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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • ⌐■_■
    • October 8, 2011 at 5:36 PM
    • #8,861

    thanks guys this goose is far from cooked so any crits are more then welcome.

  • kanine01
    • October 8, 2011 at 9:28 PM
    • #8,862

    [Blocked Image: http://cloud.steampowered.com/ugc/5597951870…273ACDDCED16E6/]

    I've released my Shady Sands remake for Counter-Strike Source if anyone in this thread is interested.

    Link to the map is here.

  • GregBoffins
    • October 12, 2011 at 8:49 PM
    • #8,863

    A map I started this year, almost done.

    Just art work left which takes for ages!

    [Blocked Image: http://www.plagueandpestilence.com/mapshots/plog-content/images/doom-3/single-player-3/zombiesp3_20.jpg]

  • -HP-
    • October 12, 2011 at 8:53 PM
    • #8,864

    Quality stuff Zombie! what engine is it? is it idtech4?

  • Grinwhrl
    • October 12, 2011 at 8:56 PM
    • #8,865

    Its idTech 2055 HP. Quality stuff indeed

  • GregBoffins
    • October 12, 2011 at 8:57 PM
    • #8,866
    Quote from Dark

    Its idTech 2055 HP. Quality stuff indeed

    You're lucky you sit out of arms reach.

  • Grinwhrl
    • October 12, 2011 at 8:59 PM
    • #8,867
    Quote from Zombie

    You're lucky you sit out of arms reach.

    Yes I am, I wouldn't want you trying to moleste me or anything.

  • GregBoffins
    • October 12, 2011 at 9:00 PM
    • #8,868
    Quote from Dark

    You're lucky you sit out of arms reach.

    Yes I am, I wouldn't want you trying to moleste me or anything.

    You're missing out on being molested. Word on the street is, it's some of the best in town.

  • ⌐■_■
    • October 12, 2011 at 9:25 PM
    • #8,869

    although your scene looks ridiculously good Zombie, you two deffinitly need to get a room. all this latent nerdhorny makes my ass cringe

  • -HP-
    • October 12, 2011 at 9:25 PM
    • #8,870

    lol what

  • ⌐■_■
    • October 12, 2011 at 9:26 PM
    • #8,871

    holy shizzeroni youre fast Helder!

  • Grinwhrl
    • October 12, 2011 at 9:53 PM
    • #8,872
    Quote from killertomato

    you two deffinitly need to get a room. all this latent nerdhorny makes my ass cringe

    I dont know about that. [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]

  • Minos
    • October 12, 2011 at 10:45 PM
    • #8,873
    Quote from Zombie

    You're lucky you sit out of arms reach.

    Yes I am, I wouldn't want you trying to moleste me or anything.

    You're missing out on being molested. Word on the street is, it's some of the best in town.

    [Blocked Image: http://i.imgur.com/f3eXG.gif]

  • Rick_D
    • October 12, 2011 at 11:14 PM
    • #8,874

    been browsing this thread from the start inbetween waiting for various computer functions. good fun, reccomend you all do it too.

  • Rick_D
    • October 14, 2011 at 12:49 PM
    • #8,875

    man, i was even more of a dick back then, how is that even possible.

  • GregBoffins
    • October 14, 2011 at 4:27 PM
    • #8,876
    Quote from Rick_D

    man, i was even more of a dick back then, how is that even possible.

    I know, right.

    We were all dicks back then.

  • Youme
    • October 15, 2011 at 2:44 PM
    • #8,877

    I spent 8 hours doing some displacements for tc_strata, and recorded it. Here's the 16x timelapse in three manageable chunks. I really enjoyed making this, I think I may make more

    (actually it took 10 hours but I lost 2 hours of video in corrupted files )

    Part 1

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    Part 2

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    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Part 3

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    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • ShockaPop
    • October 16, 2011 at 7:05 AM
    • #8,878

    Youme, those are nice videos and work you got there is nice too. Good job!

    Do you happen to have some good tutorials for making displacements? I know basics, but some guides when "molding" cliffs and such, ya know.

  • Youme
    • October 16, 2011 at 2:35 PM
    • #8,879

    I've made these two: http://forums.tf2maps.net/showthread.php?t=10287

    They're not great or that in-depth but they're easier to see what I'm doing than the timelapses.

    I wouldn't do anything the way I did the first tutorial, after discovering how face normals works I don't actually think I've used x/y/z since.

    I don't often use smooth, I know in the first tut I hadn't worked out how smooth really works, I get it now and it can be very useful but I don't use it a lot. (maybe about 3-4 times in that whole timelapse) I find it best for making walkable terrain smooth enough.

  • Wesley Tack
    • October 18, 2011 at 7:36 PM
    • #8,880

    Finally close to finishing my last level. Will post more of it soon.

    [Blocked Image: http://www.wesleytack.com/upload/undersiege.jpg]

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