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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • -rt-
    • June 4, 2012 at 7:51 AM
    • #9,321
    Quote from holiestcows

    Here is gameplay from the area I took a picture of earlier.

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    Not bad, but too predictable.

  • penE
    • June 5, 2012 at 6:04 PM
    • #9,322

    2 days ago I created a little floor piece to fight some boredom in the evening, and as boredom continued I also created some walls and ceilings from the same material :

    [Blocked Image: http://i.imgur.com/aAXBQ.jpg]

    [Blocked Image: http://i.imgur.com/3pMNo.jpg]

    [Blocked Image: http://i.imgur.com/uVzT6.jpg]

  • e-freak
    • June 5, 2012 at 6:58 PM
    • #9,323

    looks great

  • Psy
    • June 5, 2012 at 9:04 PM
    • #9,324

    Most fanciful.

  • selmitto
    • June 5, 2012 at 9:13 PM
    • #9,325

    I think penE's boredom has been defeated!

    Good job!

  • penE
    • June 5, 2012 at 9:24 PM
    • #9,326

    yay, thanks guys

  • 2d-chris
    • June 5, 2012 at 10:39 PM
    • #9,327

    haha nice, boredom basically made me do stuff too

  • Minos
    • June 6, 2012 at 3:01 AM
    • #9,328
    Quote from 2d-chris

    haha nice, boredom basically made me do stuff too

    like ?

  • 2d-chris
    • June 7, 2012 at 1:08 AM
    • #9,329

  • kanine01
    • June 8, 2012 at 9:58 PM
    • #9,330

    I've been working pretty hard on this small Half-Life 2:EP2 map I'm creating. I've given it a working title "Complex" seeing as it takes place mostly in an apartment complex. (Wink wink.) Anyway, here's some screens.

    [Blocked Image: http://i.imgur.com/CQxoF.jpg]

    [Blocked Image: http://i.imgur.com/lYdhG.jpg]

    I'll be posting some more screens when I refine the rest of the map some more. Though I'm still not finished. Also I have yet to add any color correction.

  • Mclogenog
    • June 8, 2012 at 10:41 PM
    • #9,331

    It's been a while since I posted anything, so here's a screen of a puzzle game I made over the last few days. Hopefully releasing it soon:

    [Blocked Image: http://mclogeblog.files.wordpress.com/2012/06/reset_01.jpg]

    EDIT: You can download the beta now if you like!

  • RedYager
    • June 19, 2012 at 9:11 PM
    • #9,332

    [Blocked Image: http://img12.imageshack.us/img12/6482/2012061700008.jpg]

    [Blocked Image: http://img194.imageshack.us/img194/8162/2012061700012.jpg]

    [Blocked Image: http://img849.imageshack.us/img849/7201/2012061700015.jpg]

    [Blocked Image: http://img594.imageshack.us/img594/2999/2012061700017.jpg]

    [Blocked Image: http://img6.imageshack.us/img6/4265/2012061700029.jpg]

    [Blocked Image: http://img694.imageshack.us/img694/9343/2012061700030.jpg]

    [Blocked Image: http://img42.imageshack.us/img42/3378/2012061700027.jpg]

    [Blocked Image: http://img528.imageshack.us/img528/4403/2012061700003.jpg]

    Apologies for the mass of images

  • Fuzyhead
    • June 19, 2012 at 10:21 PM
    • #9,333

    Looking good, especially the radio tower.

    But in my opinion you should rework the Brandenburger Tor and the Reichstag, both of these buildings are impressively large (the Reichstag more then the Brandenburger Tor). Currently the last images (in contrast to the first one) don't deliver any feelings to me.

    You also could try to get some different lighting on some special spots

    Is this a map for Nuclear Dawn?

  • RedYager
    • June 20, 2012 at 12:22 AM
    • #9,334

    Thanks for your feedback!

    The map is indeed for nuclear dawn. I am well aware of the massive scale of both the Brandenburg gate and the Reichstag, however I had to fiddle around with scales for a long time before something actually fit, game play wise. The area is somewhat based on Praiser Platz, but aside from that its a mish mash of lots of area's of Berlin. I used building and layout reference mostly from Potsdamer Platz, and ended up shoving the Berlin TV tower right in front of the BB gate.

  • _gb
    • June 20, 2012 at 7:55 PM
    • #9,335

    Very cool, the scale of the brandenburg gate is OK but the Reichstag really is ridiculously tiny compared to the real thing.

  • Kenturrac
    • June 20, 2012 at 11:26 PM
    • #9,336

    i live in berlin and look at these pictures and it so weird. some of these buildings are not even close to each other. but i think the most player didnt care about these things

    btw: the tv-tower is damn huge building. i think the size compared to the crane doesnt fit.

    [Blocked Image: http://www.morgenpost.de/img/welt/crop100040157/4670698637-ci3x2l-h307/sei-Alex-DW-Berlin-Berlin.jpg]

  • RedYager
    • June 20, 2012 at 11:52 PM
    • #9,337

    I wasn't aiming for realistic scales, if that was the case the map size would have been insanely huge, the Reichstag, BB Gate and Tv Tower are all much smaller than they are in real life. Something that wasn't too unnoticeable about the stock Nuclear Dawn maps is that the iconic buildings they've used are also scaled down to be much smaller, the parliament buildings in London are tiny and if they could get away with replacing the Westminster Abbey with retro apartments, I could get away with dumping the TV tower where it is

    Thanks for the feedbacks guys

  • Sentura
    • June 21, 2012 at 4:04 AM
    • #9,338

    looks pretty good, are all the assets yours as well or...?

    also,

    NO! you must listen to my critique about how small your buildings look!

  • 2d-chris
    • June 21, 2012 at 9:08 AM
    • #9,339

    Yup in Crysis 2 for example, we didn't build most things to scale, just what worked for game play and felt good visually.

    I went to Berlin last year, nice city, maps looking good too!

  • Rick_D
    • June 21, 2012 at 9:27 AM
    • #9,340

    germans..

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