Now i know what engine to use if i ever get round to making that swarm based insect rts....
Are the tools good? Im interested...
Now i know what engine to use if i ever get round to making that swarm based insect rts....
Are the tools good? Im interested...
Quote from JeanPaul
turquoise fog turquoise fog turquoise fog
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I'm interested to see how Bitsquid comes along. I've liked the rendering & physics stuff put out by a few of the devs on this team.
Hmm time for me to post some updates ![]()
Still working hard on my Halflife 1 Mod abyss 048, sadly i´m slow progressing... anyway i reworked my airport map a lot and started to replace all content with my own.
The textures are mostly CG/TK references some are heavy edited some less
Models are still not done so i still have 90% placeholders in there !
Too i´m still searching for some prop modeller
!
Allright here some pics:
[Blocked Image: http://imageshack.us/a/img822/9444/aintro020026.jpg]
[Blocked Image: http://imageshack.us/a/img443/9757/aintro020027.jpg]
[Blocked Image: http://imageshack.us/a/img266/1478/aintro020030.jpg]
[Blocked Image: http://imageshack.us/a/img688/6168/aintro020028.jpg]
[Blocked Image: http://imageshack.us/a/img18/6023/aintro020029.jpg]
Hope you like it
Feedback is welcome
love it. kinda reminds me of the supermall map from brainbread (heavens gate) ![]()
(although this looks better)
Experimenting with a hand-painted art style in UDK without post processing or fancy shaders:
[Blocked Image: http://i.imgur.com/JjPQNaD.jpg]
[Blocked Image: http://i.imgur.com/kiwtCLt.jpg]
Still got a long way to go, but it's certainly fun to do something non-realistic for a change.
Only thing i'm struggling with atm is finding a convincing watercolour brush/technique in PS to paint my textures with.
That looks really cool man. Could you show your material set up for the grass? It looks like it blends with the ground really well.
Reminds me of the Winnie the Pooh level Pontus did at Frontier..
Quote from robert.briscoeExperimenting with a hand-painted art style in UDK without post processing or fancy shaders:
[Blocked Image: http://i.imgur.com/JjPQNaD.jpg]
[Blocked Image: http://i.imgur.com/kiwtCLt.jpg]
Still got a long way to go, but it's certainly fun to do something non-realistic for a change.
Only thing i'm struggling with atm is finding a convincing watercolour brush/technique in PS to paint my textures with.
thats ace!
Yeah man thats insanely awesome. The sky definitely needs the art pass though
Thanks! The sky is just a standard UDK one atm, have just been focusing on the foliage and terrain textures at this point
robert.briscoe: This looks so awesome!
I'am working a small environment in CE3 at the moment to push my overall skills a bit and get some more familiar with that great engine. Still early stages as you see.
[Blocked Image: http://i.imagebanana.com/img/fggp3z6j/Editor2013031022024405.jpg]
[Blocked Image: http://i.imagebanana.com/img/944zhial/Editor2013031022031050.jpg]
Decided to put some more work in the cs:go compound remake and especially the visual part.
[Blocked Image: http://i.imgur.com/kNBFLt7.jpg][Blocked Image: http://i.imgur.com/3dnkcrV.jpg][Blocked Image: http://i.imgur.com/eP3PwDI.jpg]
that's pure, rough sex.
Quoteprobably nitpicking but the roll of insulation on the last picture seems to have sunken into the asphalt, that kinda stands out with the tightness of the rest.
Quote from killertomato
The lone wooden pallet too
My little gameplay prototype:
[Blocked Image: http://cs14101.vk.me/c6039/v6039509/4cce/7Bj2B-_zl0I.jpg]
Not Mirror's Edge ![]()
Trying to catch a good lighting for my ruins map :
[Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-03-18_00014.jpg]
Looks goods.
Impatient to see other screens ![]()
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