Looks marvellous, I kind of like the bloom, gives it a really humid feel.
WIP in WIP, post your level screenshots!
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man I loves bsp, top work sir

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I want more screenshots, get to it
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I want a playable beta!!!
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I second this!

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I third this
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that looks awesome! Wish i had CS:GO now.
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So yeah, I haven't posted anything in a really long time... I guess having a full time job can do that to you.
While I'm posting this now, this map actually dates back to about 2 years ago. Originally created as a flashback for Chell's Legend, I have decided to just finish it as an art piece. Not sure if I can do anything to make it valid for gameplay, or if I'd ever have the time to work on it again. Still though, love walking through it and using my "imagination" to fill in the gaps.
feel free to critique, anything is welcome really (you know I love you guys).

[Blocked Image: https://dl.dropbox.com/u/7143052/old_factory_1.jpg]
[Blocked Image: https://dl.dropbox.com/u/7143052/old_factory_2.jpg]
[Blocked Image: https://dl.dropbox.com/u/7143052/old_factory_3.jpg]
[Blocked Image: https://dl.dropbox.com/u/7143052/old_factory_4.jpg]
[Blocked Image: https://dl.dropbox.com/u/7143052/old_factory_5.jpg]
[Blocked Image: https://dl.dropbox.com/u/7143052/old_factory_6.jpg]
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Are these only custom assets? You seem to have created a lot, nice! It looks really new, although I'm not sure if it's too "Portal-ish"...
Is it for Portal #1?
And most importantly:
Quote from generalvivior if I'd ever have the time to work on it again
Does it relates only to this scene, or for the whole Chell's Legend?

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generalvivi, WOW, that's great!
Awesome work, man!One thing that I'd love to see. There's some kind of little "fullbright" on most of the surfaces, I mean there's almost no 90% black shadow. I'll show it to you with a little overpainting:
[Blocked Image: http://i.imgur.com/9LtHX.jpg]
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Wow § Completly awesome O_O
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Daaaamn, Vivi.
That's f'ing awesome.Anyway, enough of everyone's pretty textured maps. It's time for some orangey goodness.

Having not worked on anything in ageeeees, I decided to block out a DE map for CSGO over the weekend. My main aim was to work in as much height variation as possible without things being silly.
It needs to be playtested properly but it's pretty fun with bots, even they do have a tendency to act like complete morons most of the time.

[Blocked Image: https://dl.dropbox.com/u/1008157/PubShare/2012/CSGO/a5-001.png]
[Blocked Image: https://dl.dropbox.com/u/1008157/PubShare/2012/CSGO/a5-002.png]
[Blocked Image: https://dl.dropbox.com/u/1008157/PubShare/2012/CSGO/a5-005.png]
[Blocked Image: https://dl.dropbox.com/u/1008157/PubShare/2012/CSGO/a5-006.png]
[Blocked Image: https://dl.dropbox.com/u/1008157/PubShare/2012/CSGO/a5-007.png]
[Blocked Image: https://dl.dropbox.com/u/1008157/PubShare/2012/CSGO/a5-overview.jpg]
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Quote from Psy
Having not worked on anything in ageeeees, I decided to block out a DE map for CSGO over the weekend. My main aim was to work in as much height variation as possible without things being silly.
It will sound pretentious, but the layout and theme reminds me a lot a map I remember doodling for CS 1.6
especially bombsite "B"... but i wasn't pushing so much on height variation and layout was rotated by 180°. -
If a layout is rotated...is it not the same layout? :chap:
(Looks interesting, we need more CS levels!)
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Looks like a good start, though some sight lines look problematic from these images (I could be mistaken).
Would you mind e-mailing / PM:ing the BSP?

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@ vivi : Good architecture
maybe a more contrasted lighting ?@ Psy : Looks solid bro. Don't hesitate if you need testers

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We are still working on our siege remake

[Blocked Image: http://www.minerality.fr/images/maps/csgo/2012-10-04_00004.jpg]
[Blocked Image: http://www.minerality.fr/images/maps/csgo/2012-10-04_00003.jpg]
[Blocked Image: http://www.minerality.fr/images/maps/csgo/2012-10-04_00002.jpg]
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Looks amazing!
Are those helter skelters in the distance? I wouldn't like to go on those!


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Haha no, it's juste some industrial chimney

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