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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • kanine01
    • August 22, 2012 at 7:49 AM
    • #9,501

    [Blocked Image: http://i.imgur.com/eD2jj.jpg]

    [Blocked Image: http://i.imgur.com/H34xw.jpg]

    [Blocked Image: http://i.imgur.com/2awwE.jpg]

    I'll probably put up a thread in a bit for the first version release soon.

    Does anyone here have or know someone who has a server who would be willing to host a this for testing?

  • Zeta
    • August 22, 2012 at 10:58 AM
    • #9,502
    Quote from penE

    damn cryengine looking sexeh again ... :/Little update from my UDK scene (now with 3d background buildings, yay)

    http://i.imgur.com/fKYWh.jpg

    Really nice work!

  • penE
    • August 22, 2012 at 12:27 PM
    • #9,503
    Quote from Zeta

    Really nice work!

    Thank you very much sir .

    I didn't change very much in the scene anymore, but these are two more recent images:

    [Blocked Image: http://i.imgur.com/baMBb.jpg]

    [Blocked Image: http://i.imgur.com/fJM5H.jpg]

  • knj
    • August 22, 2012 at 1:08 PM
    • #9,504

    penE can you post your textures sheets for the wooden wheel and the wooden pallete ?

  • penE
    • August 22, 2012 at 1:27 PM
    • #9,505
    Quote from knj

    penE can you post your textures sheets for the wooden wheel and the wooden pallete ?

    Sure, there you go:

    http://i.imgur.com/x5B3P.jpg

    http://i.imgur.com/qllNl.jpg

  • knj
    • August 22, 2012 at 1:29 PM
    • #9,506

    love your wood work dude

  • penE
    • August 22, 2012 at 1:37 PM
    • #9,507

    thanks alot man .

  • LATTEH
    • August 23, 2012 at 2:36 PM
    • #9,508

    I really love your textures! Is there a tutorial you would recommend?

  • Psy
    • August 23, 2012 at 4:27 PM
    • #9,509

    I like your wood, brah.

  • penE
    • August 23, 2012 at 4:43 PM
    • #9,510
    Quote from Psy

    I like your wood, brah.

    I can recommend this mudbox tutorial about sculpting some wood.

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  • cityy
    • August 29, 2012 at 4:52 PM
    • #9,511

    [Blocked Image: https://dl.dropbox.com/u/15072710/Xon…reenshots/5.jpg]

    Getting my hands on Xonotic, a community FPS running on the Darkplaces engine. They are currently running a Competition for 1on1 levels. Yesterday I blocked out my initial layout and today I started to add detail; looking to get a beta version out soon.

  • insta
    • August 29, 2012 at 7:26 PM
    • #9,512

    Cool stuff! Looking forward to seeing it more detailed, love the texture lights and how you've baked the lights into the architecture!

  • kanine01
    • August 30, 2012 at 1:39 AM
    • #9,513

    [Blocked Image: http://i.imgur.com/nNVZf.jpg]

    [Blocked Image: http://i.imgur.com/5ugUf.jpg]

    [Blocked Image: http://i.imgur.com/En1Ps.jpg]

    [Blocked Image: http://i.imgur.com/MgX9p.jpg]

    [Blocked Image: http://i.imgur.com/ZHfVo.jpg]

    [Blocked Image: http://i.imgur.com/FJVh8.jpg]

    [Blocked Image: http://i.imgur.com/a6som.jpg]

    I'm going to release version one soon.

    Also... So how exactly can I make it so when people start this map (arsenal) in CS:GO, so they won't have to type "game_type_1?" I tried using "+game_type=1" in the compile options but that doesn't work.

  • Mr. Happy
    • August 30, 2012 at 4:08 AM
    • #9,514

    [Blocked Image: https://dl.dropbox.com/u/9300049/WIPs/speedmapping/balloonimap/pre-artpass.jpg]

    Starting artpass. In 18 hours this will be beautiful.

  • RedYager
    • August 30, 2012 at 3:43 PM
    • #9,515

    18 hours from your post I want another screenshot

  • JeanPaul
    • August 30, 2012 at 6:01 PM
    • #9,516

    More images mr happy!

    also this is the start of a project I am working on. TF2 three CP attack/defend (think mountainlab)

    [Blocked Image: http://i.imgur.com/mIJee.jpg]

    [Blocked Image: http://i.imgur.com/9XU5d.jpg]

  • RedYager
    • August 30, 2012 at 6:05 PM
    • #9,517

    What happened to avalanche

  • JeanPaul
    • August 30, 2012 at 6:20 PM
    • #9,518

    Canned until I release this and possibly go back and rework it.

    Critics (tf2maps.net) say its too cramped and confusing. I might just go back and detail it and release it, who knows.

  • FMPONE
    • August 30, 2012 at 6:40 PM
    • #9,519
    Quote from JeanPaul

    Canned until I release this and possibly go back and rework it.Critics (tf2maps.net) say its too cramped and confusing. I might just go back and detail it and release it, who knows.

    Well, that's a shame, but this looks good. Better to have tested it in that orange box state.

  • holiestcows
    • August 31, 2012 at 6:38 PM
    • #9,520

    Started working on the second part of my source mod.

    [Blocked Image: http://media.moddb.com/images/mods/1/20/19969/ab_shot2.jpg]

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