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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • RedYager
    • September 27, 2012 at 3:53 PM
    • #9,601

    Looks marvellous, I kind of like the bloom, gives it a really humid feel.

  • 2d-chris
    • September 28, 2012 at 9:01 AM
    • #9,602

    man I loves bsp, top work sir

  • Evert
    • September 28, 2012 at 10:16 AM
    • #9,603

    I want more screenshots, get to it

  • insta
    • September 28, 2012 at 11:01 AM
    • #9,604

    I want a playable beta!!!

  • General Vivi
    • September 28, 2012 at 6:23 PM
    • #9,605

    I second this!

  • selmitto
    • September 28, 2012 at 7:50 PM
    • #9,606

    I third this

  • LATTEH
    • September 29, 2012 at 3:35 PM
    • #9,607

    that looks awesome! Wish i had CS:GO now.

  • General Vivi
    • October 2, 2012 at 4:26 AM
    • #9,608

    So yeah, I haven't posted anything in a really long time... I guess having a full time job can do that to you.

    While I'm posting this now, this map actually dates back to about 2 years ago. Originally created as a flashback for Chell's Legend, I have decided to just finish it as an art piece. Not sure if I can do anything to make it valid for gameplay, or if I'd ever have the time to work on it again. Still though, love walking through it and using my "imagination" to fill in the gaps.

    feel free to critique, anything is welcome really (you know I love you guys).

    [Blocked Image: https://dl.dropbox.com/u/7143052/old_factory_1.jpg]

    [Blocked Image: https://dl.dropbox.com/u/7143052/old_factory_2.jpg]

    [Blocked Image: https://dl.dropbox.com/u/7143052/old_factory_3.jpg]

    [Blocked Image: https://dl.dropbox.com/u/7143052/old_factory_4.jpg]

    [Blocked Image: https://dl.dropbox.com/u/7143052/old_factory_5.jpg]

    [Blocked Image: https://dl.dropbox.com/u/7143052/old_factory_6.jpg]

  • selmitto
    • October 2, 2012 at 4:36 AM
    • #9,609

    Are these only custom assets? You seem to have created a lot, nice! It looks really new, although I'm not sure if it's too "Portal-ish"...

    Is it for Portal #1?

    And most importantly:

    Quote from generalvivi

    or if I'd ever have the time to work on it again

    Does it relates only to this scene, or for the whole Chell's Legend?

  • mjens
    • October 2, 2012 at 8:44 AM
    • #9,610

    generalvivi, WOW, that's great! Awesome work, man!

    One thing that I'd love to see. There's some kind of little "fullbright" on most of the surfaces, I mean there's almost no 90% black shadow. I'll show it to you with a little overpainting:

    [Blocked Image: http://i.imgur.com/9LtHX.jpg]

  • kikette
    • October 2, 2012 at 6:48 PM
    • #9,611

    Wow § Completly awesome O_O

  • Psy
    • October 2, 2012 at 7:48 PM
    • #9,612

    Daaaamn, Vivi. That's f'ing awesome.

    Anyway, enough of everyone's pretty textured maps. It's time for some orangey goodness.

    Having not worked on anything in ageeeees, I decided to block out a DE map for CSGO over the weekend. My main aim was to work in as much height variation as possible without things being silly.

    It needs to be playtested properly but it's pretty fun with bots, even they do have a tendency to act like complete morons most of the time.

    [Blocked Image: https://dl.dropbox.com/u/1008157/PubShare/2012/CSGO/a5-001.png]

    [Blocked Image: https://dl.dropbox.com/u/1008157/PubShare/2012/CSGO/a5-002.png]

    [Blocked Image: https://dl.dropbox.com/u/1008157/PubShare/2012/CSGO/a5-005.png]

    [Blocked Image: https://dl.dropbox.com/u/1008157/PubShare/2012/CSGO/a5-006.png]

    [Blocked Image: https://dl.dropbox.com/u/1008157/PubShare/2012/CSGO/a5-007.png]

    [Blocked Image: https://dl.dropbox.com/u/1008157/PubShare/2012/CSGO/a5-overview.jpg]

  • blackdog
    • October 3, 2012 at 2:39 PM
    • #9,613
    Quote from Psy

    Having not worked on anything in ageeeees, I decided to block out a DE map for CSGO over the weekend. My main aim was to work in as much height variation as possible without things being silly.

    It will sound pretentious, but the layout and theme reminds me a lot a map I remember doodling for CS 1.6 especially bombsite "B"... but i wasn't pushing so much on height variation and layout was rotated by 180°.

  • Evert
    • October 3, 2012 at 2:55 PM
    • #9,614

    If a layout is rotated...is it not the same layout? :chap:

    (Looks interesting, we need more CS levels!)

  • Puddy
    • October 3, 2012 at 3:44 PM
    • #9,615

    Looks like a good start, though some sight lines look problematic from these images (I could be mistaken).

    Would you mind e-mailing / PM:ing the BSP?

  • ElectroSheep
    • October 3, 2012 at 4:27 PM
    • #9,616

    @ vivi : Good architecture maybe a more contrasted lighting ?

    @ Psy : Looks solid bro. Don't hesitate if you need testers

  • blackdog
    • October 3, 2012 at 5:01 PM
    • #9,617
    Quote from Evert

    If a layout is rotated...is it not the same layout? :chap:

    Indeed! I guess that what I meant is that as a designer when you look an overview at first sight it feels "right" to you when orientated in one direction... at least that's for me or the best I can explain it

  • ElectroSheep
    • October 4, 2012 at 4:37 PM
    • #9,618

    We are still working on our siege remake

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2012-10-04_00004.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2012-10-04_00003.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2012-10-04_00002.jpg]

  • PogoP
    • October 4, 2012 at 4:58 PM
    • #9,619

    Looks amazing!

    Are those helter skelters in the distance? I wouldn't like to go on those!

  • ElectroSheep
    • October 4, 2012 at 5:32 PM
    • #9,620

    Haha no, it's juste some industrial chimney

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