thanks guys
this goose is far from cooked so any crits are more then welcome.
WIP in WIP, post your level screenshots!
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[Blocked Image: http://cloud.steampowered.com/ugc/5597951870…273ACDDCED16E6/]
I've released my Shady Sands remake for Counter-Strike Source if anyone in this thread is interested.
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A map I started this year, almost done.
Just art work left which takes for ages!
[Blocked Image: http://www.plagueandpestilence.com/mapshots/plog-content/images/doom-3/single-player-3/zombiesp3_20.jpg]
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Quality stuff Zombie! what engine is it? is it idtech4?
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Its idTech 2055 HP. Quality stuff indeed
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Quote from Zombie
You're lucky you sit out of arms reach.
Yes I am, I wouldn't want you trying to moleste me or anything.
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although your scene looks ridiculously good Zombie, you two deffinitly need to get a room. all this latent nerdhorny makes my ass cringe

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lol what
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holy shizzeroni youre fast Helder!
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Quote from killertomato
you two deffinitly need to get a room. all this latent nerdhorny makes my ass cringe

I dont know about that. [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]
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Quote from Zombie
You're lucky you sit out of arms reach.
Yes I am, I wouldn't want you trying to moleste me or anything.
You're missing out on being molested. Word on the street is, it's some of the best in town.

[Blocked Image: http://i.imgur.com/f3eXG.gif]
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been browsing this thread from the start inbetween waiting for various computer functions. good fun, reccomend you all do it too.
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man, i was even more of a dick back then, how is that even possible.
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I spent 8 hours doing some displacements for tc_strata, and recorded it. Here's the 16x timelapse in three manageable chunks. I really enjoyed making this, I think I may make more
(actually it took 10 hours but I lost 2 hours of video in corrupted files
)Part 1
Part 2External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Part 3External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
Youme, those are nice videos and work you got there is nice too. Good job!
Do you happen to have some good tutorials for making displacements? I know basics, but some guides when "molding" cliffs and such, ya know.
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I've made these two: http://forums.tf2maps.net/showthread.php?t=10287
They're not great or that in-depth but they're easier to see what I'm doing than the timelapses.
I wouldn't do anything the way I did the first tutorial, after discovering how face normals works I don't actually think I've used x/y/z since.
I don't often use smooth, I know in the first tut I hadn't worked out how smooth really works, I get it now and it can be very useful but I don't use it a lot. (maybe about 3-4 times in that whole timelapse) I find it best for making walkable terrain smooth enough.
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Finally close to finishing my last level. Will post more of it soon.
[Blocked Image: http://www.wesleytack.com/upload/undersiege.jpg]
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