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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Froyok
    • September 12, 2011 at 6:04 AM
    • #8,801

    :monocle: Beautiful !

  • 2d-chris
    • September 12, 2011 at 9:42 AM
    • #8,802

    Listening to inception soundtrack so maybe I'm influenced but: reminds me of inception!

    Awesome in it's simplicity

  • knj
    • September 12, 2011 at 10:14 AM
    • #8,803

    This is great, and the render turned out great as well, if it wouldn't be for those rocket's packs, i would say it is CE3, no shit

  • AtsEst
    • September 12, 2011 at 4:05 PM
    • #8,804

    Here is my entry to Think Inside & Outside The Box contest:

    [Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/ScreenShot0029-1.jpg]

    [Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/ScreenShot0028.jpg]

    [Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/ScreenShot0026.jpg]

    [Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/ScreenShot0024.jpg]

    [Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/ScreenShot0023.jpg]

    [Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/ScreenShot0021.jpg]

    [Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/ScreenShot0019.jpg]

    [Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/ScreenShot0018-1.jpg]

    [Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/ScreenShot0017-1.jpg]

    [Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/ScreenShot0012.jpg]

    [Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/ScreenShot0011-1.jpg]

    Fun fact: my work folder for the assets weighs in at 1.01GB and that is not including pretty much any of the .psd files

  • Campaignjunkie
    • September 12, 2011 at 4:36 PM
    • #8,805

    Lunaran: looking good. how big is the BSP with all those lightmaps? like, 500 mb?

    AtsEst: looks good... for a box full of boxes... I'll never understand the CryEngine community

  • Lunaran
    • September 12, 2011 at 7:07 PM
    • #8,806

    it's at 20mb at samplesize 16 half-detailed atm, and I want to build the final at samplesize 4. so, math says ... uh, 640mb? oh shit that cannot be right.

    basically I know deep down that this map will never work and it's sort of a race to see which limit I'm going to hit first. :derp: I've already switched to netradiant-q3map2 to get around MAX_EDGE_LINES and raised com_hunkmegs so q3 has room in memory for it. MAX_LIGHTMAPS may be next.

  • Skacky
    • September 12, 2011 at 9:37 PM
    • #8,807

    Lunaran, man, I absolutely love what you've done!

  • keres
    • September 14, 2011 at 1:24 AM
    • #8,808

    AtsEst, it looks beautiful! Great job!

  • the0rthopaedicsurgeon
    • September 15, 2011 at 9:39 PM
    • #8,809

    i'm making a small scene to learn the crysis SDK.

    [Blocked Image: http://i.imgur.com/rjnC2.jpg]

    [Blocked Image: http://i.imgur.com/57cSP.jpg]

    [Blocked Image: http://i.imgur.com/l8f5N.jpg]

    it's the mexican gas station from the end of the terminator. i'm not sure what the brown and blue cars are though, anybody know at least the make?

  • -HP-
    • September 16, 2011 at 9:51 AM
    • #8,810
    Quote from Lunaran

    It's not really that. If you pull down the white point then you wind up with a lot of intense contrast in the texture that looks inappropriate in-game, and if you pull up the black point you get that awful grey haze. You're better off going back to the photosources you started with and repeating your work with a different target in mind.I'll shut up and post a screenshot now.

    [Blocked Image: http://lunaran.com/pics/lun3dm5/cubing6.jpg]

    God damn! This is some cool shit.

  • Hipshot
    • September 19, 2011 at 7:28 AM
    • #8,811

    @ Lunaran, I wanted to say that I listen to the critique you gave me about my textures, cause it seemed correct - they were probably way too dark. And it ofc didn't work just to up the brightness as a quick fix, I had to redo some of them from scratch, which was probably better anyways.

    And that cubefest you have there - it's amazing - I really wish that one was released, probably doesn't play that well(?), but the view must be one of the coolest in Q3 mapping!

  • Lunaran
    • September 19, 2011 at 7:15 PM
    • #8,812

    Thank you! I, uh ... have since realized that the layout kfs and I came up with is just too big to support that much geometry, so that map is kind of dead. It played great as a blockout (dur) but the detailing was just driving the framerate into the floor. We're gonna keep the layout and I'll do something else with it, and come up with a more tournament-sized, less open layout to cubify. So it will live, just not in current form.

    Quote from the0rthopaedicsurgeon

    it's the mexican gas station from the end of the terminator. i'm not sure what the brown and blue cars are though, anybody know at least the make?

    Looks like a Pinto or a Gremlin, and a Chevy Caprice.

  • insta
    • September 19, 2011 at 8:36 PM
    • #8,813

    Here's something I'm working on for an article I'm writing. It's a sewer!!

    [Blocked Image: http://magnarj.net/images/wip/sewer_resized.jpg]

  • Puddy
    • September 19, 2011 at 9:00 PM
    • #8,814

    Damn. That's sexy.

  • PhilipK
    • September 19, 2011 at 9:06 PM
    • #8,815

    Looks great Magnar! Clear lighting

  • Skacky
    • September 19, 2011 at 9:41 PM
    • #8,816

    Sexiest sewer I've seen in a while, man.

  • kanine01
    • September 19, 2011 at 9:55 PM
    • #8,817

    http://www.youtube.com/watch?v=DxOaex5Seus

    I made a simple map for a Latin project at school. Sorry about the quality.

    [YouTube embed not working?]

  • Skjalg
    • September 20, 2011 at 1:41 AM
    • #8,818

    Why does your sewer have barrels? Do they store shit down there? hurr ;D

  • ShockaPop
    • September 20, 2011 at 6:11 AM
    • #8,819
    Quote from Skjalg

    Why does your sewer have barrels? Do they store shit down there? hurr ;D

    Have you played HL2? The sewer part to be precise? That place has so many barrels, you can build a fort out of them.

  • insta
    • September 20, 2011 at 11:33 AM
    • #8,820
    Quote from Skjalg

    Why does your sewer have barrels? Do they store shit down there? hurr ;D

    For storing additional sewage in!

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