures are mostly CG/TK references some are heavy edited some less Models are still not done so i still have 90% placeholders in there !

    Too i´m still searching for some prop modeller !

    Allright here some pics:

    [Blocked Image: http://imageshack.us/a/img822/9444/aintro020026.jpg]

    [Blocked Image: http://imageshack.us/a/img443/9757/aintro020027.jpg]

    [Blocked Image: http://imageshack.us/a/img266/1478/aintro020030.jpg]

    [Blocked Image: http://imageshack.us/a/img688/6168/aintro020028.jpg]

    [Blocked Image: http://imageshack.us/a/img18/6023/aintro020029.jpg]

    Hope you like it Feedback is welcome

  • Hipshot
    • March 8, 2013 at 12:17 PM
    • #10,065
    Quote from Trempler

    Hope you like it Feedback is welcome

    I like it, because it reminds me of older games and what older games could look like when they thought it looked really good. Something 3d realms would make, something duke nukem, or Sin perhaps...

  • ⌐■_■
    • March 8, 2013 at 12:47 PM
    • #10,066

    love it. kinda reminds me of the supermall map from brainbread (heavens gate)

    (although this looks better)

  • robert.briscoe
    • March 8, 2013 at 2:12 PM
    • #10,067

    Experimenting with a hand-painted art style in UDK without post processing or fancy shaders:

    [Blocked Image: http://i.imgur.com/JjPQNaD.jpg]

    [Blocked Image: http://i.imgur.com/kiwtCLt.jpg]

    Still got a long way to go, but it's certainly fun to do something non-realistic for a change.

    Only thing i'm struggling with atm is finding a convincing watercolour brush/technique in PS to paint my textures with.

  • PogoP
    • March 8, 2013 at 2:39 PM
    • #10,068

    That looks really cool man. Could you show your material set up for the grass? It looks like it blends with the ground really well.

    Reminds me of the Winnie the Pooh level Pontus did at Frontier..

    http://www.pomperi.com/

  • FMPONE
    • March 8, 2013 at 2:52 PM
    • #10,069
    Quote from robert.briscoe

    Experimenting with a hand-painted art style in UDK without post processing or fancy shaders:

    [Blocked Image: http://i.imgur.com/JjPQNaD.jpg]

    [Blocked Image: http://i.imgur.com/kiwtCLt.jpg]

    Still got a long way to go, but it's certainly fun to do something non-realistic for a change.

    Only thing i'm struggling with atm is finding a convincing watercolour brush/technique in PS to paint my textures with.

    thats ace!

  • JeanPaul
    • March 8, 2013 at 3:07 PM
    • #10,070

    Yeah man thats insanely awesome. The sky definitely needs the art pass though

  • robert.briscoe
    • March 8, 2013 at 3:23 PM
    • #10,071

    Thanks! The sky is just a standard UDK one atm, have just been focusing on the foliage and terrain textures at this point

  • Hipshot
    • March 8, 2013 at 5:19 PM
    • #10,072
    Quote from robert.briscoe

    UDK without post processing or fancy shaders:

    That's why it looks so good. Except for the sky, then...

  • AkiRa
    • March 10, 2013 at 9:08 PM
    • #10,073

    robert.briscoe: This looks so awesome!

    I'am working a small environment in CE3 at the moment to push my overall skills a bit and get some more familiar with that great engine. Still early stages as you see.

    [Blocked Image: http://i.imagebanana.com/img/fggp3z6j/Editor2013031022024405.jpg]

    [Blocked Image: http://i.imagebanana.com/img/944zhial/Editor2013031022031050.jpg]

  • iwxanthi
    • March 10, 2013 at 11:22 PM
    • #10,074

    Decided to put some more work in the cs:go compound remake and especially the visual part.

    [Blocked Image: http://i.imgur.com/kNBFLt7.jpg][Blocked Image: http://i.imgur.com/3dnkcrV.jpg][Blocked Image: http://i.imgur.com/eP3PwDI.jpg]

  • ⌐■_■
    • March 11, 2013 at 4:12 AM
    • #10,075

    that's pure, rough sex.

    Quote

    probably nitpicking but the roll of insulation on the last picture seems to have sunken into the asphalt, that kinda stands out with the tightness of the rest.

  • blackdog
    • March 11, 2013 at 8:22 AM
    • #10,076
    Quote from killertomato

    The lone wooden pallet too

  • -rt-
    • March 11, 2013 at 9:07 AM
    • #10,077

    My little gameplay prototype:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Base on:

    [Blocked Image: http://cs14101.vk.me/c6039/v6039509/4cce/7Bj2B-_zl0I.jpg]

    Not Mirror's Edge

  • iwxanthi
    • March 11, 2013 at 4:14 PM
    • #10,078
    Quote from blackdog

    The lone wooden pallet too

    Quote from killertomato

    that's pure, rough sex.

    Ow yeah spotted those too this morning, will fix.

    Thanks!

  • ElectroSheep
    • March 18, 2013 at 6:19 PM
    • #10,079

    Trying to catch a good lighting for my ruins map :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-03-18_00014.jpg]

  • ShoGun-KmKz
    • March 18, 2013 at 7:02 PM
    • #10,080

    Looks goods.

    Impatient to see other screens

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